Jun 3rd 2009 10:07AM Here's something no one has mentioned - Rewards for using PUGs.
People hate pugs, and for good reason - too many ruined runs which fall apart half way because of idiots. I think a type of category of PUG should be invented which itself gives rewards or badges - thus increasing the chance of the PUG staying together to the bitter end of an instance.
So, in the same way that you can turn an instance into Heroic mode, there should be an option to turn on PUG reward mode - if no more than two pairs of people are in the same guild, you have the option to turn this ON - and it either changes or increases the drops or awards badges for completion.
This way people can find out how serious a PUG is to actually complete an instance without being stupid, and you are actually rewarded for playing with people outside of your own guild. So in effect, the challenge of holding a PUG together is rewarded.
Perhaps it's a little dropdown menu like the Heroic mode is. Or perhaps once in the instance, everyone has to do a group hug to activate it. Or perhaps you get rewarded automatically as WoW knows you are in a PUG.
But anything to inspire people to keep PUGs together must be a good thing, and having separate awards for successful PUG runs would help IMHO.
HERE'S SOMETHING ELSE TOO
I've heard that in LOTR online you can be a monster. Well, we have the Alliance and Horde, and although it's fun hitting each other in the battlegrounds, it would be quite fun if we could control NPCs who are monsters and gain rep/experience/honor for killing the opposing faction with them.
Imagine going into an instance, and the bosses were controlled by the opposing faction! Or going into Icecrown to hit a few zombies - and some of them being a bit cleverer than you expected... because there's actually a real player controlling them!
No idea how this would work - a real player could only take over an NPC who'd actually been tapped, but it could work, and consider this...
In many online first person shooter games, there are team games where each side takes turns defending a base, silo, whatever and the team to do it quickest or defend it the best wins. This is VERY similar to doing an instance, except one side in an instance is actually the NPCs all programmed to do their thing.
How about if there were instances where the opposing faction controlled the NPCs?
Now you could say 'yeah that's just like Wintergrasp' but it isn't. It could have a new game mechanic and could act in most respects just like an instance but with the opposing faction controlling all sorts of critical dungeon switches, doors, traps but also NPC movement - not just by controlling ONE mob but entire sets, as if they were playing StarCraft to some extent.
I believe this would really spice things up and could expand the whole premise of WoW.
Oct 27th 2008 1:18PM People started moaning about the zombies from the first minute they appeared
It seems rather than have a dynamic ever changing world they'd rather grind
It made me laugh when one of my guild mates got quite angry about it all and called it a 'waste of time' having anything to do with zombies
I reminded him it was a game and strictly speaking, it's all a waste of time, grinding rep or waiting for drops included
He couldn't see my point of view at all
Remove the story from WoW and you have bare mechanics. May as well see if you can win at patience 1000 times in a row or see if you can beat your Tetris score.
I only a bit annoyed once when a battlemaster got zombied. I waited till he respawned a few minutes later. I got over it.
People say that if they want PvP they'd play WAR instead. I say that if they don't want to play a MMORPG go and play solitaire or read the same book 1000 times.
Mar 6th 2008 7:16AM *LATEST NEWS*
Gary Gigax dies, respawns
In an amazing story of fantasy meets reality, the late Gary Gigax, founder of the legendary Dungeons And Dragons adventure game, was found wandering The Barrens of Azeroth last night looking slightly worse for wear. 'It was a wipe, and I just couldn't take it any more' said Gary, 69. 'I decided to rez at the graveyard when I realised just how far away I was from the instance. I'm sorry for the distress this may have caused but I accidentally deleted my mount while picking herbs and now I'm going to have to walk back'.
Gary is expected to be back with us shortly, once he's altered the game code to make himself invincible. 'I don't see why I have to die like everybody else' said Gary, 'you'd think I'd get a special buff or something'.
(In Memorandum Gary Gygax 1939-2008)
Sep 28th 2007 6:53PM I don't know what you're all on about.
It sounds completely awesome and miles better after the patch. The sound overall is a lot crisper and some of the effects I couldn't hear before are now far more audible.
I'm on a mac so I guess there's not so many compatibility problems.
Sep 26th 2007 5:54AM Yes, I got quite excited until it didn't recognise anyone from the UK
Aug 17th 2007 7:23PM Hey here's World Of Warcraft as a text adventure
No joke :)
Jul 6th 2007 1:16PM Super duper brilliant idea
Would add a whole new sense of intrugue to the whole thing, the cut and dry way it is now doesn't allow for espionage!
In fact, espionage could be exactly what the game needs to spice it up
Just imagine, you decide to go to horde from alliance
You get given a series of tasks, some which are in fact risky and may give your secret away
Your guildies will be asking you 'where have you been' and you'll have to reply 'nowhere'
..even though you've been off and stolen a few plans from your own side, made some strange alliances with some neutral factions, and murdered a few alliance kind to 'prove' your worth, even having to turn on some of your own friends to prove your allegiance!
Love it. This is possibly the one dynamic missing from the whole thing.