Jun 25th 2009 8:30PM So, people who have "never looked back" after leaving WoW still read a website dedicated to WoW news? ;)
Jun 23rd 2009 8:10PM Having read pretty much everything Alexie has published, I can definitely agree that some of his writing may push the line for younger readers. However, I have never read a single work of his that was vulgar for the sake of being vulgar. He may use mature language or themes, but they are not tossed around loosely, and are used in an appropriate (or at least not inappropriate) fashion.
Jun 19th 2009 6:43PM Okay, a map tells me that ONT is almost exactly the same amount of miles from Anaheim as LAX.
However, I am steadfast in that it is a superior airport in most ways, and definitely a far faster and less stressful drive.
Jun 19th 2009 6:28PM Disney actually toyed with the idea of purchasing ONT at one point for Disneyland, due to its proximity.
Jun 19th 2009 6:25PM Another local tip:
You didn't mention Ontario International (ONT), but it's a closer than LAX to Anaheim. As an added bonus, due to traffic, it'll be twice as fast to get in an out of. I live close to ONT and can get to Anaheim in 20 minutes if the freeways are moderately clear. You're lucky to get out of LAX *itself* in that kind of time.
It's bigger than LGB (but still not crowded) and tends to have a lot more flights in and out, meaning you can very often get cheaper fares.
John Wayne'll be the most convenient by far if money or flight times isn't an issue, as it's only a short jog from Anaheim.
Jun 18th 2009 6:08PM The whole reason all the other professions got a buff was to keep them in line with blacksmithing once epic gems are released, so I don't think we'll see a buff there.
Jun 12th 2009 4:27PM I require all my raiders to have ora2 installed.
It allows me to check their durability to see how badly people need to repair, verify they've aqquired resistance gear when I have asked, I can check to see whether they are carrying adequate reagents, and make easier and clearer main tank lists. It also allows me to perform custom ready checks and polls.
You can get away without a mod like this for a ten man raid but it is extremely helpful in keeping close tabs on a 25 man sized raid. It is good to help identify when some players are not coming prepared but also good to just know when it is time to drop a repair bot or take a vote.
Jun 11th 2009 6:31PM I should add:
The advantage of this system over DKP is that with DKP, you shard a lot of items that might be minor upgrades for people, but are small enough that players aren't willing to give up their DKP for them. A lot of minor upgrades can add up, so while it may be worth it to a player to see a small upgrade sharded in hopes he lands that big upgrade later, it hurts the raid as a whole as far as gearing up.
Ni Karma will let people "save up" for the big stuff, but allow things to be open rolled if no one is interested in spending their Karma points on it, making sure that an upgrade still goes to someone who can use it and is only sharded if literally no one wants it.
Like this shroud system, winners who do spend their Karma have their points halved so that way the system vaguely resembles a ladder system where one person is not winning everything.
Again, it's not perfect: it has a random element that I don't like, but it's pretty much the best I've worked with for any big raid. If the players are not jerks about things and bid with the raid's interest in mind, it's about as effective as a loot council but a million times faster and prevents drama in case you are unlucky enough to get the kind of person to scream about bias.
Jun 11th 2009 6:20PM This is similar to the Ni Karma system my raid uses. While no loot system is flawless, it is a pretty good one -- easy to manage with the addon, low drama, and gives newcomers a subs a chance at loot while still allowing regulars the opportunity to lock them out for the best and biggest upgrades.
When coupled an informal "don't be a dick, think of the raid" policy, it keeps the raids greater interest in mind, while making players feel rewarded and giving incentives to subs to keep coming back and helping us out.