Mar 30th 2012 12:47PM I know the word 'toon' to refer to a character came before Everquest. Back in the days when I was playing The Realm we'd refer to our characters as toons. The Realm had a King's Quest graphical feel, so the term made sense at the time. Considering its the second graphical MMO/MUD ever, its possible it came about before that even. Meridian 59 is the first, and I never played it so no idea if that community used the term toon.
I wouldn't be surprised if MUDs had used the term toon, but I doubt it.
Though, as a veteran graphical MMOer, I find the thought that perhaps I helped start/perpetuate the trend of using the term toon to refer to characters in all MMOs rather amusing,
Jan 27th 2012 7:46PM HoP doesn't prevent casters from attacking, just melee, so HoP the mage would have done nothing.
However, it is particularily hilarious putting jerkwad melee DPS in "time out" on occasion.
Jan 27th 2012 5:43PM I still find Hand of Protection useful to put melee in time out or to prevent a mage from getting gibbed if he pulls too much aggro with a string of lucky crits.
Actually, my Holy Paladin had a mage friend I'd run with all the time and he'd always pull aggro back in Wrath, it's how I learned and got *really* good at firing off clutch HoPs.
Finally, pro-tip, Hand of Protection often gets abbreviated BoP - Blessing of Protection. A standby from the days of yore.
Jan 25th 2012 6:52PM WoWInsider, your comment system makes me cry.
Jan 25th 2012 6:48PM "Except for me, of course. I was amazingly awesome from Day 1, and you
have no proof that says otherwise. So nyah"
I'd change that grade to a, "Decent from Day 1, but ramped up
quickly." Granted, that's still a good thing, so ego boost away! Oh,
how quickly those raiders grow up these days.
Jan 25th 2012 6:47PM "Except for me, of course. I was amazingly awesome from Day 1, and you have no proof that says otherwise. So nyah"
I'd change that grade to a, "Decent from Day 1, but ramped up quickly." Granted, that's still a good thing, so ego boost away! Oh, how quickly those raiders grow up these days.
Jan 22nd 2012 7:38PM X-Perl + Mouseover Macros FTW!
I love X-Perl because it gives me all the things that are important to me. Range indicators, coloured borders if they have a cleansable debuff, debuff listings which I can tweak, red borders if someone gets aggro (useful for when a boss tuns to do a one-off attack, I can anticipate damage), it can monitor my HoTs (all 1 of them, yay...good for Druids and Priests though), and as a raid leader it gives me extra bits and pieces like how many people are targeting a mob (ie: nonono, people, X should have 2 people on it, me 'cause I'm watching and a tank. Everyone else should be on Skull), and emphasizes my debuffs on the boss with bigger icons.
And it does this all with little to no customization required.
Jan 21st 2012 3:20PM The important part of this post, in my mnd, isn't the healing meters. It's the first half, where Matt talks about the wrong approach. Too many times have I heard, "Oh, that's just bad luck." when someone bites the dust, or "There's too much movement," when their healing or DPS is too low.
Raiding at the high level is about mitigating luck and ensuring that you're being efficient. Was it really bad luck that you got charged after soaking a Twilight Onslaught on the gunship, or were you just not paying attention? Does the fight really require you to move so much, or do you need to position yourself better? Even lag can be compensated for to a certain degree. If you know you're hitting 400 ping, then hit Heroic Will on Ultraxion just a half second earlier than you normally would.
There are very few wipes that I've seen that can be attributed to bad luck. The fights really aren't designed to be ultra RNG. And the parts that are RNG can be dealt with with some foresight and on the fly thinking, which takes practice and takes being honest with yourself about why you died or couldn't put out the numbers.
Jan 12th 2012 12:59AM I did that for ExtraActionButton1 for Ultraxion/Madness of Deathwing. Bound it to `/~, and never have to mess with bar mods or click the screen, just watch the cast bar/debuffs and hit the button appropriately.
Jan 11th 2012 3:23PM Eh, yes and no. It's double the bits (32x2 = 64, clearly), so Mathew's statement isn't technically incorrect, it's just most laymen will misinterpret it.
Double the bits, 2^32 times the fun. Exponential data gum!