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The Queue: Even though I am better than you, I am not {WoW}

Feb 13th 2011 12:35PM I was under the impression that the high elves were Night Elves who'd been affected by the Well of Eternity, and thus were descendants of the Trolls, one of the races that actually evolved on Azeroth.

The Queue: There was a title here. It's gone now. {WoW}

Dec 19th 2010 1:50AM Been reading YOSPOS again, Mike?

Breakfast Topic: Elementals vs. Zombies -- which event was better? {WoW}

Dec 6th 2010 2:44PM DarkWalker, you're why we can't have nice things. God forbid that your routine of running the same instances over and over and hanging out in the AH be broken for a week.

Breakfast Topic: Elementals vs. Zombies -- which event was better? {WoW}

Dec 6th 2010 9:05AM Even if you hated the zombie event because it was an inconvenience to you (not a position I'm sympathetic to, but I understand), the zombie event was better than the elemental invasion because it was, at every step, PLAYER-DRIVEN. The elementals just invaded on a timer and it was nothing but "kill some mobs for the right to use your capital city or go to one that isn't being invaded". The zombies, however, did nothing unless players stepped up to play zombies. And the zombies were fun to play- there was a whole new set of mechanics to explore. I remember experimenting with taking over SI:7 to create a seed horde only to discover that the zombies regarded targeting dummies as hostile, and would sit there and beat on the dummies until they degraded.

And really, what's more exciting? An invasion of mobs where only level 80 characters can participate at all, or an invasion of players where even low-level players can contribute? Heck, in the zombie invasion, all it took was one player to start turning NPCs to create a horde, and one mage who was good with Blizzard could absolutely devastate a zombie horde single-handedly. By contrast, the elemental city invasions involved elite mobs that would quickly tear apart nearly any character who tried to solo them. So not only did the zombie event give the players more room to get involved, it also allowed individual players to have quite a great effect with a bit of patience and skill.

And then there's the stories. Everybody I know who lived through the zombie invasion has stories about their exploits in it. For my own part, I enjoyed running around Stormwind as my newly-70 retribution paladin and fighting the hordes, holding off a mob of them at entrance to the Stormwind Mage District long enough for the Stormwind defense posse to arrive and save my butt. And then later, another zombie-loving player and I turned the entire Dwarven District and then moved onto the Cathedral District, only to get found out and cornered in the Cathedral, where we found ourselves in a stalemate that ended in our mob getting destroyed by AoE when we made a break for it.

The last thing I want to mention is, well, I guess you'd call it replay. With the elemental invasion, once you'd survived an invasion and got any loot you needed off the bosses, you were done with it. The player-driven nature of the zombie event, however, encouraged experimentation- you'd hear things in chat like "I wonder if I could take over Sentinel Hill" or "How far do you think we'd get if we zombified a bunch of the guards in Booty Bay and marched them north?" I'm a reasonably casual player- Wrath is the first time I've been in a raid beyond the first tier- but I logged in every day for at least four hours a day during the zombie invasion because the player-driven nature of it was compelling, a fact which I believe was caused by the fact that instead of the event being "this is a thing that happens at this time in this place", they simply gave us the tools to do something neat and sat back and watched us play with those tools.

So to my mind, the zombie even allowed a wider level range of players to participate meaningfully, it allowed both single players and groups of players to get involved, it had new and interesting mechanics (compare to the elemental invasions "kill mobs until the event stops"), it was compelling and open enough to provide a ton of gameplay opportunities, and it gave us stories to look back on and share. These are, to me, the hallmarks of a good World Event, and it's these things that led to me enjoy the zombie event and the absence of these things that left me cold about the elemental invasion.

Countdown to Cataclysm: Fishing in Cataclysm {WoW}

Dec 5th 2010 4:18PM Oh, I was misreading the achievement as being per fisher. That's different, of course.

Countdown to Cataclysm: Fishing in Cataclysm {WoW}

Dec 5th 2010 3:16PM Well, it's BoP, which means that the only people who can use it are the people who have spent the time to catch 10,000 fish, which is over two days of fishing. (Days in the sense of /played.) That's why I don't see much demand- the only people who will use them are the very tiny number of people who are obsessed with fishing.

Countdown to Cataclysm: Fishing in Cataclysm {WoW}

Dec 5th 2010 1:26PM I'm skeptical that the mats for Seafood Magnifique will see a significant price increase based on their use in Seafood Magnifique given that the recipe and the food are BoP. So the extra demand for those mats will be limited to those players who've spent about two and a third solid days of doing nothing but fish, and it'll be limited to their actual needs, since these new fish feasts can't be sold to other players. Limited additional demand = little additional price.

Blood Pact: Demonology and the art of closing the gap {WoW}

Nov 24th 2010 6:33AM "I'm glad you changed your last name, you son of a bitch!" (

Win a Lil' XT from WoW Insider {WoW}

Nov 23rd 2010 6:14PM Oooh! Over here!