Oct 1st 2008 8:39AM Hopefully it will stay that way, was nice to be able to put fff on cc'd mobs before the tank starts hitting them. Only a small thing i know but still...
Aug 8th 2008 9:49AM same here, i want to know all about the shiney new talents and spells but nothing about new content.
Jun 7th 2008 9:24AM Handy, thanks for that.
Jun 6th 2008 6:06AM that was silly i seem to have replyed to the wrong post... sorry
Jun 6th 2008 5:57AM I'd say the lack of competency in heroic groups is due to people not having to have ever run a normal instance in their life since the keys got dropped down to honoured req.
@Dave: You know greens can be better than blues sometimes and certain classes can have a very hard time picking up something decent to fill some slots.
Jun 4th 2008 9:56AM I think most people tanking with their death knights would still take frost for control, thats is the main purpose of a tank after all. Maybe some points in blood if more threat is needed though.
Jun 4th 2008 8:55AM proc is short for procedure - something from programming i think...
Jun 3rd 2008 3:19PM I assume he means channeling a spell for a fraction of a second in pvp to refresh a duration. Unless the mana cost of drain life is significantly less than the mana cost for corruption it does seem rather pointless to me as well.
Also corruption can be cast while running in any direction but to start channelling you would have to stop and face your target.
May 31st 2008 4:46PM You forgot guns as a possible hunter weapon!
Also to elaborate on Kryptonls' comment those mobs near the stones in blasted lands are invincible unless you use a quest item or something like that.
May 30th 2008 11:57AM I wouldn't bother with taking a tank pet if you go BM, the early talents will make up the difference easily.
My cat has happily tanked elites of 2-3 levels higher than him without taking any serious damage and cats are about as untanky as pets can be.