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  • Sloegin
  • Member Since Jun 20th, 2007

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Recent Comments:

Breakfast Topic: What was your turning point in WoW? {WoW}

Nov 27th 2011 7:49PM Swimming for a half dozen hours per week in Vashj'ir, or circling the Twilight highlands for the same amount of time for raiding mats.

Ten thousand random stupid things causing wipes in Blackwing Descent, Bastion of Twilight, and Four Winds, normal and heroic.

The completely ridiculous difficulty level of Four Winds brought on by trying to make something difficult for people who have played the game for over 5 years.

PVP raid dungeon on a 3-1 faction imbalance server.

Turning my favorite class into a PVP monster, gutting it's PVE fun.

Having 50 percent more kit in my bags for the changes in the stat weights every couple of weeks.

Reforging my kit every time I got a new item, and eventually realizing that it didn't matter.

None of the above really matters as much as the fact that I'd just played the game too damn long and eventually realized it.

The Daily Grind: What 'world of' game do you want to see next? {Massively}

Nov 19th 2011 4:34PM World of Crimson Skies! Duh.

Breakfast Topic: "Blizzard's Horde bias" -- fact or delusion? {WoW}

Oct 28th 2011 12:18PM Bias = Interesting Races
Interesting Races = stories of conflict, loads of interesting enemies.

Dwarves have the dark dwarves to contend with, last seen in Blackrock.
Gnomes, Gnomeregan.
Humans, some dude building a boat in a cave. (Don't really consider Artie human, he's scourge).
NE, some crazy dudes in a cave in Barrens.
Dranei and Worgen, zzzz...

The vast majority of baddies and raid enemies in the world? If it's not demons, dragons, elementals, or scourge, it's some variant of hordies. Interesting in-game enemies make a faction interesting.

Develop more cool evil ally menaces, you'll bump the interest in that faction.

Breakfast Topic: Did you accomplish your Lovely goals? {WoW}

Feb 22nd 2011 5:47PM Got necks for my alts alternate specs; there wasn't a rush this year because you could pretty much buy the 346 neck you needed from the rep vendors - you save what, 15-20 gold or so? Woo.

Got 2 flowers and 1 pet between my 7 toons that ran it daily. Don't know my server stats, but haven't seen anyone sporting the rocket; there was only one person last year alliance side who had one.

Dungeon finder, vote kicking hotfixes on the way {WoW}

Feb 17th 2011 1:14AM Still waiting for the fix for tanks that immediately drop or go afk at the beginning of the instance.

It'd also be nice if dps could get the option to remain in queue and opt out of the busted instance that just came up in favor of a full one. 40 minute wait and get dumped into a 3/5 instance that's probably busted due to some tards? No thanks.

3 makeover suggestions for WoW's default UI {WoW}

Jan 14th 2011 6:46PM Crafting. I've got close to 300 recipes in some of my crafting windows. Give us a way to hide old recipes (like hiding reputations we don't want to track any more).

Breakfast Topic: Has Cataclysm let you down? {WoW}

Jan 11th 2011 9:58AM The Tauren herb racial is just plain unfair.

I was halfway thru a pickup on a node of Jasmine in Twilight Highlands, and a Tauren druid flew into frame... started, and *finished* the pickup instead of me.

Seriously seriously seriously uncool. Herb nodes need to be tapped by the person starting the pick. Speedy picks racial might be fine, but not when they overwrite people who started tapping the node first.

And cut down the cost for flasks or up the herb node locations/respawns. I thought we were getting away from the raid one night requires farming one night model.

Officers' Quarters: The great raid size debate, part 2 {WoW}

Nov 9th 2010 5:00PM From what I hear from guildmates on the beta, the tuning between the 10s and 25s is fairly borked; 10s are relatively faceroll and 25s are nigh impossible.

I'm sure it's a big challenge for Blizzard, hopefully we don't see situations like a 25 getting thru a couple bosses, then the raid breaking down into a couple of 10-mans to get the next boss they can't down in the 25, leaving 5 of the raiders in the lurch.