Mar 27th 2011 1:26PM After listening to the podcast and reading the review, I would have to disagree with Ludwig's general assessment regarding the game's core mechanics. To paraphrase, he believed that the game lacked a definitive focus considering the level score/section quota requirement. Thus, if too many swarmies are killed you might prevent progression. In a way it is a bit of Overlord, Lemmings, and something else. The simple game mecanic of killing your tenderly, is what makes this a "game". If the developers had focused on discovering ways to kill swarmies, the game would have been too boring and uninteresting. It's all about maintaining a balance. Also, I'm not sure what "brick wall" folks may exeperience, I think there are many ways recover if you lose too many swarmies. So far in my playthrough I think the checkpoints are generous as well as the spawn pods. Whereas, Ludwig believed the game mechanics weakened the fun factor, I believe that it makes it more challenging and fun.
Mar 21st 2011 4:57PM Actually it doesn't the time travel component did not change any of the significant events that makes WoTA such a major event. Again, the time travel was a device to engage the reader...imo.
Mar 20th 2011 12:10AM I agree. Despite the excellent review that Matt Rossi posted on the WotA Trilogy. I don't think it was necessarily important or relevant to have made such a big deal about "WoW's" initial WotA storyline with Knaak's version. In both stories, the major events that take place are the same, regardless of the players (nothing so confusing about any of that). I honestly believe that Knaak, when he wrote WotA wanted to make the reader feel like a "fly on the wall" as the events were unfolding so he used the whole time travel piece as a way to allow the reader to objectively participate with whomever the story may have focused on in that particular part of the the story. It may not have been the best tactic to use but I think it better than reciting a history lesson about WotA.
Mar 19th 2011 11:42PM @kyrt
I will have to disagree with you there, I do think the WotA Trilogy was a very fun and exciting read. Knaak isn't a bad writer at all. That said, his writing may not be for everyone. I can't stress this enough but really I think people especially in WotA get too caught up in the "time travel" element instead of only using it as a device for taking the reader through a time portal. When I read it I honestly felt as if I was a silent and invisible participant throughout the entire story, that doesn't usually happen with bad writing.
Mar 19th 2011 11:25PM Knaak is canon you can't escape it! It's fact, now move on and get over it!
Mar 19th 2011 11:23PM This was a really good read Anne! I do have to disagree with you about Rhonin not being a
"hero" though. Throughout history, the bible, and mythology, heroes initially were very flawed individuals. Rhonin is a hero because he didn't choose to live a "normal" life. Despite his arrogance, stubborness, and how negatively he may feel about his life, the fact that he accepts his duty makes him one of the purest heroes ever.
Mar 5th 2011 9:15PM Nozdormu knows how and when he is going to die! It was the caveat that the Titans imbued when they anointed him as Aspect of Time. We may not know but he does!
Mar 5th 2011 9:12PM Well it is a really solid theory that Nozdormu could be behind the infinite flight. He was the only Aspect cursed with knowing the exact circumstance and time of death. Initially, when I heard that theory, I really supported that possibility. However, the reason the Titans cursed him with that knowledge was so that he couldn't abuse his power. I think Nozdormu is probably the wisest of the Aspects (since time makes us wise). Therefore, I can't truly see him trying to change something that can't be undone. His knowledge of death is not a vision, its a fact.
Mar 5th 2011 9:02PM That's actually not true. There was the blue flight, the story just doesn't describe it all to such a great detail.
Mar 5th 2011 9:00PM Also, if you are getting all bummed out over the time travel stuff..its kinda irrelevant to understanding the significance of the War of The Ancients. In both stories, the key events are still the same, again, the time is a totally (and I cant express what I think about this enough) a minor issue and I think that Matt may have placed more significance than necessary in this article series.
All you need to know is that War of the Ancients is a significant event in which the Night Elves abused and tapped into a power far greater than their ability to understand, and introduced the Burning Legion into Azeroth
The war changed the relationship that the night elves had with other races, deities, and dragons in Azeroth.
Many of those deities were killed during the fights (important to druids, shaman specifically).
The Dragon Soul was created by Neltharion. In his betrayal, Neltharion became Deathwing and used the Demons Soul to attack his former comrades. The Black flight becomes hostile and a dark menace.
Malygos goes into shock, eventually leading to madness.
Illidan Stormrage becomes "the Betrayer." 10,000 years incarcerated causes him to become mad as well. Maiev becomes the Warden.
The Sundering, Well of Eternity sundered, Azshara and her highborne becomes the Naga.
Illidan creates a New Well by pouring three vials from the Well.
Nordrassil is born, Night elves become immortal.
So I may have missed some other events, but overall if you just follow those points, the time travel is totally insignificant.
Also, Blizzard has been known to retcon lore occasionally, So the best bet is to disregard the first story altogether (It generally explains the general concepts anyhow) and regard Knaak's work as official canon.