Mar 24th 2008 2:14PM if amy smart's recent topless turn in the jason statham vehicle "crank" --as his hypersexed girlfriend-- is any indication, she is desperate for film roles (not that I'm complaining), so perhaps some time off in TV playing a truly beefy role could be just what she needs to do..
Feb 22nd 2008 7:46PM i'd settle for a game with stable servers, PvP or PvE.
Jan 31st 2008 10:20AM Although in theory stacking strength might sound like a smart idea, strength gets converted to AP at a much lower rate for rogues than does agi. According to my stats, I'm looking at 97% of my agi --> AP, whereas 87% of my strength --> AP. You are also missing out on the crit and dodge. Although monkey gear may be expensive, it's better than totally wasting your money on "of the bear". Get "of the wolf" if you have to.
Jan 31st 2008 10:08AM If your favor a weak dps play style that leaves you having to pull off complicated combat maneuvers in every. single. battle. then by all means go ass/sub. If you want to level quickly, combat is absolutely the way to go--I speak from my own experience leveling dagger ass/sub to 35, then watching in awe as a same-level combat sword rogue demolished mobs where I was struggling to take down one. I immediately went and respec'd, picking up a slow main hand and quick offhand sword.
As to the combat build, deflection and riposte are amazing talents for PVE soloing--since combat swords is entirely based on cheap shot opener, spam SS, evi/rupture, spam SS (the classic 222222322222232222223), having a chance to toss in a riposte is literally the only extra fun you get from combat swords, apart from topping the DPS charts. Adrenaline Rush is a great talent, don't get me wrong, but not great enough to chase down as quickly as this build will have you do. Fill out Deflection and grab Riposte, then re-spec and drop it for raids.
Ass/sub is truly that for PVE. Ass, and sub-standard. There is really no argument for it other than "I want to play like a real rogue" or "Combat takes no skill"--combat swords is the raid spec. All you dagger hybrids, please stop bringing the rest of your raid down and respec.
Jan 30th 2008 3:06PM 75,000 honor is the current cap
Dec 27th 2007 10:19AM unfortunately, i'm the only raid swords rogue in a guild with 4 other ass/sub dagger rogue-tards. Yes, they raid with daggers. Is it any wonder we can't down Nightbane?
Dec 20th 2007 1:22PM How hard is Magister's Terrace going to be? On par with the other 70+ on regular difficulty? Attunement?
Dec 20th 2007 11:55AM Oh man, I forgot an important consideration: Any phatty lootz you acquire in the end-game that don't give a dope set bonus, apart from leet trinkets and some other jewelry, is going to be obsolesced by Wrath within 2-3 levels (and that will probably be 1-2 days after it comes out for most of us). SUKSRZ!
Dec 20th 2007 11:49AM Agreed. Although I'll be honest and say I've never done a 25-man, I can safely assume that wouldn't like it. Karazhan to me, both its aesthetics and difficulty, represent the epitome of what end-game should be. 25-man instances are just too hard to organize with a casual guild, and even though I consider myself a semi-hardcore player, I don't want to roll against that many people for loot. 10-mans are the way to go, and I hope in Wrath, Blizzard sticks with that mold. Save the 25-man instances for the end-end-game, the last two or three raids, and keep at least a full T7 set available via 10-mans only. In regard to ZA's inadequacy, the timed aspect and the hefty post-Kara gear reqs are extremely discouraging, and the gimmicky strats also suck.