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  • BiggusGeekus
  • Member Since Jul 11th, 2007

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Recent Comments:

The Art of War(craft): The future of Battlegrounds II {WoW}

Jun 2nd 2009 7:41AM If they want to encourage in-bg participation they can do it by adding quests like wintergrasp has. Even stuff like "Kill X players at specific location Y" would be a help.

And for the love of God, there should be areas of the battlegrounds where you just don't earn honor. If you rez in the AV cave you should get a 15 second debuff that permits honor gain. That's more than enough time. Sure it just means people will move out a little further. As long as they're beyond the reach of the guards, that would be a step forward.

We don't need 6 minutes to decide if we want to rez or not. People that die in high traffic areas are better off staying dead and leeching kills. 1 minute is more than enough. Its rare to get a rez in a bg anyway.

The /afk policy needs to be merciless and cruel. Hey, I'm a dad. It doesn't happen often but I've played at 11pm only to have my kid wake up. If I'm in combat I can't leave the bg quickly so I'm just going to go afk. The game doesn't present me with a lot of choices. I read on the forums that some people go afk to answer the phone or get something out of the oven ... which kind of makes me wonder how many people are wandering off all the time. Anyway. 30 seconds should be enough to trigger an afk flag and we should be auto-booted after a minute.

Finally: 0 damage, 0 healing, 0 objectives taken = 0 honor and 0 tokens. No exceptions. Yes, it sucks to log in late to a bg and have it end before you can make progress and it sucks to guard a tower in EotS only to have the other team avoid it. I go on defense all the time, it is a thankless task. But you should only get credit for the victory. Too many people wander off and intentionally do nothing. Personally, I think the mechanics for defenders should be changed by having objectives use an aura effect, but that's just me.

Breakfast Topic: Which role is the hardest? {WoW}

May 31st 2009 10:39AM A lot of it depends on the fight. But as a warlock, I think DPS has it easiest of the three.

Breakfast Topic: Are patches too fast, too furious? {WoW}

May 30th 2009 9:12AM I'm never going to get one of those drakes. And you know what? I'm cool with that.

Bring on the fast patches.

The Light and How to Swing It: The Retribution solution {WoW}

May 21st 2009 4:07PM I just gotta say that, as a warlock that regularly gets his butt kicked in the battlegrounds (yeah, yeah, I suck); I think Exorcism not working on demon pets is just plain dumb.

The Queue: Locke {WoW}

May 7th 2009 5:46PM When I'm waiting for an OS group to start I flew around the basement in Wyrmrest Temple and I have two questions

1) who are those four chicks on the ceiling?
2) regarding the ones just wearing a scarf for clothing ... are they doing anything this weekend?

There could be up to a million Chinese gold farmers {WoW}

May 5th 2009 9:18PM When you allow buying gold for real money then making gold stops being fun for a lot of people and starts becoming a real-world business.

I don't *like* that gold farmers hack accounts, but I completely understand it. If it becomes a choice between my mortgage and your little fantasy man, sorry folks, I'm gonna target your little fantasy man.

The Azeroth Ethicist: Special I.W.I.N. edition {WoW}

May 5th 2009 2:45PM I absolutely do not believe Karatechop thought Blizzard gave him the shirt intentionally. That's like getting a check from the IRS for $2,000,000 and thinking "Oh, hey, I must have gotten one big return this year!"

Anyway ... beyond ethics Karatechop was just plain dumb. His guild was barely Naxx geared. The shirt had 100 charges. He could have taken four trusted insiders through Naxx 10 and got them all equipped. Maybe do a Uldu boss or two, but nothing that would draw attention to himself. Then his guild would have had a strong core and they could have built on that. But no! He got greedy. And greedy goes with dumb like matches go with nitroglycerin.

He deserved the boot.

Breakfast Topic: Are achievements putting too much pressure on players? {WoW}

May 5th 2009 11:47AM Most people's "skill" and "hard work" involved having the other faction give the cap to them or screwing over their own faction.

Breakfast Topic: Are achievements putting too much pressure on players? {WoW}

May 5th 2009 9:31AM I see this kind of stuff all the time in MMORPGs sooner or later

Developer A: "Lets put something fun in the game for the casual players that only spend a few hours a week playing."

Developer B: "Great idea! It can have a minor reward too."

Developer A: "But if that minor reward is too easy to get, all of the hardcore players will have it."

Developer B: "Oh yeah. I know! We'll make it kind of hard to obtain! That'll keep too many hardcore people from getting it!"

Developer A: "Brilliant!"

.... then when it goes live all the hardcore people get it, half the casuals don't, the deadline looms closer driving the casuals crazy, then the hardcore people start smack-talking about how the reward is so worthless and "just pixels".

Putting something silly and fun in the game is great, but why on earth are they requiring heroic instances for some events and very specific PvP that encourages griefing? When I first saw What A Long Strange Trip, I assumed it was basically a thank-you gift for people that subscribed for a full year.

The PvPers already have the arena drakes, the hardcore raiders already have their plauged/black/iron/whatever proto-drakes. Why is this being made into big deal? What's wrong with just having these holidays be like Noblegarden? The PvPers and hardcore raiders can still laugh at the "lolviolet drake" people and the casuals get something silly and fun.

Children's Week ruins Battlegrounds {WoW}

May 2nd 2009 6:00PM The people saying "don't like it? don't do it!" are being silly.

I want the reward. I'm willing to work for it. I don't like game design that encourages me to grief my own faction.

Just like raiders want the drops. They're willing to work for it. But they don't like encounters that have poor design. Imagine if one boss encounter (that was one of the ones you had to do to complete a raid) flagged the entire raid for open PvP. Use an AoE spell on the boss and you end up damaging your tanks and melee dps (to say nothing of the wise guys that "accidentally" target fellow players). I'm sure a few raiders would like the challenge, but most of them would be furious, QQing, canceling accounts, and otherwise behaving exactly like many casual players are acting like right now.