Apr 12th 2008 5:44PM Yeah pretty much agree. Warriors are pretty easy, just gotta make sure to not blink out of the charge but the intercept instead and to use the level 1 frost bolt liberally.
Hunters are easy, it's just a burst race, and usually mages win that one (esp. since I am AP/POM/Pyro).
Druids blow. It's neigh impossible to win against a competent Druid.
Warlocks... yeah, it's neigh impossible to win against an INcompetent Lock let alone one who is geared/skilled.
Apr 6th 2008 3:21PM Wow. QQ more. Over the past few months, WoW Insider has devolved into nothing more than an amplification of the drivel that is spewed in the official forums.
Please, I know you probably get paid per PV, but try to keep this nonsense out of what used to be a pretty good blog.
Feb 29th 2008 1:05PM Quoted for truth. Why the hell do you let officers have withdraw privileges. All I see is that you got exactly what you set yourself up for. Stop the QQ, learn and live.
Feb 28th 2008 8:13PM This is essentially why companies hardly ever do public betas of their products, and usually do closed group user testing. It's because when you open your product up to the public, they assume it's "final", when in fact we all know it's not.
When companies usually open their products up for public "beta" consumption, it's more about stress testing the product versus actual changes to the product. If they really want GOOD feedback vs. QQ, they try to have a closed group of diverse testers (aka Alpha).
What it boils down to, is a change of philosophy. Blizzard when from a waterfall type of development to an AGILE (or collaborative) type of development. The first acts exactly like it sounds, the changes happens at the top of the waterfall and you (users) receive the bottom. There isn't much change possible since sending changes back up the waterfall is very difficult. This is how Blizzard has usually run their PTRs.
Now they've changed to AGILE, which means, progressive development. You break up the larger product (in this case the patch) and you break it up into smaller chunks. You work on these chunks and go through a whole dev cycle for each of these chunks. So you do idea genesis, testing, QA, tweaking, etc, until you get that chunk right. When you do, you move on to the next chunk. It's a very beneficial method of development as it allows you to tackle smaller problems and hopefully make it a better product.
What makes it difficult is that people usually work in the waterfall method, which is the reason why people are having such big problems understanding progressive testing.
Basically, AGILE lives and dies on trust. The end users have to trust that their feedback will be incorporated and trust that devs will do what is correct. Right now, users don't trust Blizz for whatever reason, and it's making this cycle on the PTR more problematic. It'll all subdue soon and you'll realize all this fear you have right now will be over nothing much at all.
Feb 28th 2008 1:36PM I have used this ever since I came back to play WoW, and it's been one of the only mods i've always used, consistently. It's pretty amazing, to be honest.
It's cool to see that some of the best mods are really super simple.
Feb 25th 2008 4:29PM Wow I can't believe you opened the Mac/PC/Linux bag of worms on this blog. You must be really hurting for page views.
Feb 13th 2008 1:38PM This looks pretty cool. Can't wait for 2.4 to land. Any speculation on when it'll hit? Mid March?
Jan 28th 2008 12:57PM Spontaneous pvp is extremely more memorable and fun than any kind of structured pvp system. When it's all made up on the fly and you're running around not sure where the next threat will come from, it's instantly more fun.
Some of my most memorable pvp experiences were from Tarren Mill/Southshore, just because you never knew when reinforcements would come, so if you over extended yourself into the enemy town, you could be pwned instantly. So you played closer to your team mates and really made sure your party didn't die. I can even remember the mad scrambles for groups when it was announced there was a battle going on there.
Nowadays, all of the pvp is structured. AKA, boring. "rush AS" "rush RH" yadda yadda yadda. It's all very boring since it's all the same. There aren't any NEW things happening in any of the structured pvp now. which is sad, since i pvp soooo much. :(
Dec 14th 2007 2:02PM I'd like a laptop FOR THE HORDE!
Nov 29th 2007 12:55PM Hmm, I'm not so sure on the level of gear being higher overall at the lower depths of the Arena charts. While I think the level of gear will be better at the 1700-1800 range, I think that below that will be a lot of players who are just getting into PvP.
Have to remember that the population of arena players isn't fixed and that whenever a new player hits 70, they are a potential player in arena, won't have the comparable gear, and thus the pervasiveness of the gear at the lower levels will even out.