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  • Minibro
  • Member Since Jun 22nd, 2007

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Recent Comments:

Elementals are attacking Azeroth {WoW}

Nov 2nd 2010 6:54AM Can't be elementals, surely. That would give some utility to 'locks. Not possible. Beasts in elemental suits perhaps, or giants, or humanoids - yes, humanoids. That would give arcane mages a second button to press, if they maybe wanted to sheep them or something.

Breakfast Topic: Game-changing skills {WoW}

Nov 27th 2008 4:39PM As a warlock, what changed the game for me was the lightning speed with which I can cast soulwell now. If I've got a warrior beating on me (well, raising his weapon at me, 'cause if he hits me I'm pretty much cooked), I just gather a couple of my buddies and channel me up a big 'ol soulwell - that sucker drops like a ton of stone with the new graphic. I haven't had a warrior keel over dead in surprise yet, but it can't be long...

Ask WoW Insider: The ninja debuff {WoW}

Nov 24th 2008 6:56PM Dunno 'bout that one. From my experience, the anonymity of the internet seems a whole lot less effective at making an introverted recluse into an overconfident sociologist than it is at making an ordinary, if inhibited, citizen into an utter and complete jerk. There's a funny cartoon thingie they published on here one time which presented it as a kind of equation: "ordinary guy + internet access + anonymity = asshat" or something to that effect. I wish I could find it....

Ask WoW Insider: The ninja debuff {WoW}

Nov 24th 2008 6:32PM The thing is, in real life, as a victim you have options. You can sue if it's a serious commercial matter, or bust the guy in the mouth if it's a less formal thing. As a perpetrator, your choices have consequences; you can be beaten up, or go to jail, or pay a fine. In the game, assholes are insulated by anonymity and a consequence-free environment. You can't have missed the point that the asshole quotient in the game is massively higher than in the people you meet on the street...

Ask WoW Insider: The ninja debuff {WoW}

Nov 24th 2008 6:03PM Blizzard could solve this and a number of other social behavior problems at the same time by implementing a "dickhead" debuff. A player gets the debuff when he or she accumulates say 5 dickhead tags. A player is given one ticket per hour. He can use the ticket to remove one tag from himself, or to add a tag to another player. The ticket expires when it is replaced by a new one - no accumulating. In practice, it seems likely that you'd see players tagged for combinations of behaviors - the ones doing the ninja crap are probably also the ones mouthing off in trade chat (oh, to see an end to the "anal" thing). While the numbers (and the nature of the debuff to be applied) are subjects for discussion, the beauty of this approach is that it puts the decision about who's an ass in the hands of the player base, rather than trying to express it in deterministic coding. Power to the people, baby!

Reserve your Death Knight name right now {WoW}

Nov 6th 2008 4:40PM I took "Rotfeast" from the old Diablo...

Ask WoW Insider: Help a teacher compete with WoW {WoW}

Apr 14th 2008 9:30AM I'm not sure about communications, but my son (now 10) has learned more about basic economics, the interplay of supply and demand with price levels, the operation of an auction and a free market, and basic business principles from WoW than I knew when I started university.

Breakfast Topic: If you could have any spell in RL... {WoW}

Apr 10th 2008 11:02AM Curse of Doom would be good. Curse the guy. Leave the room. Wait 60 seconds. "Honestly officer, I wasn't even there when it happened". And that's not even counting the fun if a doomguard spawns.

Breakfast Topic: Easy Mode {WoW}

Mar 20th 2008 8:52AM I only have experience with two classes, but I can say with some confidence that the warlock was waaaaay easier than the holy pally is turning out to be (well duh!). The worst with the paladin is fighting anything that heals, or something like the marshfang ripper that has a mana drain. You just. Can't. Kill. Quick. Enough.

Officers' Quarters: Filling the void {WoW}

Mar 17th 2008 11:45AM We had a meltdown qutie a bit like that in our guild, and came out of it much stronger than before. The key decision that enabled that was to put the "groovy" guy in as GM and make the "missile" guy raid leader. The raid leader was given control of raiding membership - if you wanted in, you needed him. Since that time, the social aspect of the guild is laid-back great (thanks, groovy guy), and the raids go like precision machinery (thanks, missile guy) - so well in fact that we've got 70's joining all over the place for the raids. It sounds like you've got the ingredients - why not try that recipe?