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  • Gerik
  • Member Since May 30th, 2007

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Recent Comments:

Good morning, here's a dog dressed as Amaterasu {Joystiq}

Aug 10th 2011 9:36AM Samoyeds rule!

EA Week on Steam kicks off with discounts on Dragon Age titles {Joystiq}

May 2nd 2011 6:25PM @Wiizer That offer expired April 30th

Rumor: Mortal Kombat Xbox 360 exclusives include arena, free DLC character, Avatar support {Joystiq}

Apr 7th 2011 7:42PM WB would have the worst marketing department in the world if they were still keeping 360 exclusives secret. This rumor isn't true.

Mortal Kombat's first two downloadable fighters revealed {Joystiq}

Mar 27th 2011 6:40PM @kgoo867
Adding characters to a fighting game is the most laborious thing you can ask the development team to do. A huge amount of resources have to be pooled together to create everything from art, sound effects, voice, animation, fighting style, combos, balance, fatalities, etc. Your ballpark estimate of $1,000 wouldn't even cover the electric bill to run the computers.

Mortal Kombat's first two downloadable fighters revealed {Joystiq}

Mar 27th 2011 6:14PM @Ryuk
You couldn't have picked a worse game to say "the days of unlocking characters and hidden unlockables are over." Mortal Kombat has a section of the game called the Krypt. Using Koins you earn playing the game, you can open graves in the Krypt to unlock all sorts of goodies. Judging from previous MK games, you can expect alternative costumes, character bios, behind the scenes videos, and more. NetherRealm loves filling their games with easter egg stuff, just search YouTube for "Cooking with Scorpion."

There are also rewards for climbing the Challenge Tower. The last mission is supposed to be extremely hard and will give you an amazing reward if you can beat it. I'd be surprised if this didn't unlock a hidden character (my money is on Smoke).

None of us know if Kenshi and Scarlet were ever going to be on the original roster of characters, but I doubt it. The game already has 26 playable characters, and Kenshi and Scarlet are not core characters. It's not like they're trying to sell you Liu Kang or Reptile. Kenshi and Scarlet have to exist purely because NetherRealm knew they'd be leaving money on the table by not having day 1 DLC.

Mortal Kombat's first two downloadable fighters revealed {Joystiq}

Mar 27th 2011 5:33PM @kgoo867
NetherRealm Studios would not have gone through the expense of creating these characters if they couldn't sell them. They simply wouldn't exist. For consumers who want more than the base 26 characters that ship with the game, they have the option to buy more. That's the opposite of anti-consumer.

Mafia 2: Director's Cut revealed by Amazon {Joystiq}

Mar 23rd 2011 3:26PM I guess the theory is that this will convince people to buy it now?

Dragon Age 2 'Exiled Prince' comes home with launch trailer {Joystiq}

Mar 2nd 2011 10:29PM In Mass Effect 2, I had very little opportunity to use Kasumi outside of her Stolen Memory loyalty mission. I had already beaten the game twice within the first month of the game's release. Her mission was great, but I wasn't going to play through the entire game again for her sake. It wasn't until the Overlord and the Shadow Broker DLC came out that I had a new opportunities to take her out of her box again.

As for Sebastian, I'd prefer to have him available at launch so I can experience the campaign with him in my party. If he didn't come out for months after launch, I'd probably never use him. That said, it's unfortunate that he isn't free with all new copies of the game like Shale was. Having the DLC be free only to SE preorders feels more like they're punishing the indecisive than they're rewarding the faithful.

Breakfast Topic: What are you looking forward to in patch 4.0.6? {WoW}

Jan 15th 2011 3:41PM One of the most needed changes has to be how they're increasing the vendor value of common archaeology artifacts. Right now common artifacts are essentially worthless. In Cataclysm's inflated economy, where a single piece of Embersilk can fetch 4 gold in the auction house, archaeology is barely more productive than sitting around idle.

The next change I want to see is one that makes the rare artifacts more fun, because right now they're awful. For example, The Pendant of the Scarab Storm summons a dozen bugs that follow you around for a mere 24 seconds (a purely cosmetic effect). It requires an enormous 150 rare Tol'vir fragments to create. Then, to top it off, it has a 100 minute cooldown.