|Joystiq Playstation||1 Comment|
|Joystiq Xbox||5 Comments|
Feb 2nd 2009 1:05AM I've played both, though most of my friends are alliance, so I am mainly alliance. (Also, the barrier of entry of starting anew with no resources...)
I find the divide is more of (discounting BE's) Horde as "primitive" and Alliance as "refined". The Alliance might be xenophobic, but I mean... it was an invasion, duh. It wasn't THAT long ago!
Meanwhile, the Horde seeks "redemption", without penalty. They are fighting for "survival" by taking stuff from other people. They went to Kalimdor to "find peace"? Uh, there were already folks there!
Both sides have trouble makers, and the Horde does even less to reign them in than Alliance does. At least the Defias/ Dark Iron were mainly against the Alliance, the Horde bad folks want to make Uberplague or burn down inns in swamps...
The Horde seems to go by the idea that "we don't endorse it, so we're not responsible for it" in a lot of situations.
(I always got the impression that the fleet causing trouble for newbie trolls/orcs were also being hounded by the alliance proper, in sort of a link to the Theremore defects.)
I liked the Forsaken starting quests that portrayed them as trying to make do, but then they had to add in quests that just made them "evil" in some fundamental ways.
I liked the BE's well enough, but they are basically differently skinned NE's, both have that "oh, we have suffered so, but we're still better than you!" vibe. At least the NE's have the Cenarion faction that seems to understand that their leader is a jackass.
Trolls would be fun if they weren't built on an accent, I hate that. There's also plenty of trolls around that aren't Horde, so it's not like the troll instances really have special meaning to a troll player, IMO.
Orcs are boring to me, from many years of tolkien/D&D orcs. They are not new, they are not cool, they are just more "we need a homeland, so we'll take one" types. I doubt they tried to integrate with the humans, but of course they were too xenophobic to gives orcs a chance... right. I didn't see the orcs heading back to Outland either, guess a new Dark Portal opening isn't enough of a cue to migrate.
Humans are a baseline race, and as such they are boring as heck.
Dwarves and gnomes are allies because they always have been. It's a generations long alliance of humans/high elves/ dwarves/ gnomes. I'd probably say the dwarves are the most honorable of the 10 races really. Orc's "honor" mostly stems from "I bash you" mentality.
Gnomes didn't blow up their city because they were busy tinkering. they were invaded, and it's quit tragic. Gnomes were welcomed in to Ironforge on a level that shows how tight the dwarves and gnomes are. Orcs and trolls share a place, but it just feels ODD to me, I don't know.
For me, gnomes are my first love, since long before WoW, and will always have priority. The fact horde asshats are always mocking gnomes because it makes them feel all big and mighty, well that's just another reason not to roll horde.
Also, for Wrynn's new war, I think it's perfectly justified.
1) It's not like there was a real "peace", that's what Battlegrounds ARE folks. The war never really ended, it just turned into regional skirmishes.
2) Undercity by it's very nature shows the degradation of the Horde. The Forsaken didn't redeem the city, they wallowed in it's filth. They have entrails laying around, they have rivers of green toxicity, they exalt in the worst features of their undead nature. They didn't take up the seat of power and raise it to new heights, they moved into it's Sewers!
3) Thrall, theoretically, saw the "best" of humanity when some helped him escape, whereas Wrynn has seen the "worst" of the orcs, and apparently no redeeming qualities shown through.
Anyway, the Wrynn thing won't "matter" since the Alliance won't WIN, but I wouldn't doubt if they're just setting up Wrynn for the next expac. It'll probably have him fleeing back to the Defias undersea stronghold so you and 24 friends can kill him... :-p
Jan 28th 2009 2:53PM There is no reason to NOT get healing, but the abilities we have to self-heal are also part of dps. Siphon Life heals us by damaging them, Haunt heals us and damages them, et cetera.
So, I'm using them either way, if you heal me, you or I is overhealing generally. In a dungeon or two, I've actually had as much healing on the meter as the healer did. :) (It's self-only though, of course.)
Lifetapping on the pull means you've run too low on mana, and really, you must already be damaged if you go to 10%. That means you're relying on the healer to bring you up, as Haunt/ SL won't.
One of the things i liked with a warlock is the self-sufficiency, depending on others like that seems like bad class-play.
So, I've always told my healer not to worry too much about me unless things are going real bad, and in those situations it's generally the entire party crashing and I won't be lifetapping through AE damage.
So, no, no harm in healing a aff-lock, at all. It just is one of those "this isn't maximum efficiency" things. :)
Jan 25th 2009 8:05PM I don't have a pali, but I do love my warriors noise. Slicing, explosions, rumbling, woosh of a charge, these things are great!
The funniest thing is, on my lock, I'm so used to that sound cue for my free shadowbolt proc, when they use it for monsters sometimes I'll accidentally start casting when I don't mean to. :)
Jan 25th 2009 3:45PM I may be the only one that still cares, but I found the gnome priests from a topic a week or two ago!
Nethergarde Priests, a bunch of them are gnomes.
(I still think there's some other ones around, but just noticed the nethergardes recently.)
Jan 22nd 2009 1:15PM I don't mind answering questions on quests, and things like asking where the mailbox is or such, I can see. (Sure, they show on radar, but you need to hit the right area to get to it.)
But, I've gotten so tired of "where do you find (quest location)" when it's spelled out in the quest text. Sure, not all quests are perfect, but asking where the stables are for the DK quest? It's just gotten horrible in Northrend.
Jan 22nd 2009 12:29PM The voidie, for me at least, was always one of those "shelf" powers. When you learned a new rank of Torment, he'd be great, but your powers would quickly outpace it unless you really tried to do nothing. Eventually, he was near worthless if you weren't going low-damage/ long draintank type of encounter. (This as affliction.)
So, yeah, most lock's just shelve big blue unless they want the invulnerability on tap. Even succubus doesn't see alot of use for me. (Felpuppie, Imp are it.)
Jan 20th 2009 1:17PM I have a female gnome warrior (prot) and it's always been fun smacking stuff around with her. Besides, one of the best jokes (/silly) in the game is the lady gnome:
""I apologize profusely for any inconvenience my murderous rampage may have caused."
(and "I've discovered that getting pummeled by a blunt weapon can be quite painful." or "You know... squirrels can be deadly when cornered." also bring to mind a tank as well. :)
Jan 19th 2009 7:59PM What I wonder, and would like to see an explanation for;
Random Guild Invites
I'm not talking about some jackass with a charter that needs to get signatures, so he spams random strangers. I'm talking the guy that invites you to his established guild.
Why would they want Random Guy #54b?
Why would anyone in their right mind want to JOIN such a guild?
Jan 18th 2009 10:02AM I made a blood elf on the same server as my alliance mains, haven't played it in forever. Still, with mining, skinning and selling cloth and such, he's at 17th level with about 100g. It's not as much as some folks, sure, but for his level I think he's doing great. (Certainly better than most of my other alts did coming up.)
I've found that the Stones are also pretty decent, I think lots of folks that don't use them, just vendor them rather than auctioning them.
Jan 17th 2009 10:28AM While your point is valid, when a tank just hits 80, Heroic CoT or 35 badges is not exactly as "easy" as throwing some mats at a blacksmith and having this shield.