Jan 2nd 2010 11:45PM Commentary Optional!
Mar 11th 2009 4:28PM blah, I never win anything
Mar 3rd 2009 2:11PM 2) I like my 360 and no interest in a PS3, that said though... it really seems like Sony is just kicking themselves. Let us assume that the PS3 is a technically superior system in every way. Let us assume that the 360 is mechanically failing a disproportionate amount. Heck, let us even assume that the PS2 gives Sony a leg up for it's long dominance... and, I think Sony's dominance in consumer electronics already gives them a leg up when you think about it in regards to placing them on store shelves.
MS has deep pockets, but that doesn't mean Marketing is their strong suit. Gates can't be credited with making an image, IMO. If Sony can't market their PS3 (I mean, we all remember their early PS3 stuff), it's because they're too silly to realize they can fail.
Sorry for the tangent though...
3) It's hard for me to judge, since I've mostly gone the way of the WoW and don't follow stuff, but KZ2 has been overhyped for a long time, and I remember the "all will be great once KZ2 arrives!" stuff from years ago. LBP is the same thing, hyped so long that when it released, it just wasn't that important. But, I could be wrong, I don't follow it all that closely anymore.
Mar 3rd 2009 1:20PM Heck, the (assumedly glib/ joking) original article's "KZ2 is a Halo killer" only works if you ignore the fact it was supposed to kill previous Halo...
It will come out years after Halo3, sell 1/5th of Halo3 at BEST, and the Sony guys will put the blame on "Halo Hype" rather than admitting Halo is a well established title because of the quality drawing in fans. Apparently everyone that likes Halo, only likes it because of an ad on tv and never actually plays the games...
The other part of course being "System Seller", will folks want KZ2 so much they buy a PS3? Or are all the sales of KZ2 from people with PS3's looking for a game?
Mar 3rd 2009 12:39PM Well, lets look at both sides:
1) Halo Wars is best selling RTS on a console. Well, not much competition, so not a great achievement? It came in right behind KZ2... sure, but then doesn't it being a console rts pretty much gimp it's sales too?
2) Halo title sold it... well, duh. If Sony failed to advertise their shooter enough, that's not MS's fault. If millions of people buy Halo products, it's to the credit of the games, not to their detriment. Seriously, where's the crap thrown at every Mario reissue for the last billion years? When was the last time a nintendo franchise tried something new (console RTS that's not just a bad PC port)
3) Killzone2 is widely regarded as perfect, by those that regarded it as perfect long before it released. It's a great game, just as Halo3 is, and that decision was made long before either title was released as anything more than a "hey, we're making this game" teaser.
Any way, I didn't see it in the little blurb linked, but do these illustrious titles actually come with any numbers for sales?
Feb 17th 2009 10:43AM I love affliction, so not sure what I'll use for off-spec, I can't see doing two afflictions since I don't pvp, but I've always wanted to try destruction more extensively, and haven't done demonology enough to even get a name for my felguard. :)
I wonder why the replenishment was given to Destruction though.
To me, Affliction is dot's/ drains and Destruction is straight damage, with Demonology being the pet build, and it seems "utility" like replenishment belongs more in Demonology.
Like, a mage, Arcane could get replenishment, but fire shouldn't...
Affliction should be more about never having to rest and ticking health away even while you're on the move, I do honestly think Destructions main "raid bring" should be just.. destruction. "We break things better".
Feb 17th 2009 10:32AM I wonder if Thorim will be the "three drakes" model, with shades of 4 titans + his mount.
I figure we can assume there will be lots of dwarfs, do they have a stated leader to boss for them?
Then mechagnomes, and a mechanical boss, mimir or another. They said wings/ huge dungeon, so probably a mechanical area with a few bosses.
And Old God stuff, with a few bosses, maybe ending in Yog Saron, maybe not. What I would love to see is a timed combat where you must kill the summoners before Yog Saron is raised from below. If you fail to bring them down, he is freed and is undefeatable, wiping the group out in a global cooldown or two.
Feb 10th 2009 10:46AM My warlock always rides his dreadsteed when on the ground, it's just a part of him and I want no other... He's got a flying carpet and a netherdrake for the air, usually I use the netherdrake.
My warrior still uses her mechanical bird, though I got a mammoth for outdoor use. Same with my draenei, has a horse for cities and an elekk for outdoor. Both only use the griff, since I really don't care for protodrakes enough to grind for one. I wanted the headless horseman's mount for the draenei, but never even saw it drop.
There are so many bears, it makes me wonder why folks think they're so unique over the racial mounts. :) The rarest mount in the game for me is the dwarf ram, I hardly ever see one. I lack a dwarf, and the couple of dwarfs I know are mostly engineers!
Feb 9th 2009 10:19AM I've seen the diary, and it infers quite a bit, but is that it? The article made it sound like more direct information was presented, rather than just a (horde only) diary.
Please, spoil me (with appropriate spoiler warnings :) rather than hint at stuff.
Feb 6th 2009 9:49AM The ammo thing is huge, to me, though I never play my hunter. Will throwing weapons be buffed to compensate? They always felt "weaker" than a similar bow/gun for the trade off of no ammo, now...
On the one hand, my hunter is an engineer, I'd lose a bag slot to a quiver, plus carry food and grenades/turrets, but that was a part of the class. It just feels odd to lose it, even if it means more room and not having to remember to stock up before I head into wilderness. (Now I just need food, food, water, grenades...)
It also leaves me not wanting to bother getting the Ebon Blade soulbag recipe if they're going to just change stuff for soulshards next. (I like the "trickle in/out" methodology and would rather they focus on making the mechanics smoother rather than removing a unique flavor.)