Mar 26th 2008 8:58AM Nice news for the Shammy I hardly play... the cast time for Ghost Wolf was changed from 3s to 2s... meaning that if you take the Improved Ghost Wolf talent, Ghost Wolf becomes an instant cast. Excellent for that quick getaway, or the hard night of farming herbs and/or metal.
Can anyone comment on how the new spirit/intellect connection changes things?
Mar 24th 2008 2:18PM I generally try to keep the rule of consideration... if you've won one of of the nice blue or purple drops in the run, step out of rolling on the next item until everyone gets a chance. Once everyone's had a chance, then its all game for the next round.
Works well from RFC all the way up to Ramparts and beyond.
Feb 14th 2008 6:46PM Nothing like pulling up your RSS reader to see your hastily written entry posted as front page news. I'm flattered and happy that people are getting something out of this back-brained muse of mine. :)
Oct 24th 2007 8:42AM Murloc (noun): The collective name given to the one bipedal amphibious blue or purple creature you see... and the 4 others you don't.
Sep 18th 2007 8:13PM My first character in WoW was a warrior, and since then I've tried the Rogue, Shaman, Mage, Druid, Pally, and Warlock. Here's what I've figured out...
Warrior - Bores me.
Warlock - Too slow for my taste, but interesting enough to play.
Rogue - Kinda boring again, although stealthing around was fun.
Druid - Good at each role, but you literally can only do one at a time.
Pally - Kinda slow in the mid-game so far, but otherwise, the survivability made me hate my warrior.
Mage - I love the feeling of being able to take things down quickly and easily, or pull mobs into "traps" (poor helpless mage... Frost Nova, back up, bring fire...).
Shaman - Seems like there's wasted potential, but so far pretty fun.
I am not a huge grouper, with the exception of the odd PUG or guild group; but I will say that I've had the most fun with the hybrids in situations where I've been healing one minute, and off-tanking the next.
Aug 28th 2007 7:15AM Woo hoo! That'd replace my aging 4th gen 20gb very well!
Jul 9th 2007 7:41AM I would respectfully disagree with the stance the article has taken on Paladins. I think they are a wonderful class for the starting player due to the balance of their roles for solo play and their high survivability.
When compared to other classes, a Paladin's DPS may not be as high, but in solo play, its more than enough to take out single or groups of mobs. Combine this with the fact that, unlike most classes, if you pull 3 mobs on your level you will probably survive (where most classes would have downed one, maybe two before dying) and pallies are near on indestructible.
Otherwise, not a bad article. :)
Jul 6th 2007 3:16PM "The Instance" is my favorite. Good mix of news and fun.
On a side note, is there a good podcast that just discusses lore? Maybe like each week we get a short story from the game's background lore, be it info on a character, place, or event that occurred. I know WOW Chronicles started a segment on this, but I didn't hear more than 2 or so of them, and think it'd stand on its own as a weekly short 10 min podcast.