Dec 7th 2008 4:05PM Nah, at least Steamwheedle Cartel doesn't suffer from low pop.
Hope there doesn't come too much ppl over here. I experienced no login queues in two years, not even one time. Hope it remains that way ...
Feb 18th 2008 4:40PM First: once you are connected in the first place and the connection drops, it is no DNS problem. DNS will be asked by your client prior to connecting first and then the connection persists, so no need to ask the DNS server again.
Second: the fact that a traceroute dies out doesn't mean anything than that some router/firewall on the way might block ICMP traffic. Which has nothing to do with your actual connection as this is TCP (or maybe UDP as well).
To be very technical: for tracing the route of your actual WoW connection you would need the destination port (to found out with TCPView from Sysinternals.com) and then fire up lft (layer four traceroute) with the dest IP address. THIS will show you where it goes (or not goes). lft: http://pwhois.org/lft/ no windows version though.
Oct 25th 2007 2:43PM Camera angle what? I usually zoom out as far as possible and with that there's hardly any difference to other races. Do you really play in first person view?
Oct 25th 2007 2:21PM Nothing beats WoW Cartographe - unless you have a mac ...
And by switching off JS one might prevent oneself as well from inadvertedly installing malware.
And as almost every usability expert might tell you: a "warning" that occurs ever so often is soon not anymore consciously noticed but quickly clicked away instead.
So technology cannot really prevent stupid people from hurting themselves over and over again, regardless how hard the technocrats might try.
May 31st 2007 2:37PM I got myself a black spider from the Jasperlode Mine in Elwynn Forest. Only because many people hate spiders :)
And it always goes "Eek spider!" once I step near a bunch of players. That alone was worth it.
And it dps well, so I actually use it.
May 29th 2007 5:26PM The entire issue is mostly stemmed by those goddamn BOP items: Once anyone picked it, he cannot give it away anymore. The party members are forced to decide RIGHT NOW whom to give some particular loot.
Best solution would be if Blizzard would implement some extra rules so that BOP can be exchanged among the party members for a limited time (e.g. as long as the party exists). Additionally, the party leader should have access to a log that lists all green or blue items (or by any means notable), which are looted by party members while the party exists.
So the party members might loot left and right during the raid and they can later decide to whom some particular item should go. That of course doesn't prevent ninja looting (and leaving the party right afterwards), but it would help between guild members.
Second and for the time being the only solution is to decide IN ADVANCE to whom some particular rare item will go in case it drops. As most notable item drops are known anyway, I would consider these decisions a part of the raid preparation.
But that is only my humble opinion for I haven't attended any raid yet.