Oct 16th 2009 4:42PM ZMES_Matt: In short, because of diminishing returns. The more dodge and parry rating you get, the less effective it is at improving your dodge and parry skill. Adding more over what your gear comes with on its own with gems or enchants doesn't give you as much bang for your buck as other stats like raw Stamina, which adds health regardless of how much of it you have (and scales much better with buffs and talents that increase stamina by a certain percentage).
Sep 16th 2009 3:20PM Winning and subsequently wearing this headset would be sure to score me all the hot babes I desire.
May 5th 2009 8:12AM Those Sandbox Tigers are just the coolest!
Apr 28th 2009 9:58AM Such dismissive attitudes!
Properly implemented, I maintain my idea has real promise. Moderators would not have carte blanche, they would simply be capable of applying the common-sense rules already laid out for WoW's public chat channels. Holding moderators responsible for their actions with account related sanctions would curb abuses.
The majority of forums and websites with commenting systems (like the one we are using right now) have rules and are moderated. Many even use those same people who post/comment as moderators in addition to the site admins. WoW is no different. The game admins currently hold all the responsibility, but I suggest that there may be a way to get the game's community to help out.
If someone started spouting off racial slurs or some other offtopic/offensive nonsense on this site, they would quickly be moderated and I don't think anyone would accuse the moderator of being a "jumped-up Hitler" for doing do.
Apr 28th 2009 8:17AM While not exactly a game mechanic, I would love to see an GM-supervised player chat moderation system implemented. There seems to always be some player(s) who can't seem to conduct themselves properly in public chat channels. Similarly to the way EQ had player-GMs, player chat moderators would be empowered to enforce the very simple rules governing chat channels.
With so many WoW players, I can't imagine there wouldn't dozens of volunteers on each faction/realm. Players will get to help out in the game they love playing and GMs will have more time to deal with more pressing issues.
Apr 27th 2009 10:12AM Blood DK here.
I tank with 53/8/10
Subversion was my toss up talent in this build...3 pts for 9% increased crit chance with Heart Strike vs. Will of the Necropolis. I just wasn't (and still am not) sold on WotN since it got nerfed in 3.1.
I DPS with 50/0/21
I prefer unholy blight to dancing rune weapon just because it is easier to manage and has no CD. I also take Mark of Blood to support whoever is tanking for me.
In both my blood builds, the new Disease glyph has been just fantastic. One blood rune refreshes all my diseases and really lets me churn out the Death Strikes for more death runes and killer Heart Strikes.
Apr 27th 2009 8:16AM Fun, but way too short. I got my title this morning and that was just with a couple hours yesterday morning and less than an hour today.
I few objectives that would have taken us into instances or a special boss would have been nice.
Apr 15th 2009 11:05AM No, that's not how it works, Sinthar. You can catch fish with a lower skill, its just mostly junk. At 275 skill, I am pulling fish out of Northrend zones about 10-15% of the time. I have the stacks of Salmon and Nettlefish to prove it.
Apr 15th 2009 8:08AM As a L80 with mid 200s fishing, it is particularly nice to be able to get skillups in Northrend and even catch some usable fish for that push towards 450 cooking. I can even do the Fishing Daily quests!
Apr 14th 2009 1:08PM Next we'll read that Dual Specs and Ulduar are mistakes in the patch notes, too.