Feb 2nd 2010 12:24PM Disc was already quite strong. I don't understand why they would leave a Discipline Priest's damage absorption effects at full power but reduce Druid, Paladin, and Shaman heals by 10%. Any one of them would trade healing power for absorption because lets face it- not taking any damage is far better than being able to heal through huge damage.
Btw, don't forget the nerf-tastic-ness to Warlock, Shadow Priest, and Death Knight survivability.
Sep 3rd 2009 9:09AM I'm sure you have shined a lot of "spears" in your lifetime...
Jun 22nd 2009 12:36PM The Desolation talent is puzzling to me. It only gives you the 5% increased dmg for 12 seconds. In a standard Unholy rotation it would look like this...
With a 10 second refresh rate on our runes, that means that your Desolation buff will wear off 4.5s after your 3rd SS in the 2nd cycle. You won't have another blood rune to get it back up for another 5.5s.
That means you will always have a 5.5s gap on the buff. This is a pretty strong nerf to the talent as is.
Dec 1st 2008 12:56PM AN ARTICLE ABOUT WARLOCKS!? Haven't seen a legitimate Warlock article in about a month.
May 5th 2008 4:05PM I read it as "Wotlk" will come out some day... but noone knows when.
Jan 11th 2008 4:09PM I definately agree Shaman totems should last much longer. I don't really understand why they up'd Paladin's Greater Blessings from 15min to 30 min and not the Shaman totems.
Not to steal the topic away from Shaman, but Warriors have been complaining about the 2 minute duration of their shouts forever.
Jan 10th 2008 8:51AM Vengeance:
AB: 85% Horde
WSG: 95% Horde
EotS: 85% Horde
Dec 21st 2007 8:18AM I second the idea that Horde should allow Alliance to have Snowfall.
Both sides should not worry about defense, or GYs or any of that junk. Just blitz down the middle grab all the towers. If both sides agreed to that even the losing side would haul in 300-400 honor and the game ends in less than 15 minutes.
Fight the system, not each other... more honor: for everyone!