Dec 4th 2007 12:06AM The most skilled prists I have seen in WSG has used MC to break turtles who camp at the GY. While the group they come with is fighting, they MC the FC off the edge to waiting DPS, hunters or rogues usually. This usually takes more cordination than a PUG has, but I have seen it done once in a PUG, more in Premade.
Also for Warlocks, an Infernal is a great way to break a Turtle outdoors. The inital stun is great and the Defenders will oftgen focus on the Infernal, or the Infernal will obscure some of the O with its size. If the O is quick, it should then be able to get the FC.
Breaking a Turtle is made easier by destraction.
Dec 3rd 2007 11:51PM URT has standard abilities for the players, more or less. The thing about WSG is the mix of classes at the begining, not map differences.
And yes I do WSG for fun, not honor. It is by far the most fun BG there is for me.
Dec 3rd 2007 8:15PM I would add this will probably make Blizz's workings and strategy more transparent to those who can keep on top of analyst, quarterly, and yearly reports. Right now, having read Vin's reports, Blizz is almost a footnote.
Dec 3rd 2007 8:13PM I find it intresting the community reaction to this has been, "Don't mess with Bliz" considering how negitive the community is about old frosty here.
Good news is that we can finally buy stock in Bliz, if you have that inclination. Activision Blizzard will be publicly traded, and would not mind to be the investment banker that gets to set up that deal (of course I bankers never have time to play games in general) or get a piece of that IPO.
Dec 3rd 2007 1:39PM I disagree with your comment about mages as flag runners. My mage is an execelnt flag runner.
Blink, Ice Armor, and Fronst Nova, as well as Frostbite allow a Mage to leave enemies in the dust.
Dec 1st 2007 10:46AM Or make it so the bosses only drop tokens that will be redeemable for gear, sorta like the heroic bages, but applied everywhere.
Dec 1st 2007 10:43AM Your example is not about ease, it's about randomness. The Prince dagger could have dropped at your furst run at him, costing less time on than your av runs and a minimum of gold.
Nov 30th 2007 12:48PM @bub The weapons are nerfed bub, in their stat allocation.
Nov 30th 2007 12:44PM So I am reading these comments from raiders on S3 weaps, and it is all about daggers? Get a life people a pvp dagger does not ruin the game.
Nov 30th 2007 12:35PM @29 My thoughts exactly.
Gear is means to an end. Either having fun in arenas or having fun raiding or both.
Why raiders feel the need to put down pvpers is beyound me. It IS an epeen thing I think. Raiders did not care about pre-bc PvP reward epics because, for the most part, the people that could get the HWL stuff were relitively rare because it was more of a grind that any raiding progression. The pre-bc rep reward epics did not touch what they had.
And raiders, be pround of your accomplishments, and don't put down PvPers like me who work hard for my gear by throwing on a blanket "welfare epics" label. I have worked my rear off to get where I am.
Does the system need to be refined? Sure, but what should the systems be? Let me tell you, if one starts as a newly minted 70 and wants to get a s3 weap, It will be a steep climb, that involves hundreds of combined hours in BGs to get S1 gear, loosing arenas to get a dropped raiting to get some aromor pieces, and finally fighting to get your raiting up at the end to get the weap.
You want to know the real reason raiders want pvp gear? You can realiably get a piece in a given amount of time, really slowly if you game the system, alot faster if you work at it. In a raid, you are at the mercy of a random number generator. Many players have raided a place over and over again only to see something not drop after mutiple repeated times. Half the time (or more), someone else with more DKP will snatch up the item you want. With PvP you know you will get that item with a given amount of work.
THAT is the draw of PvP items.
PvP items are inferior to equivant raiding items for most classes because of the stat allocation, heavy on stam, resilance, etc., light on +hit (physical or spells, it is a nessisity in raiding from what I understand), defence, in the case of tanks, for casters. A BT weap drop will be superior to a S3 weap, in most cases, because of this.
Blizz's raid itemization has only exasperated the problem for some class/spec's. Its alot harder to gear b/oomkins than a resto druids in raids. The same is true for enhancement (and to a lesser extent ele) shaman and ret pallies. PvP is a better option for these classes because of this.
Really raiders, your view is simplistic, as if everyone /dances to get their gear. Blizz has and will continue to refine the system, but I doubt people like you all will ever be satisfied as long as pvpers have a change to get good, non-raid gear.