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Recent Comments:

Center your tanking {WoW}

Mar 31st 2008 1:44PM I have my unit frame in the top left-hand corner for aesthetic / non-combat purposes. I don't need to see it at all for combat. When my health hits 30%, I get a warning sound from from SCT (scrolling combat text). As soon as I hear the sound, I pop a trinket, chug a pot, etc.

I have a very similar setup to the ui picture. My target, target of target, enemy cast bar and actions buttons are very close together. I don't need to look around except when I need to actually move my character. I have most everything hotkeyed, but hotkeyed to buttons that I have on my action bar near the area of focus. There will be occasion where you will need to be moving backwards and be able to tap a button at the same time. But I just like to have them large enough to where I can see the countdowns, even with the cooldown highlighter addon.

The Care and Feeding of Warriors: Aftermath {WoW}

Mar 28th 2008 6:36PM Grinding for any class boils down to this ratio: Damage / Damage taken. For mana classes, add Mana Used to damage taken.

What this means for Prot Warrior grinding: To maximize your grinding, you will want to up your dps while not sacrificing too much mitigation. The best way to do this is by equipping any tank gear that has SBV (shield block value) as a stat. (Not all tank gear has SBV, mind you.) For non-warriors, SBV increases the damage done by Shield Slam. For Prot warriors, Shield Slam is a huge chunk of total dps. Now that you have maximum Shield Slam dps gear on, you can fill the rest of the slots with pure dps gear. So you keep a large amount mitigation with the benefit of dps gear mixed into your farm set.

I experimented quite a bit to up the damage/damage taken ratio while farming. The SBV farm set is by far the best for a Prot warrior.

Notes:
Since these numbers are general units, combining mana used and damage taken works for the ratio comparisons. The only case where this may not be valid is where the class has a choice of incurring more damage taken / less mana used or vice versa.

The Care and Feeding of Warriors: What comes next {WoW}

Jan 27th 2008 3:26PM For Zhalseran:

The reason that I tank Illidan instead of our druid tank: Illidan has an ability called 'shear'. It is a debuff that reduces your hit points to 60%. The only way to avoid this is with 'Shield Block'; hence, a warrior is needed to tank.

We use our druid tank as an MT for all of the bosses in Hyjal and Black Temple. She has been just as effective as our prot warriors.

Lastly, never start an argument by discounting yourself with statements like "I have never played a warrior...." perhaps something like this "I play a prot pally....". This way you preface your argument with some proof that your opinion has relevance. Your argument is sound, except for the two corrections listed above.

Coop = Cupressus = http://www.wowarmory.com/character-sheet.xml?r=Kilrogg&n=Cupressus

The Care and Feeding of Warriors: What comes next {WoW}

Jan 23rd 2008 7:07PM "Zhalseran said...

While I don't play a warrior..."

I stopped reading there.

Dealing with real-life tragedy in an online world {WoW}

Jan 15th 2008 2:37PM Looks like we may be getting Serenity Now part 2.

P.S. silly codes ftl.

Dealing with real-life tragedy in an online world {WoW}

Jan 15th 2008 2:35PM Looks like we may get Part 2.

The Care and Feeding of Warriors: This is the year that was {WoW}

Jan 4th 2008 3:06PM TBC and its 25-man raids have left the DPS warriors out in the cold. Why bring a DPS warrior when you can use a rogue with better dps? The only situation where DPS warriors are useful is in Mount Hyjal. You need the extra tanks for all the trash waves, but you don't have time in between the last wave and the boss to port out a prot tank for a rogue. So you can use the dps warrior to tank the trash, then in between the last wave and the boss, the dps warrior is out of combat and switches to dps gear.

I understand that some of you may argue that dps warriors have enough dps to justify a spot in the raid. DPS warriors + (raid buffs i.e. Imp Battle Shout) would increase total raid dps, but the increase would still be less than just having a rogue. If Blizz put Blood Frenzy (boss debuff that increases all physical damage taken by 4%) in the Fury tree, then fury dps warriors may be viable.

I played a dps warrior in vanilla wow. I leveled as fury dps in TBC, but I promptly spec'ed to Protection. I was sad to not reprise my role as dps, but I enjoy Prot more than I expected. Even the farming isn't bad. As a Prot warrior, your main dps comes from Shield Slam. Shield Slam damage is modified by your Shield Block Value (SBV). For farming, I equip any tank gear that has SBV then replace the rest with dps gear. So I am maximizing my shield slam with SBV and supplementing my weapon dps with dps gears. My dps isnt stellar, but the difference in DPS and DTS (damage taken per second) is phenomenal. I can farm ten minutes non-stop (for example the nethermines) without having to eat. So the time saving is in the fact that I am not haivng to stop and eat after every second or third mob (maybe more) like a dps warrior.

Finally, my biggest wish for warriors: remove the global cooldown (GCD) from Shield Bash. Many, many situations require the tank to counterspell (CS). In these situations, if you are the only CS, then the tank has to spam Heroic Strike only (HS does not trigger GCD) and sit on the Shield Bash button. This situation is very counter-productive to generating threat.

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 19th 2007 8:30PM I lie ants. Alliance.
Trance Party. Trainspotting.

Breakfast Topic: Guild ending raid bosses {WoW}

Oct 11th 2007 2:47PM Quote - "Vashj is nothing compared to Kael. Al'ar and Vashj are hard but nothing compared to the suck that is Kael"

Quote - "al'ar really isn't a hard fight imo. none of the post-patch sub-bosses in TK are (again, imo)

i think it's a tradeoff for the mindboggling insanity that is the kael fight. it has me right back wondering wtf blizz was thinking."

I whole-heartedly agree. This fight is unforgiving. One death before Phase 5 = near impossible to kill Kael. Our guild has been working on him for quite a few nights. We are hoping to get him to Phase 5 tonight. Phase 5 = swim, kill, loot corpse. But getting to Phase 5 is extremely technical.

This difficulty and complexity of this fight is way beyond anything that I would have imagined for a raid encounter; however, the difficulty makes the win that much sweeter. Once past kael, the next few bosses are easier and drop more loots.

Forum Post of the Day: If WoW ended in 24 hours... {WoW}

Sep 7th 2007 8:32PM I don't think corpse-hopping (i.e death runs) is viable in instances. You would rez at the portal, not your corpse.

I think I would flag pvp and attempt to get the biggest server pvp zerg ever up and running in Shatner. The point: not to pvp, but to see how lagged we can make Shatner.