Nov 22nd 2009 8:12PM One of the problems with AV these days is that too often it is a zerg for the first half of the match, with very little interest in what the other side is doing. Kind of PvE/PvE/PvP concept, with too much PvE.
Id like to see even more need for the two sides to meet and decide the battle somewhere near the middle of the field. If this slows the matches down a bit, that only adds flavour, since the AV specific elites can come more into their own. Not sure how you do this, but I do think a 40 minutes AV seemed more fun than 2x 25 minutes ones.
Nov 20th 2009 6:07PM Can anyone tell me whether or not the new LFG interface will mean that if I choose random dungeon as an Alliance at, say level 15 I may get into RFC without having to do the corpse run through Org? With the converse also being true regarding Stockades for Horde? Or will this stillk be something we all do as a death run with our level 80s?
Jul 20th 2009 7:10PM On the notion of role playing the game, are there any all druid or all paladin guilds out there? Given that these hybrids can play all three types I woudl have thought so, but I cant find any mention of one.
Jun 14th 2009 10:14PM Hmmm, Im not sure I agree. The article identifies the 3 basic reasons why someone might want to roll on a PvP: the obvious corollary being that if none of those reasons apply to you then you probably shouldnt do it. So suggesting that people dont do it is not really very constructive.
Personally I have been playing on a PvE realm since I started, and have just begun a new toon on a PvP world. The ratio is 3:1 against me (Im playing Alliance on Thaurassian, an Oceanic server). Im fully aware Im going to experience the 'joy' of being ganked. Im equally sure it will result in some gaming sessions where I turn the comp off in utter frustration.
Ive already had a couple of enjoyable pvp encounters. Once in the Draenai starting area where I was fighting a mob only to notice arrows being shot at me. Turned out a horde hunter had run all the way as soon as he/ she could tame a pet just to get a ravager. Problem for them was I was a level 12 pally, they a level 10 without a pet as yet. A short battle ensued, and that cemented my choice. Of course it helped that I won without a sweat, but the game was suddenly fresh: I wasnt just fighting the brainless mobs: I was also fighting people (at times equally brainless).
I even rolled a DK, and went to Tanaris to get mageweave: shoo'd a pesky level 46 horde rogue away by killing her/ him 3 times... only to suddenly get creamed by a level ?? hunter. I got the message, 'lol'd and played on elsewhere.
Point is, PvP either rocks your boat or it doesnt - just as the article said. Add the spice of being a casual player, and this becomes a fundamental choice in your gameplay.
Though that all said, I do wish the old penalty for killing grey level opposing players did still exist. Losing honor points might be one way of minimising griefing.
May 8th 2009 8:12PM The main problem is as you identified: in many cases getting the crafting skill to (or near) the cap then leads nowhere.
It does seem to me that each crafting profession ought to have available the ability to make at least one (preferably two) BoP epics that are on a par with what is best in the game at the time.
If this seems to easy, consider the effort that tailors have to go through to get the skill to prodice the excellent BOE cloaks fromt eh Dalaran trainer. In their case one has to either have cleared every dungeon in NR or to have completed a minimum number of quests in each region in NR. So such a requirement could be added.
Each time a patch or xpac opens up a new tier of gear, the BoP epic(s) that can be made should scale up. Not the one s that have already been made: this is not an heirloom type idea. But a new top of the rnge BoP epic should be added to the list of produceables.
Just my 2 coppers' worth.
May 6th 2009 8:06PM I am intrigued by two things in this discussion.
1. The number of people who took everything Curse had to say in its initial blurb on the issue at face value, but who are now questioning the WoWMatrix FAQ as selective and self-serving. It does seem to me that one either takes both at face value or researches the claims of both. Of course, if you are an employee of one, perhaps the rules may change...
2. The number of post-ers (Hi there Rilgon et al) who seem to say nothing but 'If you trust WM you support theft and are dumb', yet argue that their support of Curse et al is more sophisticated.
As a user of updating services I can only say that the WM program was the most effective and simple approach I have found in the world of addons. If this makes me a 'I want everything and I want it now' type, then I suspect that is because I am a member of the human race; I meet very few people who do not think this way.
Note: I am NOT advocating unauthorised use of Curse bandwidth by WM. Im not really trying to take sides. Im simply stating that I found WM the easiest updating program to use, and I wish all the parties involved could find a solution that provided the excellent quality of service I had been getting with each party getting what they felt was a fair deal. Sadly, this seems in a utopian wonderland...
May 5th 2009 12:26AM I have just started 2 new toons, not using RAF. One is a warrior, one a druid. They are seeing the world together, and I am re-loving Azeroth all over again.
Sure, soem areas are a pain, and some are just plain awful (Desolace anyone?). But some of those early instances are a barrel of fun. Last night I went through RFK, and had a blast. There are some well positioned choke-points, which really require a player to know their role. It is sad that it i in such a forgotten part of the world, but it was still fun.
So dont take the experience away: Azeroth is way too much fun.
Apr 15th 2009 9:32PM What Im finding interesting is logging on to my Warrior who has been inactive for a while, to find that I have a series of completed quests I need to turn in where I have killed about twice as many of the NPCs as I need to fulfil the mission.
I also know I had handed them in - so I wil be interested to see if I can hand them in again for more xp!
Feb 4th 2009 6:06PM "As cool as having a Legendary is, it'd be sort of lame if it's the only item you ever used ever once you get it."
"Legendary" does seem to imply this very thing. It does seem to me that to quaify for "Legendary" status a weapon or armor piece must be so good that only another legendary piece can replace it.
Or are we rewriting the dictionary to 'rescale' "legendary"?
I like the suggestions of 15 and 16: make the weapon BOA, and/ or scale with the player to the point where a new legendary weapon comes into the game.
Jan 29th 2009 6:09PM /Sigh
You must be having a slow news day, given that - as you yourself noted - this is a student thesis. It is the job of University students to investigate the most meaningless of things, and for academics to grade them on it (trust me I know: I'm doing my PhD at present).
As '2' said: /facepalm!