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  • CauthonDM
  • Member Since Jul 25th, 2007

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Recent Comments:

Caption This! {WoW}

Jun 17th 2008 2:20PM Roll 'em up, Ellen.

When WoW becomes work {WoW}

Apr 29th 2008 8:01PM I seem be a bit different to a lot of people here, in that I like the fact that WoW requires effort and work. I help run a large guild, I raid lead, I log on to do my daily quests and I enjoy these aspects. Ironically now when I come to a single player game, or one that I can just pick up and put down, I don't enjoy it as much as it is less involving. In a similar manner I enjoy healing because it shares some skills with my job (technical data analysis). For me WoW is interesting because it does require time and it does require me to work at it both in game and behind the scenes to become good.

Raid Rx: Analyzing your healers Part 1 {WoW}

Apr 22nd 2008 9:27PM The UI looks remarkably similar to mine. I run Grid, Pitbull and Decursive. Nearly every piece of information I could want from threat to boss times is on my UI twice. In some cases they show different information, some of which I might find useful at different parts of the fight or pull. I even have some things stacked on top of each other, so I can look at two things at once by looking at the same area of the screen. However most importantly it's because there is some information I want no matter where I am looking at the screen. If I'm concentrating on something to the left of the screen I want to be able to see the entire raid's health in front of my eyes. Likewise if I'm not worried about a player standing to the right I have to be able to look at them and continue healing, so I want the bars over there as well. It's about the amount of information that I can process and the amount of information I want at any one time. Invariably the answer is as much as possible.

The WWS numbers are very valuable for analysing the performance of all players, including healers. As most people have said above it's not as obvious as dps numbers (which of course can be pretty hard to pick apart at times too), however it is an important tool. One of my favourite things to look at is my average lifebloom tick, as well as my lifebloom to rejuvenation ratio.

Blood Pact: Locks tapped out {WoW}

Feb 26th 2008 8:10AM I couldn't comment on how much this effects Warlocks, as simply I don't know enough about the class mechanics to make an informed decision. However it does worry me that we are seeing an increasing number of changes across all classes to balance arena PvP with apparently little thought to PvE raids. Both Lifebloom and Life Tap changes seem to be directed at this, and I also suspect the regen changes are aimed at the arena as well (to compensate for drinking changes).

I find this worrying as I've always seen WoW as a PvE game. As many people here will know the honour system and battlegrounds (for all it's flaws) were later additions to the game. While I might be somewhat biased as a PvE player, I do worry greatly that WoW is being moved away from its initial vision, and I'm not convinced it can cope.

My log off spot {WoW}

Feb 17th 2008 6:50AM Before TBC I always used to log off under the stairs leading up to the weapon shop next to the bank in IF. My bank chars still do so. In a similar vein I always go to the same auctioneer and bank teller in each city.

Gearchecking the expansion {WoW}

Jan 16th 2008 8:52AM Like nearly everyone above, I think the idea of finishing Mount Hyjal in order to move on to WotLK is a silly idea. It's beyond many guilds and the playtime of many people. I would assume the post was to try and stimulate a lively discussion rather than it being a serious idea.

However what if the concept was much less extreme and the Northrend mobs were tuned to challenge someone in level 70 blue items. You'd either have to spend a bit of gold on the AH, do a few instances, some PvP or something like that. It would be a temporary pause for people levelling rather than the crashing halt the MH would be.

Grimtotem Spirit Guide, I hardly knew ye {WoW}

Jan 15th 2008 5:22AM If there were a techincal reason for the change I think people would have been far more understanding of it. If Drysc had said something along the lines of "due to the unintended nature of the tamed ghost wolf graphic, we've found it produces errors in some clients.", then there is a good reason for the removal. However his post indicated that it was entirely whether or not the ghost wolf fitted into how they expect hunters to look.

A literally talentless player {WoW}

Jan 7th 2008 7:20PM It would be perfectly possible to level without spending any talent points. It would just take a bit longer, but would be no different to me levelling my druid 1-70 full resto.

I also sat around at 70 for a few months with 12 unspent talent points, although admittedly that was following a respec after I'd levelled. I just didn't have any real use for the extra points at the time, although rest assured that I've since used them up.

WoW tipping etiquette and social networking {WoW}

Dec 8th 2007 7:19AM I never ask for tips when doing enchants. As long as people bring me the mats and come to where I am, I press a button and they go away happy with an improved character. I don't charge for that and it's a nice surprise for people who often ask what I charge.

"Secret vote" changes one of the worst NPC names {WoW}

Nov 30th 2007 10:07PM Corki is not living with the Night Elves. I'm almost positive that he was actually following me around yesterday stealing all my herb nodes. Still I suppose that's what I get for refusing to save him from being eaten, not getting the key and coating him in marinade.

I hate Corki.