Aug 23rd 2007 4:33PM These would make some killer band names too.
Aug 23rd 2007 2:48PM Ancients of Dog Stink
The Mega Awesome Cavalry
Lollipop Druids (Too bad gnomes can't be druids... that would be too classic)
The Reported Ignored Clan
Aug 15th 2007 10:57AM Wish I could do that to my mailman sometimes...
Aug 14th 2007 1:58PM Yeah save gold or lose gold....
First lesson in economics: For every winner of a transaction, there is also a loser.
Aug 2nd 2007 3:39PM I wonder if this is taking into account inflation? I doubt it since it would be so hard to track across multiple servers over the course of the life of the program, but it should be taken into account.
Leveling up a profession cost a lot more initially in 2004 G than it does in 2007 G... so I would assume that these figures are in today's Present Value. However, a true calculation of cost needs to take into the average time it takes to go from 1 to 375, and the average daily inflation from start to finish.
There's simply too many variables to effectively look at cost from here to there unless you scale it by server, time started, and average time spent leveling the profession.
Neat idea overall, but impractical on any meaningful scale.
Jul 3rd 2007 3:31PM Anyone read "Lord of the Flies"?
It'd be like that. Only worse.
Jun 26th 2007 6:30PM I hate the harpies in Stonetalon, perhaps moreso than the murlocs. You have to kill them quick, or else they'll run away and gather 6+ friends. And that's never a good thing.
I'm also not a very big fan of spiders either. They're not so bad on their own, except for the fact that they have twelve friends six feet away. You focus on one, but agg two or three (and possibly a bear or two) and all of a sudden you're up the creek without a paddle.