Jun 17th 2009 8:26PM oldwisemonk said:
"The main skill you learn on a PVP server is how to deal with gankings and camping. Out of probably 15 toons, from lvl 1-65 I'd say 99% of my world PVP deaths involved me being at a large disadvantage"
That's exactly how it's been for me. Having leveled a handful of Alliance characters on PvE realms, I decided to try both a Horde character and a PvP realm. That character's bumping up on level 30, and he's never been Honor Killed out in the wild; every single world PvP death has been some bozo 1-2 shotting me because they have nothing better to do. I wouldn't exactly call that "electric anticipation," more like pointless aggravation.
May 19th 2009 5:11PM Bah, they'll never catch up with the Springfield Tire Fire (est. 1966).
Apr 24th 2009 3:07PM Yeah, I wouldn't say "DK's dominate" so much as "DK/Paladin/Warlock dominates." The only DK team that isn't DK/Pally/Lock is DK/Pally/Hunter. That says to me that DK's alleged imba-ness relies on having friends who can make up for their obvious shortcomings (few ranged attacks, limited crowd control, and minimal self-healing in Unholy stance). Warlocks, Paladins, Shaman, and Priests, however, appear to play well with a variety of partners.
Also, bear in mind that this is the US leaderboard, so trying to infer anything here is like trying to predict the Super Bowl using Arena Football standings; RMP still dominates in Europe and Asia , and I think it's pretty clear where American teams rank worldwide .
 Alternate reference for our European friends: "trying to predict the Premiership champion based on League One standings."
Apr 23rd 2009 7:10PM Oh, how I wish Arcane Intellect worked in real life.
Apr 23rd 2009 7:08PM I'm a Tauren Druid for sure. Druid because I'm kind of a nature boy, wouldn't hurt a bug if I had any choice in the matter, and I'd far rather earn my keep by healing than by slugging it out with otherworldly creatures. Tauren because I'm 6'2", 225#, yet I can frequently Prowl right up behind people and scare the bejeebers out of them, completely by accident.
Apr 22nd 2009 8:49PM Agree w/ Amaxe. I've lost enough of my mail, either temporarily or permanently, that I don't trust it as a long term storage solution. The first two guild bank tabs don't cost much, and I always have a place to keep my disenchantables or cloth that my Tailor will eventually need, but can't use yet.
Also, as noted a few posts down, DK's make great bank alts, especially if you're just getting started on a server. They finish their starting zone with cash, starter bags, and a mount, plus they can level their professions to 375 as soon as they've defected from the Scourge (or 450 if you're willing to put in a few hours leveling to 60/65).
Apr 22nd 2009 4:37PM Agreed. Even if you're home most of the time, a single cat will get lonely and bored, and a bored cat is a mischievous and potentially destructive cat. These articles specifically discuss kittens, but most of the benefits of multiple-cat ownership apply regardless of age.
I was lucky enough to adopt two brothers, so they got along wonderfully from day one. More likely, though, you'll find two who don't really know each other, so there'll be a bit of negotiation while they each find their roles and divide the house among themselves. That's normal, and usually dies down pretty quickly.
Apr 21st 2009 4:03PM danawhitaker said:
"Also, stop telling people it's that easy to gather gear. Those of us with real lives can't just go run a bunch of heroics whenever we want to. "
I play late at night, 3-4 nights a week, and usually only for an hour or two at a time, so I understand that not everybody can run Heroics on demand. However, between rep rewards and crafted gear, a well-funded player can pretty quickly accumulate gear sufficient for 10-person PUGs*, or even for Naxx25 if the rest of the group is pretty well-geared; if you're running with guildies, they'll understand you're trying to gear your second spec, and they shouldn't have a problem letting you have a few extra drops.
"I also don't know what the heck dailies you guys are running that earn *that* much gold., unless you mean literally maxing out your 25/25 daily quest slots."
Most Level 75-80 dailies pay 13g 23s, so yes, the people quoting 300g or more are probably doing a full slate of 25 dailies (331g 25s plus drops). However, between the Argent Tournament and the assortment of dailies in Icecrown, it's quite possible to knock out 10-20 dailies in one to two hours. Before 3.1 came out, my standard weeknight circuit covered 12 quests from the Skybreaker, Ymirheim, and the Shadow Vault; including drops, I average about 200g for one hour's work. That's not a pretty reasonable investment of time, I think, and by doing that circuit just three nights a week, one could still accumulate 1,000g within two weeks.
* the Tempered Saronite crafted gear will only set you back a few hundred gold, and is a solid start to any Defense set. Tempered Titansteel is more expensive, but at iLevel 200, is equivalent to 10-person raid drops. Ebon Blade has nice tank boots available at Honored, and Wyrmrest-Honored unlocks a chestplate that some of my friends are wearing into Ulduar. Each raid is supposed to have at least one BoE drop (e.g., Signet of the Accord), so keep an eye out for those on the Auction House. Of course, you'll probably need a bit more to be truly raid-ready, so don't skimp on the gems and enchants.
Apr 21st 2009 3:07PM Same answer as most: nobody's requiring me or my guildies to dual-spec, but most of us are anyway. People complained at great length about the cost, but it's a one-time fee, equivalent to 3-4 days' worth of dailies or a weekend of committed farming. Once you have it, it's yours to keep, and it provides more opportunities for classes who can heal or tank, even if they're not /as/ good in that role as they are in their main roles.
Should guilds require dual specs? If it's a hardcore raiding guild, I think so; these guilds can be social, but their focus, their purpose, is to conquer, and dual-speccing should help this happen. Also, hardcore raiders should already be accustomed to working for the guild's benefit (e.g., farming herbs for the guild bank or giving drops to an enchanter rather than selling them). However, it'd be nice if the guild subsidized part of the cost, or provided rewards like the Sarth+3 bounty mentioned in a prior post.
For casual-raiding guilds, it's not worth aggravating the members. Casual-raiding guilds (as I define them) exist for people who want the opportunity to raid, without committing every Tuesday, Thursday, and Saturday evening in perpetuity. Those guilds don't really have the grounds to demand compliance.
Apr 17th 2009 8:58PM Is there a deal? I've done the Cooking daily twice (Mushroom Meatloaf & Sewer Stew) since Patch Day, and it's worked out fine so far.