Jul 29th 2010 12:26PM I have a question, do we know how the old gods related to each other?
I know they hate titans, and order and people and orcs and elementals. But what about other old gods?
Do C'thun and Yog get together on weekends for a rousing game of Scrabble? or do they hate each other as much as they hate, well, everything?
Jul 18th 2010 4:42PM I love the idea of HoPo, I wonder if that makes me a HoPosexual.
Jul 12th 2010 1:24PM @slythwolf I think this quote from my favorite book is apropos
"For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons." -- Douglas Adams HHGTG
May 17th 2010 5:14PM Here's some food for thought. If the opposite happened and someone sold something at 1/1000th of the price and you bought it for a fantastic deal...
Did you just Scam them?
Say you found a Hilt on the AH for 12g is it your responsibility to buy it and send it back to the seller and let them know that this is not the going price?
I know I'd buy it without hesitation.
Apr 6th 2010 5:12PM The point of that comment is to show that 1% haste is 1 more spell in the time it takes to cast 100 spells, not the cast time being reduced by 1%. The difference is subtle but important.
Take a spell with a normal (0 Haste) cast time of 5 seconds. 100 casts of this spell should take 500 seconds.
Now add 25% haste to it, you now cast 125 spells in 500 seconds.
But 500/125 = 4 (This is your new cast time for one spell)
and 4/5 = 0.80 or only a 20% reduction in cast time. (with 25% haste on a 5 second spell)
Which is why it's important to remember... say it with me...
"1% haste means you will cast 1 additional spell in the time it would normally take to cast 100 spells. You do NOT cast 1% faster."
Jan 1st 2010 9:51PM OH there ain't no life like a shaman life,
stabbing people with my shaman knife.
Aug 13th 2009 3:40PM I love the argument that achievements aren't 'worth' anything.
It's a game, your imaginary gold points are 'worth' as much as my imaginary achievement points.
It's 'worth' is measured in how much pleasure you derive from it, if you like them they are worth a lot.
Personally after the nth time through a dungeon I want something different, I like that Blizz has given some ideas.
Aug 13th 2009 1:48PM Bad math is bad.
100/90 = 1.111
2222/2000 = 1.111
The reason it's better is the way it is budgeted in the item level,
1 point of hit and 1 point of anything else (crit/haste/SP/AP/ArP) are worth a certain amount of the iLvl budget, up to the hit cap the 1 point of hit gives the highest DPS increase/iLvl point, after the hit cap it's worthless (for casters) or some other stat is better (for dual wielders).
Jun 9th 2009 1:16PM It's easy to settle.
A causal player plays less than you.
A Hardcore player plays more than you.
See it's not so hard.