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  • DavidC
  • Member Since May 29th, 2007

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Officers' Quarters: The great raid size debate, part 2 {WoW}

Nov 9th 2010 11:48AM OS-3D-10m ... originally that was much much harder then the 25 man version by a HUGE margin. So yes, Blizzard can make 10's harder then 25's. People seem to conveniently forget that 10's now are tuned easier then 25's cause they drop a lessor tier of gear.

Consider 10m hard modes vs 25m normal mode. Which is easier? the 25 man normal without a doubt.

If the difficulty is _exactly_ the same the question will come down to "how hard is the content". If the content is silly easy, then 10 mans will be the way to go. If the content is hard, as it should be, then 25 mans will be the way to go.

Why? cause in 10's individual performance is more crucial then in 25's. In 25's, there are more players around to carry your sorry ass ergo making success more likely. In a 25, I really don't care that 3 window lickers are eating dirt ... in a 10, having just one of my healers down makes a big difference.

Lichborne: The lowdown on diseaseless blood tanking {WoW}

Nov 2nd 2010 8:10PM "I'm surpised at how much agro I can hold sometimes with D&D, strikes, and the big red explody thing."

More Big Red Explody things ... please! Well Played DK Tank + My Frost Mage + Ramps + Multi-pack pulls = screen covered in yellow floaty numbers.

Level 61, Ramps, circular area between bosses ... tanks got 3 packs + pat and I nearly hit 3k dps ... it almost brought tears to my eyes :-). So for the love of all that is good ... more BB's and D&D and spread the DS love around so I can go balls to the walls AoE DPS ... please :-)

Lichborne: The lowdown on diseaseless blood tanking {WoW}

Nov 2nd 2010 8:02PM "Why are people spending SO much time and effort trying to avoid using what is, arguably, the core concept of the the class?"

Why do you care what a "core design concept" is anyways? Design != Reality in a lot of cases. The "Tanks" job is to ... well ... TANK. If they can do a better job tanking without using diseases then for the love of God don't try to discourage them.

So yea, nobody but the Dev's care about "core concept" ... the only "core concept" that players really care about are the main goals of the game: Kill Shit, Don't Die ... nuff said.

Officers' Quarters: The great raid size debate {WoW}

Nov 1st 2010 7:41PM "This statement alone is reason enough why 10mans >>>>> 25mans for cataclysm"

Not really. 1 crappy person in a 25 man raid is 4% of an issue. 1 crappy person in a 10 man is 10% of an issue. So crappy people are a BIGGER issue in 10 mans.

Also, your choices are more limited, class wise, in a 10 man. Although Blizzard states that they want you to be able to do an raid with 4 druids, 4 pally's and 2 rogues, I doubt you will be doing any progression with that sort of a make up.

In 25 mans, 1 mage + 3 locks vs 3 mages + 1 lock is not much of a difference. In a 10 man, 1 mage + 1 lock vs 2 mages vs 2 locks is going to be vastly different.

So yea, 10 mans where tuned easier cause they were designed for a Tier lower gear ... plus the fact many folks take higher tier geared back to 10's which gives them an even more bias slant towards 10's being easier.

I have the OS3D-10 achievement, gotten back when it was hard ... and it was HARD. If they tune the 10mans' like that, this change is not the death to 25's ... it's death to 10's.

Cataclysm raid progression update {WoW}

Oct 26th 2010 6:45PM Why down vote the guy? It's a legitimate complaint, people don't like to run content, they just want welfare epics.

On the flip side, just because there is gear progression doesn't mean you have to follow it. Skill > Gear and if you can avoid standing in fire, spec correctly, use your abilities correctly, and don't make the same mistake twice, you don't *have* to be fully in dungeon blues to do dungeon heroics ... and you don't have to be in full dungeon heroics to normal raids, etc, etc.

That's the way it's always been. Back when we got server first for Kara, a good chunk of our gear was green ... where as other guilds continued to fail even after they were fully blue'd out.

Granted, Blizzard does put in "Gear Check" bosses at which point you have to have the gear ... but having said that, great guilds need far less gear then window licker guilds (yea, I went there).

Officers' Quarters: Scorched by raider burnout {WoW}

Oct 26th 2010 1:06PM There is a world of difference between "hardcore" and "casual", but in this case, to stop after Lady and not do Lootship? That brings casual to a WHOLE new level considering lootship is easier then Marrow or Lady.

Even though the guild is supposedly _casual_, I would venture to guess that more then the new guy want to go farther then 2/12 in ICC at this stage of the game. I think that's the real problem ... defining exactly what _casual_ is.

Is _casual_ doing 2/12? is it doing 6/12? is it not raiding at all? is it doing doing 10's instead of 25's?

Does _causal_ mean you don't bother with fish feasts or flasks? Does _casual_ mean you can bring a PvP spec to the raid? Does _casual_ mean that if you wipe more then twice your calling it cause it's just not really that important?

Casual vs Hardcore ... I think those are just PC terms used when you don't want to take responsibility for your actions ... or you want to disparage another group.

Officers' Quarters: Raiding addons aren't optional {WoW}

Oct 19th 2010 1:34PM Y'all going about this in the wrong way by trying to tell the user: Curse is Safe.

Regardless of whether it is or isn't, that's not going to work.

What will work? Having somebody he trusts sending him a file with all the addon's he needs to run. It's really that simple. If he won't take a file from the Guild Leader or the Raid Leader or an IRL friend, then his issues are deep seated and you pretty much need to write him off.

Arcane Brilliance: Getting your mage up and running in 4.0.1 {WoW}

Oct 18th 2010 12:04PM Wow .. why down vote a perfectly good question? You guys are morons (mostly).

Before the patch I was around 30ish and was abusing Dungeon Finder + Blizzard + Permafrost .. great fun and big numbers. After the patch, no more blizzard ... no more mage armor ... no more mana gems .. no more fun.

Tried both fire and frost and during those 30-44ish range, I had serious mana problems. Turns out that Hot Streak / Brain Freeze are both TERRIBLE talents to take in that range. Why? cause mana starved mages need AM proc's for the free damage. This happened faster for fire cause hotstreak is lower in the tree then brain freeze.

So the answer to the question is not necessarily what is the *best* spec, but more: what talents to I avoid at first? Answer: Brain Freeze or Hot Streak ... at least at the start.

With Frost, once I got a couple of points into enduring winter, I no longer had severe mana issues, and ergo, was able to take Brain Freeze and enjoy the harder hitting free proc's (which are still few and far between) instead of needing the constant AM spam.

Patch 4.0.1 not only changed the end game, it changed how we get to the end game and the difficulties along the way. So yes, there is a huge need for a leveling spec guide, the type that says: Spec A for 1-2x, Spec B for 2x to 4x, Spec C for 4x to 8x, etc, etc.

So while a level 80 spec is pretty cut and dried, getting to level 80 is a different story with different challenges along the way.

Drama Mamas: Transgender bullying {WoW}

Oct 15th 2010 2:48PM Why does it matter if somebody calls you a girl or guy?

Coming out, Staying in ... that's a personal decision and really not something for a video game. If you feel some *need* to come out, that's a personal issue. If you are happy with who you are, then there is really no need to "correct" somebody else when they mistake you for a he/she/dog/cat/cow/manbearpig.

I am sure folks are going to vote me down, especially the activist GLBF group (or whatever the initials stand for) which is really sad. Why? cause it always seems that the groups that preach "tolerance" of others are generally the most intolerant group of all ... to the point of being labeled "extremists".

The point is, if your comfortable with who you are, there is really no need to push it into the face of other people. I don't react to the color of a persons skin when I meet them, but I do react to how they speak, dress, and act. If somebody is going "out of their way" to speak, dress or act differently to prove some point, or make some statement that spells trouble to me.

You don't have to "hide in the closet" but in general, what you pull out of the closet to wear should fit the circumstances. You don't pull out your $300 suit to go do yard work, and likewise you don't need to pull out your "cross gender" decision to anybody but close friends.

How you dress in life, or what gender your partner is, or how many years you spent in prison are really nothing I, or most people, care to know in the game ... it's not phobic behavior, it's just not pertinent to the situation at hand.

It would be wise of people that preach tolerance to actually have some tolerance when it comes to the views of other people. You can hardly call yourself "tolerant/accepting" if you don't accept people that are opposite of you ... and you need to adjust your behavior to not offend those people.

That's right, now I am really going to get voted down ... it's just as much the responsibility of the "tolerant" group to be sensitive to the feelings of the intolerant group as the other way around ... otherwise, how can you claim to be any better then them?

Guild size cap and the WoW Insider reader guild {WoW}

Oct 7th 2010 12:00PM A) Does it really matter if they are 99.9% accurate or 99.8% or 99.7%?

That's 1 (or 2 or 3) in every 1,000 guilds. Considering the number of guild out there, that doesn't sound far fetched in the least. Bank Guilds, Alt Guilds, Twink Guilds, PvP Guilds, Dead guilds, etc, etc.

B) "Doesn't consider guilds already split"

That doesn't make Blizzard statement any less true. If the guild is already split, then the change doesn't affect them now does it?

So of the uber large guilds, how many of those chars are seldom used alts? hmm? So guilds might end up with a policy of 1 to 2 alts. Oh well, life a bitch huh?