Nov 25th 2009 7:08AM Most of the successful arena players on my server (its a PVE server without that many) form a kind of clique. I'm not much of a PVPer but I remember when me and a friend tried out some 2v2 in season 4 and actually got a pretty high rating - I think it was around 1950 or so. All of a sudden I started getting whispers from them making sure I knew I was getting carried, that my comp was overpowered, that OMG with my gear I should be 2200 rating, etc (I think they felt threatened! :P).
Oh, thats one class of doucheyness you neglected to mention, that no matter how high your rating is, there will be someone there to tell you its "ezmode", and if your #1, well, there will be someone from another battlegroup telling you how terrible yours is.
Feb 5th 2009 4:35PM As a resto druid, I never have any mana problems in PVE. I clear all content with the exception of sarth3D (which could very well be a completely different ball game. There are only rare occasions where I actually have to use innervate on myself and not on a priest (which often doesn't happen either), so I'm not concerned about mana issues in PVE. This could be due to the awesomeness of the sartharion spirit trinket.
I'm more concerned about resto for PVP, where the gear has dismally low int, and you can't really compensate for this with gemming, b/c resto druids are currently so squishy.
Feb 2nd 2009 11:06AM I've got a few titles but the one I always wear is "duelist", because its the only one I have that took skill to achieve. The drawback is of course that alot of people see duelist as "this person wasn't good enough to get gladiator". Hehe.
There is a really cool video on tankspot about how they got "the immortal" title.
Its the only northrend achievement I would be proud to have other than the arena achiements. It also sounds really cool.
Feb 2nd 2009 10:56AM I think I'm one of the few people that hasn't unbound the mouse's scroll wheel from zoom in/zoom out because whenever I'm fighting and I'm casting a long heal or I have nothing to do because everyones at full health, etc, I like to zoom in or out, it makes me feel like I'm doing something.
I am a compulsive inspector. I also look at my own gear on my character screen alot. There's something Soooo satisfying about seeing a full Tier set lit up.
I always have to jump before going into stealth (and yes before entering instances)
Kind of random, but whenever you are waiting around in a raid, or in dalaran or something, and you have someone targeted and you can see that they have you targeted, isn't it sort of like making eye contact? And it can be awkward if you don't say something or /emote or target someone else? heh.
Jan 27th 2009 11:19AM Blizzard is really playing a really fine balancing act right now - how long can they go without new content while keeping their players amused? I think after 4 years of this they have it down to a science though - most hardcore players will come up with any kind of excuse to keep playing - leveling alt after alt and gearing them through naxx, farming, grinding old instances for achievements, etc. and most casuals will be finishing up their gear grind by the time ulduar rolls around. As for PVP players, I would say its safe to assume almost everyone is dissatisfied with balance issues and the arena rating fiasco, but will continue to grin and bear it for another couple months.
I don't think anyone can argue that this expansion meets the same quality standards of the last one, or or vanilla WoW, but I don't see the value of idle speculation as to the culprit here.
Dec 9th 2008 8:49AM Its strange for me to hear all the complaining that gets done about Kara. A nightmare at release? I thought they tuned it perfectly. The implementation of it as a 10 man raid and the effect that had on 40 man raid guilds was one issue, but I found that it was just the right difficulty to feel a sense of accomplishment for downing bosses, and actually required gearing up in 5 mans before stepping in - and I'm not exactly talking from the standpoint of a hardcore raider. Also, it played itself out to last all the way until the end of BC.
Naxx, however, is cleared by every single person that reaches level 80, no gearing up required, step in and clear the whole place in greens, at least thats how my modest casual guild did it (and we certainly never did naxx pre BC). Can you really imagine everyone still running 10 man naxx a year from now when they've been clearing it every week since release?
Blizz has said for itself in blue posts that the real focus for "hardcore" raiders now is going to be the accomplishments. But who cares about those? Even when the points can be redeemed for something I can't picture myself working on 8 manning naxx with no deaths for a vanity pet, since I guess I fit into the hardcore category all of a sudden.
Aug 14th 2008 4:19PM Whenever I'm about to get a new piece of arena gear on a Tuesday morning I am always like, disproportionately excited. There have been times I have automatically woken up and its 5am (the time arena points are awarded).
The night before I was going to get my S4 helm last week, I had a dream I had to go to the supermarket to buy the helm, and I thought I was being really sneaky because in the dream I didn't have 1700 rating and I was going to trick the cashier into buying it anyway. So I got to the supermarket and showed her a fake ID which showed I had 1700 rating and bought it (it was like this flimsy cloth sack in the dream). But when I got home, it didn't fit on my head and I realized they had put a rating requirement on it. lol.
Aug 13th 2008 3:01AM In regards to Min/maxing with lving different professions, I believe it could work with taking ench/jewelcrafting first, for ring enchants + JC BoP gems (which both correct me if I'm wrong you can use without having them as your current profession) and then dropping one and taking BS for example (I assume they will add other class-specific stuff for each crafting profession).
The question is whether you will have a set of gear worth that effort until the end of the WoTLK cycle -or ever -, seeing the way that blizz hands out gear these days.
Really really wanting glad for arena season 1 (hey the fancy crafting prof. gear might only be worth it season 1-2...stormherald?) of WoTLK could be an example.
Nov 29th 2007 2:27AM I'm a holy paladin but for some reason I've been collecting prot gear since I hit level 70, with absolutely no intention of tanking. Because I'm in a raiding guild with a DKP system with 5 bids for offset equipment, I now have a fully epic T5 level tanking set - that I never use. I've spent hundreds of gold gemming and enchanting a set that I just like to wear around ironforge to show off. I'm also majorly negative in DKP. Talk about compulsive collecting :P
Nov 11th 2007 11:17AM I think what you say about 2v2 is wrong. "Bank on stacking damage and other threats as quickly as possible."
I play a paladin in a warlock/pally team (we just passed 2000 -woot!) and I can tell you now that we have never lost to a team with that philosophy. Our team makeup will most likely never lose to a 2dps team unless one of us messes up severely.
We actually never lose as a fault of the warlock. We lose when I am outplayed and get mana burned or locked down at just the right time - but that raaarely happens in 2v2 where kiting is the game. Most matches are me kiting around a mana burning priest or warlock and my partner alternately doing the same to their healer and dotting up/fearing/lifedraining their dps. Matches can go on for like 10 minutes.
But the reality is, a druid is simply better at doing what I do. Druids are simply the best healers for 2v2.
1. Travelform. Once they are at a safe distance from mana burn they switch to travelform, get to a corner and drink. If they are NE they will shadowmeld. This is a gamebreaker. (seal of justice is the equalizer here)
2. Bearform. Druids become immune to mana burn/drain because they now have a rage bar. Difficult to DPS down in this form. I've seen resto druids that are specced into feral charge/stun that swap into this form for an instant 5second CC.
3. HoT power. As a paladin, I only have one instant heal on a CD. This is usually enough (lol at paladins that say holy shock is useless). But if it isn't, I have to stop running and cast, which makes me susceptible to a fear and a full 5-8 seconds of mana burn, whereas a druid can always run by his partner and throw up a few HoTs.
4. Cyclone. This spell isn't as clutch with druid/warlock, but is the gamebreaker with druid/warrior. 5 seconds, Non dispellable (cept trinket), GG.
I think the dynamics are going to change a lot for 2v2 once they nerf drain life tanking and give hunters MS/dispell next patch. But these are my thoughts on 2v2 healing right now. Unless you know a leet pally healer like me :) get yourself a resto druid. (unless you are a rogue, then get a priest).