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  • David
  • Member Since Jul 6th, 2007

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Joystiq20 Comments
TUAW.com2 Comments
Engadget28 Comments
WoW18 Comments
Massively41 Comments

Recent Comments:

Introducing: The Soapbox! {Massively}

Oct 4th 2010 6:06PM I hereby grant Massively permission to make fun of my mother.

Hobbits like gifts and you do too: Win 500 LotRO Turbine Points and get into the head start! {Massively}

Sep 8th 2010 12:34PM I want a pony and I will brush it and I will feed it and I will love it.

Anti-Aliased: Don't hate the playa, hate the developa pt. 2 {Massively}

Aug 19th 2010 4:07PM While it is indeed naive to assume that a company's only motive in creating a game is "for fun," you should also realize that a company will only make money off their product if the game is fun in the first place. Making money and making a game fun are not mutually exclusive goals, and I'm always surprised when people assume that the presence of one automatically precludes the other.

If your game sucks, no one will buy it. If the game is fun, tons of people will buy it. That's as simple as I can imagine it being.

The Game Archaeologist and the Legend of the Sims: The history {Massively}

Jul 6th 2010 11:43AM The Sims Online was the very first game I ever beta tested. I remember having to convince my parents to send $5 to EA for a disc, and then spending weeks playing the game and submitting feedback. I was helping! I was making a difference! It felt so good! You just don't get that feeling anymore in modern betas. Or maybe I just grew up and stopped being so naive.

Jumpgate Evolution will get you into E3 -- if you can get there {Massively}

May 27th 2010 10:38AM Ohhh, so that's why my inbox filled up with PM's this morning. Of course.

Marvel Super Hero Squad Online images released by Gazillion {Joystiq}

May 13th 2010 1:47PM Take a close look at the Gazillion website. There's more than one Marvel game being made.

Buff(ing) For BlizzCon: Choose your quests wisely {WoW}

May 6th 2010 2:14PM BlizzCon 2: Electric Boogaloo.

Win a pony from {WoW}

Apr 15th 2010 5:50PM Why thank you!

PAX East 2010: Community manager panel {Massively}

Mar 29th 2010 11:10PM This question got asked at the panel, actually. Of the companies represented at the panel, they all said their teams were mostly 50/50 (which is a high ratio for the game industry in general).