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  • Keya
  • Member Since Jul 13th, 2007

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The Art of War(craft): Alterac Valley, Part II - A Ronin's Guide to the Ice and Snow {WoW}

Nov 24th 2007 3:41AM @wowtard yeah had that last night - a team of 2 Rogues and 2 Druids was giving us the hardest time of our BG life.

The Art of War(craft): Alterac Valley, Part II - A Ronin's Guide to the Ice and Snow {WoW}

Nov 24th 2007 3:21AM It's a pity it isn't as epic as it used to be, though I'm amazed at how much better horde does (in my realm pool) in the new AV.

The Light and How To Swing It: Surviving 1-20 as a pally {WoW}

Nov 22nd 2007 2:14AM The quest at level 20 is just that - epic. I'd recommend it for any new paladin, it's one of the better quest series in the game. I found alliance better than horde though. Also I would try to do this without high level help.

01000010 01101001 01101110 01100001 01110010 01111001 00100000 01110000 01101111 01110011 01110100 {WoW}

Oct 24th 2007 4:34PM 01001001 10010011 11011011 10100100 00000111 10001011 11010101 11010010 01110100 00110010 01001000 00001100 01100110 01111011 11001001 11101000 01110101 10110111 10011000 00101110 01000110 00101001 10000001 11101000 01101000 00110000 01011101 10000100 00000110 00111011 10111101 11011110 01100111 10110110 00011001 10100100 00000110 00111011 10111101 11101000 00100000 00110110 01011001 10100100 00000110 01000011 11010001 11101000 01110000 00011101 10001011 11100101 11110111 10111011 11011101 11101110 00101110 00111001 10011011 11101110 01010110 00010011 10000101 11010010 01111000 00110100 01011011 11001110 01000110 00101011 11001001 11000010 01100011 10111010 00011010 00101110 01100110 00101001 10111001 11000110 01101111 10110110 01001011 11101010 00000110 01100011 10000101 11110010 01000111 10111001 10011011 11101110 01010110 01110011 10010000 01011110 01000010 00110100 01011011 11001100 00010111 10010011 11100101 10111110 01000011 10110111 11011011 11001110 01100110 00101011 11001001 11100110 01101001 10110111 11011011 11000101 11110100 00010011 10100101 11011100 01100001 10111001 10011110 00101011 11110101 10100011 10111101 10111110 01010100 00110010 01011110 00001110 01000010 01110011 10000101 11100110 01110000 00010000 00011101 11101101 10010111 10100011 10100001 11010010 01101110 00010000 00011100 01101100 01010110 00011011 10111101 11011100 01100100 00111001 11001000 00000111 10100100 00100000 00110100 00010100 00001101 10000101 10010000 01001101 11000110 01001011 11101001 11110100 00100111 10010000 00011100 00001101 11110110 01100011 10100101 11000110 01111001 10010000 00011011 11101101 11100010 00000011 11010001 11010000 01100101 10010000 00011011 11101100 01100110 00110011 10100101 11000110 01101001 10110000 01011011 10000100 00000110 00110011 10111101 11100100 01110101 10110110 01001000 00001101 11000110 00001011 10111001 11001110 01110101 10110000 01011001 11101100 01010010 00000011 10100101 11100110 00100000 00110001 11011100 01001100 00010111 10000001 10110000 01000000 01100101 10111001 11011100 00001100 01010110 00011011 10100101 11000010 01101100 00110110 00011110 00100100 00000110 00110011 10111101 11100100 00100000 00110000 01011011 10001101 11000010 00000011 11010001 11010000 01101111 10111001 11011001 10100100 00000111 10000011 10110001 11000010 01111001 10110010 01011100 01001110 00110010 00000011 11011101 11010000 01101111 10010000 00011010 00001100 00010111 10110011 10010100 01000000 01110100 00110111 11001000 00001110 00000110 01100011 10000101 11110010 00100000 00101011 11011011 11101110

The ultimate loot distribution system? {WoW}

Oct 3rd 2007 3:33PM My guild used NDKP (zero-sum, attendance) before BC, now as that system has been abandoned by its developers we use a zero-sum system without really looking at attendance, but based on Blizzards ItemPoints instead. Much simpler than NDKP, a pleasure to maintain as an admin as you can use eqdkp plus as your front end system without too much pain.
We might have to give all hybrid classes some compensation though, as single purpose single Set classes are favored a little bit by our system.

How do you measure the performance of your healers? {WoW}

Sep 29th 2007 6:04AM I measure my Co-Healers by the number of mana potions they force me to drink (and DPS as well).
Good healers don't die, or if they die, than please without any mana.
Good healers manage to not pull aggro by healing like crazy in situations where they should be a little carefull.
Good healers still know how to use all their classes abilities which are not healing related (e.g. Paladins should not only remember their bubble, but Blessing of Protection and the various Seals as well).

BigRedKitty: Gear Up for Karazhan {WoW}

Sep 12th 2007 5:55PM http://www.wowhead.com/?item=32665 (Crystalweave Cape) is awesome if you can find one on your Auctionhouse of choice.

The Light and How to Swing It: How to tank as a Paladin {WoW}

Sep 5th 2007 5:03AM I leveled my paladin protection, and after me everyone in my guild did. Luckily for us, none of them decided to with to Retardins.

What I found though is that once you've got very good gear (generic def plate from Karazhan eg), you can just as easily tank normal 5 man instance or even trash in 25 mans as a holy palading. And I don't even have to put blessing of salvation on shadow priests or warlocks, aggro is just fine. Compared to a def paly, holy shock is incredibly handy for snap aggro.

My guild's MT1 is considering using a paly to tank some 25 man bosses or mobs, and he is one hell of a good protection warrior.

Retribution Aura is like "Thorns" - no real spell damage coefficient, it's nothing you want on your whole party anyway - I've almost never used it, except when AoE grinding.

Biggest problem for a paladin tank is not holding aggro but staying alive.

Breakfast Topic: Mastery of a difficult class {WoW}

Sep 1st 2007 2:21PM 1) Hunter (mastering your pet is difficult as well)
2) Warrior Tank

The eventual nerfing of Karazhan {WoW}

Aug 22nd 2007 4:03PM 1) You didn't get Epic loot in UBRS.

2) One of the next patches will bring heroic badges in addition to the standard loot. That's ridiculous nerf in itself.

3) We do a complete Karazhan clear with a group of near-complete Karazhan equipment in roughly 4 hours. It think that is very fair compared to how much lot you get for how few people (I've never done MC in faster than 3.5 hours, and that didn't yield as much loot/person as karazhan).

It's a pitty that Blizz never reintroduced that style of: X man instance for quests, X man + 5 for loot only. Karazhan with 15 people could probably be done really fast.