Aug 24th 2009 1:29PM Back in the day this is the sort of thing that would send me into a nerd frenzy with my adamant "The-lore-can-never-progress-EVER" attitude. Now adays I'm a little more open-minded, and I effing love this. My love of WoW is getting rekindled.
Dec 2nd 2008 10:53PM That's just pathetic. Why not just add them without taking out everything else? They're taking the United Kingdom approach to dealing with muslim demographics.
Oct 21st 2008 9:59PM The thing about MMOs is that you're paying for nothing.... Nothing at all. Fun, perhaps- but there's nothing actually there. It's just a program masked with a graphics card. You can't really benefit from it unless you do something typically against the game rules such as gold selling or whatnot, and it's not really an asset since it doesn't exist physically. It only exists in your mind.
This seems absurdly excessive. It should have been delt with at the GM level, but a legal leve is going waaaay too far.
Oct 16th 2008 9:06PM Not for nothing, but he's one to talk.
But seriously, 30-45 minutes? What server is he playing on? If I don't get into a scenario 10min after I queue then I get worried. Then again, I play on Phoenix Throne.
Sep 26th 2008 6:13PM Sure. WoW, for instance, is a monotheistic theocracy. "WoW is the one and only true god" dogma so on and so forth. =P
I think it's setting dependant. EVE emulates pure corruption and capitalism. People make their own rules and their own money. That game thrives on the cowboy mentality.
In most cases it's a race/faction thing I'd say. Each one has its own political standings and culture.
Sep 26th 2008 11:12AM No self-respecting Dwarf should say this, but this is a special occasion.
Hooray for WAR! =D
Sep 11th 2008 8:13PM Not exactly. Things like morale abilities, collision detection, and tactics really change the dynamic of the game's combat. They allow people to use actual battle strategies, and not just "get there first and get X acheivement before they do", and the like.
Formations can be made and front lines can actually be held. That kind of thing. It allows for more creativity on the battlefield.
Aug 27th 2008 3:44PM I play the "Don't-give-a-crap"ies. Lawful and Chaotic Neutral sums up all of my characters pretty well. A center-of-the-isle perspective gives you better insight on issues I find.
Most of the people I play are either fighters or Nature-lovers. I love me some Druids but I like Barbarian-esque types, too. I really like self-driven characters.
Aug 25th 2008 11:28AM Gear-based progression. One of my huge peeves with WoW was that there were very few ways to get into raiding and only 1 way to progress- new gear.
If you want to do instance Y, then you have to do instance X, and if you want to do instance X you have to get gear from instance Z.
The result everytime is a seperate 'caste' of players consisting of all of the hardcore raiders that have better gear and more money than the people who don't either have the time to play specific raids or didn't get into the flow early enough.
Gear-based raiding progression creates rifts in the playerbase and makes the game over all less fun. There should be LOTS of instances that allow you to progress into the harder instances, and multiple ways to progress. It's meant to be fun, not a job. Raiding needs to be more accessable.
Aug 24th 2008 2:20PM The Alliance doesn't lose as much as this video suggests, but that's basically what we have to put up with. I need to rummage all of the mentally lucid people I can to actually make an effort to win every single freaking time. The pessamism is enough to make you want to hack them to pieces pixel by pixel. >_