Dec 17th 2011 1:03AM I've wanted this for a while, we'll see how I roll.
Dec 15th 2011 9:38PM 何か。
Dec 13th 2011 9:11PM No.
Dec 2nd 2011 12:12PM The one playable race that would cause more unbridled glee and more gnashing of teeth than Pandaren.
Nov 28th 2011 7:34PM I love the 5 second summary, gives us a great, concise blurb to throw out in PUGs. Thanks!
Nov 4th 2011 1:41PM It would have to do the same thing we do with our current percentage-based things like dodge & parry - "ratings".
Tanks' gear gives "dodge rating", which doesn't match exactly to dodge percentage, it depends on your level. 600 dodge rating gives much less dodge at level 85 than it did at level 80.
It's necessary for things that are innately percentage-based (like avoid), but would be an unnecessary level of indirection for other things. Just stat squish & get it over with.
Oct 28th 2011 11:27AM There will certainly be people crunching numbers and figuring out which gives the max theoretical throughput, and there will be an Elitist Jerks thread saying "this is what you should choose." The key point Blizzard has been hoping for is "Viability" - if you don't choose the "recommended" talents, how viable will it be?
I think one of the points is that for DPS specs, most of the talents won't be a direct DPS increase, it'll be quality of life / CC / survivability, etc. This is what will let players choose the talent is best for them, rather than "this gives the most deeps".
Oct 28th 2011 11:07AM I think the thing that will make the new talents easier to balance vs the current ones is the limited scope of each "talent point" you get. Right now when you have a spare talent point, it can be spent in any of NUMEROUS places. In MoP, when you get to the next tier, you choose one of those three. period. You can't decide to get all three of the first level talents and leave the 2nd and 3rd rows empty.
An entire row might be entirely less desirable than each talent on another row, but that doesn't matter. You choose one from the first row, and one from the second row.
Oct 27th 2011 7:17PM My favorite addon (that probably wasn't mentioned already) would be Addon Control Panel. It makes working with other addons SO much nicer.
Oct 27th 2011 3:09PM It's the same conversion that will be happening every tier from now on, think of it this way:
* All JP & VP that currently exists in 4.2 is being combined into JP when 4.3 hits. *
Your JP & VP will be combined into JP, and everything that's currently able to be purchased with VP will be purchasable with JP instead.
In addition, there will be new, better VP items available. You'll start out with 0 VP, since it was just merged with JP. You didn't "lose" anything, though, it's all just merged into JP.
Let's say right now, you're at 2130 VP and 0 JP, 1 random heroic away from purchasing your T12 chest. Then 4.3 hits, and you have 0 valor and 2130 JP. BUT, this is ok, because that T12 you were salivating over is now purchaseable with JP, so it's actually better - you're a few bosses away, rather than a random heroic.
What this process DOESN'T allow you to do is grind out a bunch of Valor now, and use it to instantly buy a T13 valor piece when 4.3 drops. VP we get today is inferor to the VP we'll be getting once 4.3 drops. This is by design, to don't want people to feel like they're a step behind because they didn't grind out stuff before the patch.