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  • Scott
  • Member Since Jul 4th, 2007

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Recent Comments:

Torchlight 2 distracts with pets trailer, screens {Joystiq}

Apr 4th 2012 6:02PM @Dizazter I agree with you 100%. Ever since the "we're still considering a console release" statement, the game has had more and more of the Diablo-ness stripped out of it to the point where it's barely above the dungeon crawlers you find on the iOS app store.

100,000 beta invites on their way for Annual Pass subscribers {WoW}

Mar 30th 2012 12:43AM The whiners become winners!

Mists of Pandaria beta opt-in and official FAQ {WoW}

Mar 21st 2012 1:48AM I think that is a tip of the hat to all of the outrage over the SoR "quitters get treats, veterans get spit on" bruhaha.

GDC 2012: Publishing heavies weigh in on F2P conversions {Massively}

Mar 12th 2012 11:01AM The thing that's torqued me about many of the F2P games I have played over the years is that unless you're a inventory management wizard, you're going to have to buy bags and/or bank space. From my experience you start off with enough bag space to get through the starting zone, but once you hit the "real game" you can only do 1/2 or 1/3 of the available quests because there isn't room to carry all the quest drops. If a new piece of gear drops you often find yourself chugging a potion or trashing something to make room for it because town is a 10 minute walk away unless you dropped $10 for a mount. And the real killer of bag space "convenience items", in some games you only rent the space and have to plunk down more money for another month or two because the free bags and bank space are so tiny and insignificant, you can't even tell you have them.

Should Blizzard leave heroic encounter difficulty alone? {WoW}

Feb 21st 2012 6:34PM Are we talking about the 'great accessibility debate' or the 'special snowflake debate' here?

At some point content gets nerfed either directly by Blizzard's hand while the content is current or by the evolution from one tier to another where new gear takes the players' stats to a point beyond where they were intended to be for the encounter. The value of a kill should be that which the individual player or raid group places on it, not the value arbitrarily assigned by the server or raiding community at large.

3 things Warzones taught me to love about Battlegrounds {WoW}

Feb 20th 2012 7:31PM "Hit your stun, then mash damage and hope they die before you get stunned."

That's the best description of SW:TOR's PVP that I've seen, especially since well over half of my WZ experience has come in the form of Huttball (CTF style PVP). Catch a pass or pick up the ball and often within seconds you are locked down and burned into a smoldering mass that resembles something like microwaved jello.

Most of the PVP in SW:TOR boils down to how well your team can focus fire. Anything more than 1 on 1 is virtually unhealable.

Officers' Quarters: Should Blizzard hold a guild summit? {WoW}

Feb 20th 2012 12:18PM If and when BlizzCon returns, they should just set aside a block of tickets (or have an extra 500 or so) and invite in some of the top guild leaders, players, bloggers, etc to have some focus groups and town halls about the game and the direction it is going. They could do this the day before or after the show in the smaller conference rooms in the convention center or even on the Blizzard campus, but getting (and listening to) input from beyond the world top-10 could have some long lasting positive effects on development and player retention.

Wouldn't this be cool? The Lost Islands of Draenor {WoW}

Feb 12th 2012 8:55PM I harbored a small hope that we would visit Deathwing's old stomping grounds on Draenor as a 5-man in 4.3. We would go and explore his lair and discover some neglected Netherwing experiments while looking for some clues as to how to defeat him.

It really would've only taken a flight master/teleporter NPC at the Dark Portal to ferry us to the floating remains of his lair. They (Blizzard) probably realized that having a bunch of 85s hanging out at the entry point for 58-62 content would be disastrous on PVP servers. What's more likely is that they totally forgot that Deathwing even had a lair on Draenor and sent us on the half-baked Back to the Future-esque adventure we got because "time travel is cool and totally original!"

Bashiok on BlizzCon: "It makes sense to focus our efforts" {WoW}

Jan 25th 2012 3:29PM Highly reasonable explanation to some highly unreasonable fans.

The statement is pretty much 100% on the head though. Come October, we should have two of the three titles in development in our hands. That $175 to $200 for a ticket can be used for buying the games.

The Queue: Sad Mat is sad {WoW}

Jan 25th 2012 12:02PM "Geek Is" was the theme of Chris Metzen's Opening Ceremony speech in 2010. Probably his best.