Aug 14th 2008 8:06AM This is beta so who knows. But for me, the real game starts at max level and everything else is just a big rush to start raiding. I'd rather not have to waste time questing and just instance grind.
Aug 4th 2008 12:31PM Right now is just a sucky time for progression with the summer and wrath looming ahead. Just look at the number of top guilds that have disbanded or aren't all that hot in raiding right now.
My guild is on MH/BT and they are having issues as described above. So fresh 70s dont really help us and you can only run people through TK/SSC so many times before geared folk want to work on their alts or just not raid.
Gearing people up isn't the problem. It is training them in "how" to raid. They see power "leeroy" runs in everything up to TK/SSC and when wipe-night (aka progression aka MH/BT) comes up they get upset at repair bills, consumable bills, etc. A lot of the newcomers we get aren't used to progression night so spending 4 hours on one boss and NOT killing him is unthinkable.
Jul 29th 2008 4:18PM They're just wanting to make the game more causal friendly and I welcome that. The hardcore raiding thing isn't for me. I can hardly find time to raid 8 hours a week let alone farm for another 12 hours to support the raiding.
A game isn't a game anymore when you spend more time farming (doing repetative boring things) just so you can spend 1/10 of the time spent farming doing something fun.
Jul 25th 2008 11:11AM Some gear will have a longer lifetime. My warrior used Quel'Serrar until 69. His onyxia trinket served him well until quest rewards at 70 repalced it. The things that looked like they had a longer lifetime are trinkets and librams. Some pre-bc trinkets were useful for awhile into 70 and I'm sure some of the librams (kara one, nagrand one, prot bages one) will be used well into the xpac.
Jul 14th 2008 9:46AM Pally power is the greatest addon ever. Bar none, not even close. As a pally, buffing is 50% of what we do. THis allows the RL (or any one, pally or not) to control buffs and assign single target buffs. It also clearly shows who is responsible for what buffs (so when salv isn't thrown up, you know how foots the repair bill for the raid). Fantastic addon
Jul 11th 2008 10:25AM I think the part that gets people all in a tizzy is the fact that warriors are the *only* real choice for progression tanking raid bosses -- and that is by GAME DESIGN. That was the design choice made a few years ago by the dev team...it was intentional.
Maybe a prot pally *could* tank that boss just as well BUT he brings off-healing (which is ALWAYS good); same with the druid. What does a prot war offer when NOT MT'ing a boss..maybe keping demo and tclap up. That's it. That's one reason why RL's prefer prot wars. They just don't have any utility outside of being a meat shield.
I sometimes just think Blizz should have had a better class descriptions.
Jul 7th 2008 4:13PM Even now, with the dailys, getting 5000g can take awhile -- at least a week or two of farming every night for two hours (which is an insane amount of time). With travel taking/wasting up so much in-game time, it isn't a luxury but a necessity.
I wish they'd get with it and just do like some of the private servers and have totems randomly around and at every FP that just auto-port you to pretty much any city/quest hub/fp/dungeon/raid.
Jul 3rd 2008 3:02PM This is possibly oen of blizz's dumbest ideas ever. If a BM hunter's pet could tank a 5 man then you wouldn't have a need for any tank classes until raid time...why would you take a prot war when you could get an extra cc/dps for their spot? It would just slow you down. And at raid time, you'd have anything but rusty and somewhat un-skilled tanks from not being able to get some practise in 5 mans.
Jun 6th 2008 2:09PM I tank and I do inspect some people some of the time. Other than that, I strictly PUG my leveling warrior and have a lot of fun. I've never kicked a person for spec, gear, class, etc and I never will. I'll take the time to hold their hand a bit and teach them how cc works if they don't know and explain fights and, in general, just explain things if they look like they don't know. Now, people who don't listen are different and will be kicked. I'd rather take the time and teach someone some of the stuff I've learned than just dismiss them.
Why do I have this approach? Simply so the next time I want to PUG there is one more competent player out there and one less "n00b" ... call me selfish if you want. And I've never seen an instance or situation where a little bit of thought could not overcome an obstacle.
Jun 2nd 2008 10:04AM A prot pally is easier to level now (due to prot pallys being accepted) than a prot warrior IMHO. Grinding is easier and being able to heal during fights is a blessing. However gearing them up for raid tanking is a nightmare and odds are you'll end up healing more than you'll be tanking raid bosses. My BT guild's two prot pallys have never tanked a boss in 9 months...strictly trash and aoe pulls. For bosses they always heal. Even during tidewalker our prot pally is in mixed gear adn heals when not grabbing murlocs. That's life in a typicial guild as a prot pally. Some get to really tank but most don't simply because there are prot wars around and what else would you have a prot war do?
If you have zero interest in healing/"raid buffing" then roll a warrior. If you want the most flexibility in what you can do, then roll a druid or a pally. If you want more in life than "off tank X" roll a druid or pally (off tanking gets very boring, the MT is where the action is).
Some words to consider...