Sep 10th 2007 2:13PM Easy. Post on the Realm forum you are on that on date x at x time you will run a contest. You'll be hiding somewhere in-game. Where? Who knows! Somewhere far, far off the beating path. Preferably, dead, so that your name doesn't immediately flag. Have guildies advertise it everywhere within 15 minutes of the contest time.
First person to find your body wins 1,000 gold. Watch hilarity ensue.
I'd say someplace cool like laying dead in the surf/beach in Azhara, or somewhere in hills of Stranglethorn.
Aug 23rd 2007 4:32PM Fear needs no adjustments, its fine how it is. If they feel like changing something make it so you don't run.
Aug 21st 2007 3:36PM If I get the plague I will so go out of my way to spread it all over Azeroth. Stealth Rogues sneaking into Horde capitals for infection FTW!
Aug 16th 2007 6:54PM The costs are too high, especially as you'll respec MORE along the road from 10-70. Before 60th, 50 gold is not trivial at all. I've found myself respecced on my 56th lock alone at least five times so far, trying to find the build that I enjoy most and fits this playstyle the best. Others in my guild are just the same.
Perhaps an "allowance" of one respect per two months or even each month would be fine, and lower the max cost to 20 gold. Honestly, respeccing has *no* effect on the wider game itself.
In fact, having easy respecs and cheap ones will encourage ever more people to try ever more builds, rather than just the given flavor of the month for whatever class. You can try that Prot/Fury Warrior build you thought was lame, and maybe it was--so you try a 20/10/20 or something. Maybe you really want to see what an all-Arcane mage can do with just a dash of fire.
Easier/much cheaper respec access will encourage diversity immensely.
Aug 10th 2007 7:33PM Cool, that clears that up. I can't wait till Voice works in the general /say channel. The main bank/Auction House plaza in Stormwind will be awesome--didn't you ever want to chat up the guy playing as the dancing naked Level 1 night elf maiden on the fountain?
Aug 10th 2007 6:36PM Confused: so, what channels WILL it work for, by default? Party? Raid? Battleground? What about custom/private channels?
Jul 25th 2007 7:14PM A+++ contest!
Jul 18th 2007 1:54PM I played COH from two days after Beta, and have two accounts there. My wife has three. We started on the "Protector" realm/server, which was massively populated then. It became known as the power leveling server, and after nearly all PLing got nerfed, the population died. Hard. We moved to Virtue, the most populous role-play server then. I've played up to max level twice on COH, and nearly five more times now besides, which shows how much I love COH, and how repeatable the content can be. It was heaven--but COH, unlike WOW:
COH is an action game first. Everything else is secondary.
WOW is an immersive world-based game. COH is only now beginning to creep towards that.
That's the key difference. It's like comparing Halo to a modern Final Fantasy game for depth and immersion. COH to their credit has finally introduced crafting in the form of special enhancements, which allow you--with careful preperation--dramatically customize yourself. Since we went to WOW almost exclusively earlier this year, I've falled head over heels in love with WOW. My wife, not quite so much, but we both love playing. Once the pending "Issue 10" of COH comes out, I imagine my time will be evenly split, as with that issue they're finally exploring the lore aspects I've always loved most (Earth's alien invasion). But beyond that, COH is finally going to have server transfer for characters (ala WOW) shortly after I10 goes live.
Getting to pull out my old, still favorite, and forgotten original server characters to play with my current friends? Heck yeah. COH doing that, combined with the other hinted changes that are forthcoming, will end up finally making a run at WOW in many ways. The still major drawbacks are (to me) a lack of World/open PVP, but for many that's also a draw--you have to go the equivalent of battlegrounds and arenas to fight. The lore itself, on COH however, is actually pretty well developed. Keep in mind that COH was made from whole cloth, and expanded upon each release/issue, every 3-5 months. WOW had years of lore built up from multiple games, RPGs, novels, and everything else.
Short version: Action Game with RPG elements, vs. a full-blown RPG world with action.