Jul 13th 2007 10:55AM #19. Your sarcastic rant just made my day man.
I can sort of relate to the developers in this case (being one myself).
When you are looking 1000s of issues in your bug list of things you need to fix, it's a hot Friday afternoon, and you have a cold one waiting for you in the fridge. What bug are you going to choose to fix?
(1) Impelment Zul'Aman.
(2) Fix all the textures on every Ogre.
(3) Change the sound of moving wind rider mount icon in inventory.
(4) Re-balance Naxxaramus
I still agree that there are probably more important issues to get around to, but once in a while when you have this many fixes pending; sometimes you get a lot more motivation developing the big ones knowing you can always quickly fix the small ones, even on a Friday afternoon ;)
Jul 3rd 2007 7:25PM I think raiding takes a great deal of coordination, dedication, and a real shared desire to progress with a group of people through initially very difficult circumstances.
I personally get the most gratification out of successfully pulling together as a team, approaching the raid as an organized unit, and effectively clearing through all of the complicated obstacles.
It's something that you can actually apply to working in a team environment outside of the game (especially, in my case, as a programmer; where many of the same principals in raiding apply). As well, learning the same skills in real life can also apply to raiding. It's a different kind of team experience than a big PvP run, or a tactical FPS like Counterstrike - since it requires higher levels of concentration which draws on communication, organization, experience, as well as reflexes.