Aug 8th 2008 4:55PM Whilst the later ticks were damaging in excess of 500 million, the 53 million dps mentioned would most likely be whatever damage meter being used reported back as the average done per second over the duration of the whole fight. After all, it would have taken a while for it to warm up to such ridiculous sounding proportions, and thus dragged down the average of the recorded session in the progress.
Jul 31st 2008 10:28PM One thing of particular interest with the bear trap is that you don't have to worry as much if someone hits the trapped target - just like frost nova or entangling roots, there's only a chance that the trap will break, rather than what would usually occur. Better yet, you'll be able to trap targets that have already been DoT'd up - albiet at a bit more limited fashion, but still more effective than a freezing trap in the same situation.
As for PvP, given that it doesn't completely incapacitate someone the way a stun or a sheep does, I'm thinking that some people may have second thoughts about trinketing out or similar; or at least a moment's indecisiveness gives you that one more second or so of needed breathing room. Still useful on casters even, to escape from their LoS.
Plus, given that it's specifically a 'bear' trap - does this mean feral druids shouldn't be able to shapeshift out of it? :D
Dec 23rd 2007 1:44AM Eh, some people are just predisposed towards violence, irrespective of where it stems from the majority of the time. You'll find that they had plenty of other signs in their life that something wasn't quite right well before WoW even came along into the scene.
Besides, the reason that people are so quick to blame video games over something more mainstream like movies is because they want some sort of scapegoat that they couldn't care less about if the industry falls over, because they don't play them. Not their precious entertainment, no way can tv or the movies ever influence anyone. /sarcasm
Nov 2nd 2007 8:34AM Oh noes, it's an exploit! 'Locks are so OP! Psch, whatever. Your average Tom, Dick or Harry couldn't just do that on the fly, something like that takes a lot of skill and effort. It's hardly a 'shortcut' to achieve any sort of unfair advantage either, given the ease of the alternative - it's about bragging rights, pure and simple.
Nov 2nd 2007 7:59AM Nice and creepy. However, the link to the Stage 6 version is currently b0rked as I post this, and instead links erroneously back to "I'm so sick" instead.
Oct 15th 2007 3:31PM Looks good and all, but pity it didn't have the epic version for comparison - for instance, do the engines go into overdrive and shoot out flame or something when flying the high speed version over the non-epic one?
Sep 26th 2007 10:37AM The paladin ability 'Avenging Wrath' both triggers and is affected by Forbearance, as though belonging to the same group of spells as Blessing of Protection/Divine Shield/Divine Protection.
Sep 26th 2007 10:19AM More additions:
Improved water swirl outside of Coilfang Reservoir.
Staves worn on moonkins look like toothpicks, shrinking in comparison to un-shapeshifted versions.
Don't think I recall anything else I've spotted so far at the moment...
Aug 29th 2007 3:32AM Not just Tyr's hand, but Hearthglen as well, I believe. But given how few quests take you to either place, it's as good as unique, really...
Aug 13th 2007 6:26PM I was always too cheap to use explosives, so they were never really a drawcard. But there are advantages...
Khorium Destroyer is just about the best ranged weapon pre-raiding or arenas.
The epic goggles, albiet class/spec dependant. But for a BM hunter, nothing beats the massive AEP rating for the Surestrike Goggles v2.0. NOTHING. Plus you get the built in zoom & able to see the invisible gas clouds in shadowmoon/netherstorm.
Mote extractor - always bring one to the gnome boss in steamvaults for free primal life, and I've already found one spot in zangermarsh that I've consistantly seen gas clouds when passing by.
Gnomish Poultryiser - that is, if it worked inside arenas. It's only got a 5 min cooldown, so why not?
Gnomish Invulnerability Belt - at least this works in arenas. Usually. Good against rogues or to prevent mangling.
XXX reflectors. Extra resist you can't normally get in trinket slots, even if they won't reflect well in outland.
Telporters - fast way to get around to Tanaris for Caverns of Time or Area 52 for Tempest Keep - and the BC malfunctions are something you WANT to happen for once.
Gnomish cloaking device - perfect way to slip away after a badly positioned feign death.
Jumper cables XL speak for themselves - particulary handy when grouping with a druid healer and someone falls over.
Net-o-matic Projector - extra crowd control. The backfire is even helpful to get you in close to a runner, fast!
Rocket Boots Xtreme: Epic flying mount speed for several seconds. On foot. Followed by a whirlwind thingy at the end that deals damage and knocking people off mounts. Also great for long distance cliff-jumping!
Parachute cloak - good for insurance against telporter malfunctions when taking the shortcut to the caverns of time.
Gnomish universal remote - well, at least it's fun in gnomeregan, being able to take control of the alarmbots, bombs, and even the final boss himself. Pity that the arcatraz robots keep on damaging your party after you take control...
Steam tonk controllers. Fun for the whole raid whilst waiting for everyone to recover from a wipe!
Salt shakers - where would leatherworkers be without them?
Scopes - hunters will love you.
Lil' smokey - try not to piss the raid off to much with all the whirring sounds it makes.
Elemental Seaforium Charges - Rogues? Who needs them!
All those parts and bits and pieces needed for others in the guild to craft stuff and complete quests - it may not help the bank balance, but it will help the guildies.
And FINALLY come WotLK - we get to craft our own flying mounts! Perhaps more like a 'copter than a biplane, but either way, I can't wait!