Mar 26th 2012 6:37PM Well said.
Maybe it's just me, but I don't want to warlock tank. It was allright in SSC, but frankly... if I wanted to tank, I would have rolled a tank. Not a lock.
Mar 4th 2012 2:50PM Is... is that a Chrono Trigger anime?
... WHERE IS IT
Dec 28th 2011 11:53AM @Razion;
Twilight of the Aspects actually deals with the whole idea of "End Time" much better than the game.
Essentially, the Twilight cult/Deathwing's mission is to end all life on Azeroth. Everything. Ever. All life is terminated. when everything in opposition to them (Dragonflights, mortals) are dead, then what's left? Deathwing and the twilight cult. DW is torn apart on top of Wyrmrest as his final act - his final defiance of his purpose for being. Twilight cultists die out not long after.
Ysera has a vision of this slaughter - basically, the desiccated corpses of the Aspects dead in context-appropriate ways across Dragonblight (Nozdormu trapped in stone, IIRC, and so on) with Deathwing impaled upon the spire of Wyrmrest.
It's one of the most powerful imagery of the book, and a scene that I feel is woefully underused in the instance - the idea that Azeroth is now a completely dead world, where even microbial life and plants no longer have the sustenance to live.
Dec 1st 2011 1:18AM They aren't. The Infinite Dragonflight never occurs, because you defeat Deathwing. All Infinites - and Murozond - are from a "dead" timeline that never occurred.
Aug 17th 2011 2:17PM This is a very good start. And I hope this isn't the only major change we see in 4.3 to established "WoW-Rules."
I've played WoW for a very (very) long time, and I plan to for the forseeable future. But the reality is that the game is getting very static - do a tier of content, get points, buy gear, do more content in that tier, and wait for the next one. Levelling, which used to be a fairly significant part of the game, seems... shorter, and not just for heirloom gear. There is a single path through a zone, with limited/no exploration, and a direct point. There's advantages and disadvantages to that, but mostly it serves to hammer home the idea that "levelling is something you do to get to cap", rather than "levelling is something you do to play WoW."
Breaking the idea of silhouetting is a powerful notion, and one I hope they continue with. I'll be honest - one of the things that makes me most excited about GW2 is the idea of the end of the "trinity" of tank-healer-dps. I think that's too ingrained in WoW to end successfully, but if these rumored "scenarios" start to break that mold as well, I think WoW is going to be in a better place overall.
I love this game - and mostly for the people I play with - and I really think that competition in the MMO space is going to be excellent for both Blizzard and WoW in the long run. My hope is that as we are looking down the barrel of games like Old Republic and Guild Wars 2 - AAA titles that may actually present a challenge to WoW - that Blizzard reacts as they have in the past, to incorporate new ideas and throw away old models that don't fit the new realities.
TL:DR - these changes are good. WoW should see more of them. I think we will.
May 18th 2011 6:58PM Damn. Can we trade? We've got 4 rogues and 4 DKs who all want raiding slots.
And we mostly do 10s. :\
May 18th 2011 11:41AM Orange Coke is in Coke Freestyle machines, which are popping up now around major Metropolitan areas.
Orange Coke + Vanilla Coke = awesome.
Jan 3rd 2011 8:01PM Zerene at Felfire.com has a new post up for warlocks in heroics in Cata, just as a little self-plug: http://www.felfire.com/guide/back-to-school-cataclysm-heroics/
Dec 7th 2010 1:30PM Winrar.
Dec 6th 2010 8:44PM Any word on this? I'm also very curious.