Oct 8th 2007 10:54AM Problems:
- Rogues whilst having decent dodge, don't have the same total avoidance as a decently geared tank. Result: More damage taken.
- Even if you do focus on avoidance (go dodge crazy), you can't hit 100% sustained avoidance (although you can hit early 90s). And most likely any hit that goes through will crush for a hell of a lot, especially since it will gimp your stamina.
- Spiky damage is much harder to heal.
Sep 27th 2007 10:04AM @17: What crap. Teams that are good aren't going to suddenly become worse over night, the only difference is we won't have thousands of 1300-1500 teams which, surprise surprise, don't fight 1900+ rated teams!
There is no way in hell a sub-1850 (a pretty good target) should get weapons equal to T5 end boss loot. I only wish this change had come sooner.
You want 'casual' people to be rewarded for an hour of dancing in an instance? Sure. Okay. Give me Archimonde drops for 20 hours of actually concentrating a week.
Sep 26th 2007 4:33PM @15: Well done on completely and utterly missing his point which he states at the start:
"OLD RAIDS ARE TRIVIAL"
He points out the fact, as an example, Ragnaros hits for nothing on a KZ-geared Tank. Any DPS in KZ-gear with appropriate hit will destroy Ragnaros. I'm in a decent SSC/TK guild and we still have members that want to do old raids just for a laugh. Not everyone raids every day and being able to slack and kick Ragnaros or Nefarian in the shins is good fun and nice payback. Especially considering how stressful bosses and even trash are from SSC/TK and onwards.
(NB: And he's also right that not everything a boss does is Lv73. Many bosses have set-level AOEs that are fixed at lv63 and are therefore quite resistable. A notable exception is Saphiron's frost damage aura.)
Sep 26th 2007 4:26PM Anything below Naxx with obvious exceptions (Twin Emps, C'thun, two of the BWL drakes, etc) are easy now because they're tuned for Lv60s. Casters have 3 to 5x more health now, as a quick example.
The problem, now, isn't the fact that old raids aren't accessible (Naxx attunement? Puh-lease), but the fact people decided that it wasn't about seeing and taking down new bosses but about phat purples. Sorry but it's such hypocrisy. I'd happily do AQ and Naxx even if it dropped white gear, because I never got to see most of the encounters.
If Blizzard really wanted an incentive, they should just add the following:
- MC Trash/bosses: Primal earth and fire drops.
- BWL Trash/bosses: Primal fire, earth, shadow drops.
- AQ Trash/bosses: Primal earth and life drops.
Two to three bosses each instance drop a Primal Nether, with the last boss having a ~5% chance of dropping a Nether Vortex.
Sep 24th 2007 9:06PM Er, the last fight is nothing like C'thun. There's no beam of death. The eyes don't do anything unless you cause 1+ damage on them (Hint: Don't use frost nova, just shadow nova for an AOE). The last boss is all about timing shadow bolts to eat up syphon life every ~25-28 seconds, using ice block on incinerate, cleansing off immolate and grinding him down slowly.
To totally trivialize, just have a shaman in your group put grounding totem down. It doesn't die from damage and it eats every attack from Shartuul except immolate (meaning you can just stay in fire form and nuke).
Sep 23rd 2007 4:50PM @27: How on EARTH do reputation grinds constitute as "the raiding game". There's two Outland raid mount drops; One is from Kael and is extremely rare (as such an awesome looking mount should be) and one is extremely rare from Attumen, whom is 15 minutes inside of Karazhan and a tank-and-spank fight.
Compared to the three Outland mounts you can grind for SOLO (Netherdrake, Talbuk, Nether Ray) - they're much much easier to get and guaranteed. If you do your dailies, after enough time you WILL get your nether ray. You could raid Kara from now until 2010 and never, ever see that mount drop because of how the dice rolls.
Sep 14th 2007 2:50AM @7: Stop wearing +Spell damage gear thinking it boosts your DPS. Thanks.
Sep 11th 2007 7:17PM Okay, putting Imp. Devo, Imp. Concen and Blessed Life in to the "worst" spots basically means you don't know what you're talking about.
Imp Devo: The only useful first tier Prot talent unless you're going to tank. Period.
Imp. Concen: Sorry, this is "lackluster" in PVP? Get above 1500 rating. Literally EVERY team with a decent rating has at least one silence or at least a few frequent interrupts. TRY getting a heal off against a rogue without it. 30% less silenced/interrupted time is amazingly good when 1/2 second can result in a win or loss.
Blessed Life: Works out as around a straight -5% damage taken (obviously unreliable because of it's proc nature). Coupled with Imp. RF, that's around -11% damage taken. Even during the very easy first stages of raiding (Kara) there is a LOT of randomly dealt single-target or AOE damage. Using both of these together, especially in both raids and arenas is incredibly useful.
Oh and aura mastery? Yeah, it's so not useful when you have 40 yard heals, enjoy being tasseled to your tank at 30 yards. It allows you to avoid a lot of AOE nasties in raids and grants a lot of space for movement.
Sep 11th 2007 7:02AM Oh wow no other submissions this week eh?
No flow or alignment, so much in-your-face information that could be better organized..
Jul 25th 2007 8:29PM DO WANT!