Mar 13th 2008 9:30PM PreBC... Pally = skill free healer
PostBC... Pally = skill free healer and skill free tank
Pallys were made by Bliz so people who have no skill can still seem like really good players... has to be the #1 no skill required class in the game. Why they had to sully horde with them, I'll never understand, we were fine with shammys, the #1 most skill required class.
Mar 13th 2008 9:06PM wow difficulty really is a laughable joke... back pre-BC there was NAX for people who wanted a challenge, but with BC, the 'endgame raid', black temple, most guilds that get there, clear 1-3 bosses in their first week, and with most raid bosses dropping 3-4 epics per kill, and there being such small increases in gear strength across tier 4-5-6, by the time enough people are attuned to BT, they out gear it already. Doesn't really effect me much, since I wasn't in a really good guild, working on nax pre-BC, (although I had a few rl friends who were), and I'm not in any guild now, the RL friends I have that are in BT are selling off their chars already, cause they've beaten this game, that isn't really suposed to be beatable. Pre-BC there was so very very few guilds that cleared naxx, now, theres 1-2 guilds at least on both horde and alli side on almost every server thats cleared BT. Anyway, enough ranting about how theres no real end game raid for hardcore players anymore...
Heroics were fun when they came out... felt really rewarding the first time our guilds best 5 ppl finally killed the first boss in heroic shattered halls, and we were able to summon nitebane... now heroics are just a joke, theres no heroic you can't clear easily with a decent pug... alot of the heroics, like durnehold and black morase were the most challenging things in the game, certainly more challenging than kara, now theres really nothing thats challenging.
Guess I'll go FPS up some BGs, nothing else worth doing, unless i start devoting 6-8 hours a day to raiding again :P and even then, what am i gonna do, clear BT and get gear almost as good as what i can get for losing 10 arena games? lolz.
Mar 10th 2008 11:31AM I've watched 3 guilds get poached out from under me, while trying to switch from T4 to T5 raiding, nothing you can do about it really... only thing I really learned is loyalty will screw you, if you get an offer to move on, take it, if they're asking you, they're proably asking other people in your guild, and it'll be to full of holes to kill gruul in a week or two. I unfortunatly stuck it out, believing people would be loyal and stick with us... they wern't. That lead to something like 4 mergers with other guilds that had the same thing happening to them, and when you add leftovers to leftovers, you get a steamy hot pile of dry pasta and cold pizza mixed together... long story short, it isn't pretty. On the up side, I got to be at 3 guilds first kills of Mag and 5 guilds first kills of loot reaver, 3 of which I was raid leader for, lol. After the last breakup I quit wow for a few months... now I just BG and post apps on T6 guilds app boards '4/5 T4 druid tank LF raiding guild, no vials' is the jest of it, and noone wants you without vials, lol. So, I do what Bliz wants ppl to do I guess... log on and play some FPS WoW (BGs) once in a while with my blank guild tabbard on (grey looks good on me), and play other MMOs for my real gaming.
P.S> 4/5 T4 Druid tank, best pre-SSC/Tk PvE gear with exception of a few Mag pieces LF SSC/TK raiding guild, no vials. Please no guild trying to go from T4 to T5, i've been that poaching road before, don't feel like getting my legs shot out from under me for the... I lost count how many times.
P.S.S> I still hate you for leaving Lax.
Mar 8th 2008 1:15PM Oh and anyone who has druid tanked knows, with the armor you have in bear, crushing blows arn't a problem, they usually hit for less than a normal blow on a warrior or pally. the drawback of druids is their lack of consistent avoidance, with only dodge, no block or parry, so tired of people saying crushing blows are a drawback to druid tanks, cause they don't know anything about druid tanking.
Mar 8th 2008 1:10PM you didn't mention druids ability to gain threat without getting hit, which is their main benefit, as opposed to warriors or pallys that need to be getting hit to generate threat. multi-mob threat is just as hard for druids as warriors to... then an uncalled for stab at moonkins for no real reason, and into pally tank trashing, really, wow, thats a helluva 'I don't know anything about running raids, but I'm writing an article about it anyway' post, lol. Flame on.
Oct 10th 2007 5:12PM one thing to note, your 'increase chance to hit' % listed on your char screen, is against a level 70, the numbers change slightly against a level 73 mob, so you will need to stack slightly more than 9% listed on char screen to actually get to the cap.
its similar to warriors stacking def to eliminate chance to get crit, you have to stack slightly more than the 5% reduced chance to get crit, because of the level differance.
Sep 25th 2007 4:45PM @13, so true... the top guilds, shave off the top players of the other guilds, its how raiding died on onyxia (one guild clearing ssc and on last boss of the eye, and next behind it, starting atempts on hydross... of corse then the advanced guild server transed, and the guild starting SSC, imploded, leaving a couple guilds atempting gruul as the most advanced guilds on the server (on an upnote, i hear the guilds who were doing atempts on gruul are now in SSC... only took a couple of months lol))... on bigger servers its not as bad, as theres a bigger player base, and more guilds, so its easier to get people into guilds that fit them, but on a low pop server, its pretty much the only way to advance at a reasonable pace, it just devestates every other guild on the server.
the guild leaders still keep tabs on eachother tho, and will warn eachother of bad players ect... even if someones poaching your members, you still want to stay on good terms with them.
Sep 25th 2007 12:32PM If your looking for an entry level raiding guild (starting/midway ssc/eye), its a good idea to log into the game, ask one of the members if any of the officers or the GM is on... at this level of guild development, they most likly have their guild setup nicely, and don't check their reqruitment forums... just talk to an officer, ask if they'd be interested in letting you join, and if he says yes, tell him your going to go fill out an app. if he says no, you can save yourself the time of filling it out. be careful how you talk to him though, don't come off as a mass-message spam looking for guild, be personal.
also when you do get in one, don't be disapointed when you don't goto raids. getting in, is generally the easy part, increasing your reputation in the guild to the point where your in top 10 in the invites to raid is the hard part, espeachally when you first join, because everyone already has their groups that they do their heroics with, farm with, generally hang out with. Its a good idea, when someone asks if someone can give them a hand, to be the first one to say 'invite me', it will go a long way to grinding guild rep, to where your one of the normal invites to raids, not a sub they only take when absolutly necissary. (and you thought exaulted all factions was the end of rep grinding, muahahaha)
Sep 25th 2007 10:42AM armory, inspecting people, ect are fine and dandy, but they arn't going to help you much. We discovered a an arcane mage pugging who did really good dps in almost all blues, cause he was really smart, and knew how to maximize his spec/gear. We reqruited him, and he ended up being one of our strongest mages, as arcane spec. after he got geared in kara and junk, he was hitting top 5 dps in 25 mans... the point i'm trying to make is, most people can't do arcane or the gear he used and still do even moderate dps... just copying someone who is really skilled doesn't help you much, you have to do some real research into how your class does damage, with whatever spec your going with... unless you understand how your class works, just copying someone who is good wont do you much good, since you still wont be able to play it correctly.
Much better than going to armory and looking up ppls specs, is talking to them... find out why they put those 2 points in that talent that looks useless, instead of in that one that looks good. This will do multiple things, 1) give you good ideas on talents/specs you want to go with, 2) teach you a good amount about how to maximize the talents you take and 3) it will help you make friends with good raiders, show that your interested in increasing your performance in a raid environment, making your chances of getting in a decent guild higher