Jul 15th 2010 1:27PM Here's an idea about the water elemental glyph. Right now it turns a pvp pet into a pve pet. Why not reverse the role of the glyph? Have the water elemental start out as a permanent pet without the ability to snare enemies, and have the glyph add that ability at the cost of a 45 second duration?
I agree with Christian that if Blizzard is going to make the pet a key characteristic of the frost mage, then its attributes should be set by default to the way the majority of frost mages would use it (assuming we can agree that the overall focus of the game is PVE and that there are more PVE frost mages than PVP frost mages. Which admittedly is a big assumption).
Jul 15th 2010 1:17PM Blizzard's playing the long game.
People who complain that they've oversimplified talent trees aren't thinking about the expansion after this one, but Blizzard has to. What Blizzard is really doing is creating more headroom for future complexity. One of the reasons the Cataclysm level cap is 85 is because 10 more talent points would unbalance the trees as-is. They later decided to do a dramatic talent tree revision so that new level caps would not be unworkable from a talent perspective. So for those of you who miss the complexity and real or perceived attenuation of cookie-cutter specs, do not fear: the complexity will return. Like the reworking of the original zones to support flight, the changes to the talent trees today are to help WOW reach its 10th anniversary. :-)
Apr 12th 2010 8:54AM I wonder if not taking any of the top bonuses is a viable option. Since all three trees contribute to spell damage bonus, you should end up with the same bonus if your points are evenly distributed. Assuming equal gear, such a mage would cast spells faster than fire or frost mages, crit more often than arcane or frost mages, and crit for bigger numbers than arcane or fire mages.
It will be the true test of whether one really can spend the talent points the way one wants to, or whether a certain number of points in a single tree is necessary in order to remain viable.
Apr 11th 2010 10:20AM Those who have postulated that the idea seems to be to get mages of all specs using all schools of magic again are on the right track, I suspect. Since the talent points increase generic spell damage no matter which tree they are put into, a frost mage for example may find that fireblast is buffed enough to include in their rotation after frostbolt when Deathfrost is up. Even better would be if there were more than one viable option for spell rotations of a given spec, so that spell rotations become a mage's signature, not something they read somewhere as being the best.
As for Arcane, I see it as being the spec of choice for damage-meter lovers running 5-mans for which everybody is overgeared. Those fights never last long, so whoever can frontload their damage the most will amuse themselves the most.
Tanks who are annoyed in advance at mages pulling lots of threat right off the bat can make it the same teachable moment they always have: if you pull it, you tank it, Mage!
Mar 31st 2010 10:38AM Blizzard needs to make certain quest rewards that are prized more for their uniqueness than for their stats into Bind-on-Account items. That way, you could run the quest again on a different toon and mail it to your main.
Mar 21st 2010 10:25AM @JakeL,
Don't be conflicted in your use of the wand Iceshrieker's Touch. The reason it does shadow damage is because it uses tiny shrunken warlocks as batteries. As you use it up, an unworthy warlock dies. When it runs dry, be sure to have it serviced only by a qualified technician.
Mar 21st 2010 10:15AM It used to be so powerful.
Don't you dare call it laughable.
Was positively spammable...
Now it's become disSPECable.
Icy-hot, and of course
It's a powerful force
When they beat your main nuke
There's no other recourse:
Frostfire always looked good to me,
Now I find it --
Dec 28th 2009 2:38PM That's a pretty ingenious solution to a programming problem, if you ask me. You want to create the earthquake effect, but you don't want to waste CPU cycles on something that doesn't have an audience. It's the old "if a tree falls in the forest with no one around to hear it, does it make a sound?" dilemma. In this case, no. The mob attacks players only with a screen effect. No players around, no aggro and no effect generated. I bet they use this trick a lot. Very cool! And since this creature effect is an AOE "power," it can be subject to a cooldown so it doesn't happen too frequently.
Nov 5th 2009 12:07PM Anyone want to take bets on the next new in-game bonus to be for sale in the online store? Here's an idea I'm surprised Blizzard hasn't thought of already: dance lessons. I mean really, how many human male toons really enjoy dancing like John Travolta in Saturday Night Fever? To have a library of dance moves one could switch out and mix and match to one's heart's content would appeal to many, I'd wager. The best part for Blizzard would be, they wouldn't even have to add new wireframes or texture maps. Heck, they'd probably even make money allowing people to purchase other races' dance moves, so they wouldn't even need to work out new animations. Goodbye Travolta, hello MC Hammer and Napoleon Dynamite!
(and you thought you disliked cash for pixels...this is less than that.)
Aug 17th 2009 11:48AM Honestly, when I first read the patch notes and saw what was in store for Arcane mages, I found myself almost as eager to read Christian's column on it as I was to play the spec. Well done again, Christian. You do not disappoint. :-)