May 19th 2008 6:22PM I love comments such as these. I play multiple characters; some are competitive in arenas (high 1800s/low 1900s) and others are progressing in T6 raids.
Neither character effects the other. PvPers don't bother my raiders, and raiders don't bother my PvPers. I don't understand how we are "messing with your MMO".
Apr 18th 2008 12:27PM I was kind of hoping that Naxx would stay put in EPL. I like the idea of Arthas leaving Kel'Thuzad behind to take care of things in Lorderon while he headed to Northrend. I futher like the idea of level 80 characters heading back to EPL to cleanse the area (by killing Kel'Thuzad in the new Naxx) before moving on to Arthas himself.
If they left Naxx where it is, it would make sense in terms of story, and they could leave both the level 60 and 80 verisons in the game.
Apr 10th 2008 4:42PM I don't think that Blizzard will get rid of the current daily quests once WotLK is released. They won't need to. Isn't the only reason we get gold from the dailies simply because we are maxed level? If a level 69 ventured to Quel'Danas, wouldn't they receive experience instead? Once level 71 and beyond is implemented, I would imagine that the current dailies will be unappealing because the gold won't be there.
Furthermore, I suspect that the game will continue to inflate some. Gold will become easier to obtain but everything will get more expensive. Also, Blizzard seems to be doing a nice job of providing us with optional ways to spend our gold in large sums (guild bank tabs, hyppogryph mounts, "of the Shattered Sun" titles, etc.). Those kinds of things seem to be decent tools for regulating the economy and tossing gold back into the system.
Apr 9th 2008 4:46PM I like collecting keys and was a bit dissapointed that this time around I got a buff instead of an icon for my keyring. I like the idea of completeing quests for the heroic keys over rep grinds, though.
Apr 9th 2008 4:36PM I'm probably in the minority here, but I actually miss having Mu'ru in Silvermoon. I'm a fan of having a progressing story in WoW, but I don't like things being removed. I would much rather that everything stay in place and have the progressive parts of the story function through your character as opposed to actually taking things out of the game. For example, I'm in favor of having Kael'Thas and Onxyia in two places at once. The story progresses as you move throughout the world, not in the world itself. In fact, I would have liked Rexxar and Lord Kazzak to stay in Azeroth AND be included in Outland. I much prefer that kind of story progression. That way, you characters can encounter Rexxar when you're level 30ish in Desolace and then meet him again in Blade's Edge around 65ish.
Furthermore, I'm upset with Mu'ru and Liadrin leaving Silvermoon because I loved the idea that the Blood Knights stole their power. I thought it was great having a race/class that was founded on such a sinister act. I don't like that the Blood Kights are now going to receive the powers of the Light in a genuine way. It's a bit too carebear for my tastes. We have plenty of good races, we could stand for a few more genuinely evil ones. It's better for the lore in my opinion.
Apr 2nd 2008 3:55PM "...it's interesting to consider that player-characters are, lore-wise, among the primary contributors (rather than the primary responders) to the friction between the Horde and the Alliance.
That is an interesting point. As far as the World of Warcraft lore is concerned, the Horde and Alliance are very often in a truce-like state. They joined forces in a war effort against the Qiraji. There was an Orc representative in Ironforge and a Dwarf representative in Ogrimmar during that time. And outside of the Azeroth capital cities, the battlegrounds, and a handful of lower level instances, both Alliance and Horde build reputation with the same factions and fight the same dungeon bosses. So, they really are working together quite a bit--even if it's being done in a sort of parallel fashion.
I would agree that the Horde and Alliance are largely at "war" because of PvP, and that is unfortunate in my opinion. It just further illustrates that the two factions are becoming more and more homogenized, which is too bad for the player. I really think Blizzard has to look closely at the Horde/Alliance relationship prior to releasing Wraith of the Lich King. While it is obvious that both factions will be at war with Arthas and the Scourge, it would be nice if we could stage that war from two separate cities with different points of view. I'm really not looking forward to Dalaraan (Shattrath 2.0) being a joint capital. I think they need to get back to the Horde/Alliance separation that was more prevalent in old world Azeroth (particularly the lower levels).
Mar 27th 2008 5:27PM If I'm not mistaken, there are some new cooking recipes in Felwood (!) as of Tuesday's patch. Your reader is probably coming up on that zone soon if he's level 46. That should tide him over until he's ready for the Sunwell Plateau. :-)
Mar 27th 2008 5:05PM I would also like to add that I think the rating requirements implemented with the S3 gear was a step in the right direction. That is a good way to implement a sort of "progression" for PvPers. Raiders don't get to choose which gear they get first. They have to upgrade as things drop. They don't get to rush to the final boss of a dungeon just because he drops the gear they want.
If they made all arena gear require certain ratings (scaling from 1500 up to 2000) then those that fail at arena won't get gear just like those that fail at raiding don't get gear.
The one problem with that kind of system is that PvE is stagnant. Illidian isn't going to get harder. He's going to be the same every time you fight him. The PvP ladder can shift though. If competition is high (like it has been for season 3) there might be more teams at the bottom of the ladder that are actually quite good and well geared. This would prevent someone that is lesser geared to progress up the ladder for the needed gear. So, it's a good idea in theory, but I'm not sure if it would work.
Mar 27th 2008 4:49PM @Frogonius
"I strongly disagree with your assertion that it takes just as long to attain a set of pvp epics as it does to attain a set of pve epics."
Here is where I'm coming from in response to your statement quoted above. I've farmed full sets of S1, S2, and S3 (excluding shoulders) as well as equivalent T4 and T5 sets from raiding (Kara-TK/SSC, we are just starting Hyjal). I guess technically, it has taken longer to get the raiding gear. That is, since Burning Crusade came out I have obtained 3 tiers worth of PvP gear and only two tiers worth of PvE gear. PvP is ahead, I suppose. However, a lot of that is because you can only raid X hours a week and you can PvP as much as you want. Also, our raiders are on a rotation so we don't get to attend every raid. It's not definitive evidence, but my PvP toon has way more /played time at level 70. And, he has one more set of gear to show for at. That is why from my perspective the time invested for epics is about equal in my opinion.
PvP does have two very distinct advantages over PvE when it comes to gear acquisition, though. The first advantage is the time needed for progression. I could turn 70 tomorrow and it would take me a very long time before I'm ready for SSC/TK, which offers T5 gear. However, I could turn 70 tomorrow (once S4 starts) and PvP my heart out and buy S2 gear (T5 equivalent) immediately with honor points. The character would be very ineffective and weak and the experience probably wouldn't be much fun, but I could upgrade my leveling gear directly to S2 gear. PvPers don't have the progression hoops that raiders have to deal with. The other advantage that PvPers have is their gear is guaranteed once they can afford it. Raiders are stuck waiting for drops. In both cases, it's a farm game. Raiders farm dungeons, PvPers farm BGs. From my experience it has felt about the same.
I will disagree with you on the point of bringing bad raiders along. We aren't at Black Temple yet, but we've been dragging some horrid players through our current content (which includes Kael'Thas and Vashj kills). Maybe we have really strong players that pick up the slack, I don't know? I do know our progression would be further along without them in the raid at all. To those people that label epics that are given out to those who poorly participate (constantly lose or sit afk) in BGs and Arenas as "welfare", there IS a raiding equivalent to those players.