Mar 16th 2008 4:19PM did this idiot really say nhyms version is better than xzibits?!
Oct 10th 2007 4:06PM #1 C'thun. when it was made beatable (and even before) there was simply noting like it. imagine all the cooperation and interaction that kael'thas and some of the other more demanding bosses in 25 mans required, now put that in a larger 40-man scale and BAM you get the genius that is C'thun
#2 Kael'thas. Incredibly balanced, insane learning curve, legendary weapons, extremely epic cut scenes. could use ALOT better loot tho, nothing worth going back for in a sense once you have hit BT/Hyjal.
#3 Archimonde. The new version is just a rush everytime, amazingly balanced and chaotic at the same.
#4 Illidan Stormrage. Hard to Learn, very hard to master, this fight will always cause issues with even the most pro guilds. makes me sweat everytime.
Aug 20th 2007 10:23AM for the most part the success of a raiding guild is based on ORGANIZATION.
NOT EVERY BT GUILD RAIDS 6/7 DAYS A WEEK.
how do they get thru content so quickly? because they dont spend half the nite @!#@ing around. this means no afks over 5-10 mins. no repeated afks. quick wipe recovery. quicker trash pulls. buffers expected to be proactive. consumable users expected to show up prepared. the list goes on and on. but essentially THESE ARE THE REASONS RAIDERS ARE BETTER THAN YOU. we are NOT MORE SKILLED, we DO NOT SPEND MORE TIME PLAYING THAN YOU. we are just alot more organized and efficient. End of story
Jun 21st 2007 5:47PM i play a 70 tauren shaman resto specced.
2000+arena teams in all categories, and working on kael'thas.
karnagex is the name.
heres my honest thoughts on some simple buffs.
1) give us some sort of CC, anything at all really. nothing extremely overpowered (cyclone lol)
2) TOTEMS WITH MORE HEALTH. totems are the only thing that makes a shaman stand out. in pvp our defensive totems are a total joke.
i'll put it like this: i drop a tremor totem, i get feared, clever warlcok wands the totem right after (it has a huge red tag with a healthbar on it that says "tremor totem take me out plz i have 1hp).
thus, the fear lasts forever.
simple solution would be give it at least 3000 hit points so theyd actually have to put SOME effort into killing it.
as far as PVE goes, i dont really think we need any buffs, maybe give us a pet bar for our fucking useless totem pets, but thats about it really.
at the end of the day, the only difference from a 60 shaman to a 70 shaman is bloodlust, thats the only thing Blizzand deemed fair to give us (dont even get me started on the uselessness of the earth/fire elementals).
o and water sheild...get the fuck outta here with that shit..
either way, shamans really need some work, its very hard to play an underpowered class.
Jun 20th 2007 3:26PM for the record Alar is actually the first boss in TK
Jun 20th 2007 1:51PM sorry, but i walked into naxx with 5/8 EF after transferring to a naxx guild (had 5/15 down) and i usually placed in the top 3 effective healing.
imy trinkets were shard of the scale (ony) and darkmoon card blue dragon (beats deck).
my weapon was a lokamir, had no sheild (vael never dropped it) so i used the AV exalted offhand.
5/8 was so overpowered, that if you knew how to play your shaman (spam lhw) then there is no excuse for wanting to farm old content.
simply put, 5/6 EF is a great start, fill the rest of the slots and you would have been fine. rather than waiting for free epics, do some work yourself. get ony runs going, work your way to exalted AV...simple self improvements would have gone a long way.