Apr 17th 2009 2:26PM "I would say Blizzard should make the next raid's final boss mathematicly impossible to beat (like C'thun pre-nerf) "
That'd be awesome, but we'd just exchange one type of whining for another. I'd prefer to see at least one fight within Icecrown Citadel tuned for Ensidia in full Tier9 gear, putting out 95% of their theoretical maximum damage and healing (I'm sure somebody at Blizz is good enough at math to figure that out.) That way, it will only happen if everything goes just right, and even the uber-l33ts will have to spend a few weeks gearing up. Then, after the Firsts have all been handed out, they can nerf it to accomodate Joe's Raiding Guild in full Tier9.
Apr 16th 2009 2:12PM "We will at least have a week or two of not hearing "WoW is so Easy, or maybe we are just so Leet"
You'd think so, but as noted elsewhere in these comments, there are always going to be people who assume that, because an elite band of professional gamers downed Yogg in 24 hours, everybody will have cleared the Hard Modes within a week.
"Why do everything in the first 24 hours."
In their case, it's obvious. World/Continent/Realm Firsts mean more press coverage and more prestige for the guild, which in turn means better sponsorships and more tournament invites. It'd be like if your job required you to work all night on a big project; you may or may not enjoy it, but you do it because that's why they pay you. Ideally, the boss recognizes your extra effort and gives you a bonus or some vacation time.
As for the rest of us, those who aren't professional gamers, I see no reason to burn through the content. Spend a few weeks, get your people geared up. Go back to Naxx25 and EoE25 to patch any gaps in your gear. Learn the Ulduar fights the hard way rather than reading and executing somebody else's strategy.
Apr 15th 2009 9:17PM Dave Mitchell said:
"If you like money, get some lures and go to the oases in the Barrens or in Wailing Caverns and sell your Deviate Fish on the AH."
That's my strategy whenever I start on a new server. Some people suggest teaching your bank alt to mine or herbalize, but I think Deviate Fish are an excellent way to earn your first 100g. Without chasing pools, you'll average about one Deviate per minute, and I usually see the uncooked fish selling for 1-1.5g each (20-30g per stack, 60-90g per hour). One or two hours of Deviate fishing can provide you with enough money to fund your training, gearing, and professions to at least level 60.
The tough part is leveling your fishing mule so they aren't constantly attacked by Kolkars. Gosh, if only there were a way to create a character who started out at a high level, like, I don't know... level 55. Be even better if they came with an fast mount and all the Old World flight points. Yep, that'd sure be sweet.
Apr 15th 2009 4:26PM In principle, I agree with you, Nishan; if they'd stretched this out into an hour-long fight and lost, they'd have pretty much consumed the raid's alloted time for no good reason, and negated any chance at progression that evening. On the other hand, it's Naxx10. Anybody with the skill to 2-man Heigan isn't worried about progression at this point; this is one of those "so crazy it just might work" things, like pacifist leveling or the Naked Troll Project. Also, if 8/10 can't survive the first dance, they deserve to sit and watch.
In practice, I'll wipe if the leader says to wipe. Otherwise, my last orders were to fight, and fight I shall.
Apr 9th 2009 6:06PM The dailies that were conducted entirely on Quel'Danas were pretty quick-n-easy, but I found the others, like the Netherwing dailies, the Cooking daily, and the other SSO quests (the ones that required flying all over Outland for forage for supplies) to be at least as time-consuming, poorly described, or random-drop-dependent as anything in Wrath.
I see your point about the payouts; 3.0 changed it so you get either the quest reward or the EXP-to-cash conversion, whichever is greater, but the increase in payouts isn't as high as the increase in our cost of living. However, if payouts were higher, Auction House prices would increase as well, so we wouldn't be that much better off.
Apr 8th 2009 6:17PM Well said. The only members who should have the level of access that Diemm enjoyed are the Guild Leader him/herself, and a Banker position that would only be occupied as needed. Nobody legitimately needs that kind of privilege; even if I were completely unprepared for a raid and restocked from the bank, what's the most would I need? 2 kinds of flasks, 2-3 stacks of potions or bandages, some buff food... um... that's about it.
Ten stacks, then, should be plenty for the raiders, and twenty for officers so they can do some occasional housekeeping (IIRC, moving stuff from Tab A to Tab B counts as a withdrawal.)
The Guild Leader's defense was "we trust our members," but that still doesn't justify free-for-all access. If any one of those members got hacked, or shared his account with somebody who sees the guild bank as free money, they could do a lot of damage.
Apr 7th 2009 9:18PM "Just what WoW needed, more dailies."
It's not that out of the ordinary. Let's look at the selection in TBC:
* Netherwing (3-9 dailies, depending on rep level)
* Sha'tari Skyguard (4 dailies, two of which are shared with...)
* Ogri'la (2)
* Hellfire Peninsula PvP daily (1)
* Battleground daily (1)
* Dungeon daily (1)
* Heroic daily (1)
* Cooking, Fishing, Jewelcrafting dailies (0-3)
* Quel'Danas (19)
* Halaa / Terokkar PvP dailies (2)
Note how, until Q'D came along, daily options were pretty minimal. Note also that, given a limit of 10 dailies before 2.4, and 25 dailies since, a character can only complete about half of the available daily quests. It's a delicate balance, like choosing the playoff format for a sports league: too many teams get in, and the regular season loses meaning. Too few get in, and you won't see as many late-season comebacks. And so it is with dailies; the player should be forced to choose, but should also be allowed to feel like he/she's accomplishing something.
Ignoring the level 75 and lower quests (because EXP-to-cash attenuates after five levels, meaning reduced payouts to 80's) and including the Dungeon / Heroic / JC / Cooking / Battleground dailies, there are 74 daily quests available in Northrend; of those, 21 are Alliance-only, and 19 are Horde-only (mostly PvP and in Icecrown). Only three of the combined 14 Oracle/Frenzyheart dailies are available to a given character on a given day, and only one of the four Brunnhildar dailies is available per day.
Taking all of this into account, this means that Allies can choose from 45 worthwhile dailies, and Horde can choose from 43. That's about the same range of options as we had in 2.4; it's a decent selection, but I wouldn't mind having more options.
[ Cobbled together from: http://www.wowwiki.com/Daily_quest ]
Apr 7th 2009 4:48PM Agreed. On more than one occasion, I've seen them swoop in after local activists have done all the hard work, but right before the official announcement gets out. Even though the fight had been going on for years, they show up in the last week and do a few publicity stunts, then claim victory for "leading the charge." If you really want to help animals, get involved with a local organization where you actually know who's in charge, and where you have a voice in the club's policies. If you just want to look like you care because you bought a t-shirt or signed an online petition, PeTA's probably more your cup of tea.
From a lore perspective, there are plenty of other groups who would be better villains than the Horde. The Venture Company is all about destroying nature for profit, and Nesingwary is notorious for his bloodthirst. The New Horde, on the other hand, is a largely shamanistic culture who live in harmony with nature. Consider the respective ecological footprints of Revantusk Village vs. Aerie Peak, or Thunder Bluff vs. Ironforge; the Horde's biggest, most intrusive settlements are those they took over from Humans (Hammerfall, Tarren Mill, Lordaeron/Undercity.)
Apr 6th 2009 5:55PM "There are boundaries between [being friendly and being friends] that are better left in place when you're in a position of authority. And, regardless it being a game, WoW guild officers are in that position."
Couldn't agree more. There are people, in real life as well as in-game, who will expect you to abuse your power for their benefit. My first supervisory position was at a restaurant, where I was charged with managing my friends and classmates. Wanting to be their buddy, I let them do whatever they wanted, and in short order I was given the choice of quitting or relocating to another store where nobody knew me. I let my friends break the rules, and hurt me far more than it hurt them.
Many years later, in another industry, I again got promoted from worker-bee to management, and I decided to take a firmer stance. I tried to be friendly while still enforcing the rules. I lost a "work friend" or two in the process, because they expected immunity from the rules, they expected to sit around and read comics instead of working. When that never materialized, they decided that I'd "changed" and stopped talking to me. Most, however, respected that I was trying to do my job, and accepted my new role.
Personally, I agree with the author; a real friend wouldn't put you in a position that compromised your duties to the guild. If I saw the alleged misconduct, I would agree with the other officers, but present it in a kind way that emphasized areas for improvement. If I weren't there, I'd sympathize, but otherwise stay out of it. I would not go on a fact-finding mission to determine who said what about the friend, and I certainly would not be the friend's mouthpiece in a public argument with the other officers.
Apr 6th 2009 5:00PM I agree. A world of RP-ers should be like the real world in that respect: a few great people (prepopulated as NPC's), a few people who are somehow related to greatness, but mostly a bunch of ordinary joes. My Dwarven Warrior is just this guy, you know? He was raised in the standard Dwarven traditions, including the fine arts of Mining and Blacksmithing, which is pretty standard knowledge within his clan. Though he has served honorably for the Ironforge Clan and later the Alliance, he's not particularly noteworthy in any way.
I've also conjured up a bit of a backstory to connect my alts. Like the cast of "Friends", they're connected enough to be plausible, but not so much that it requires a long and complicated explanation. Character A knows B and C, B knows C and D, D knows E, but all character A really knows about character E is that she's a trustworthy source of herbs and elixirs.