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  • Falconner
  • Member Since Jul 25th, 2007

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Breakfast Topic: If you could add game mechanic to WoW what would it be {WoW}

Apr 28th 2009 1:54PM I would really like to see one change to phasing:
Whenever you are grouped with people at different points in a phasing sequence, the area should reflect the earliest phase represented.

So if I'm flying around talking to all my friendly neighborhood blue-giantess chicks, and I group with a friend who is just starting the storm-peaks quests, the whole area would revert so I see it the same as my friend. Whether it happens as soon as I'm in the group, or as soon as they enter the space with me, I don't think matters. But this way, any set of people who are grouped up would always see the same thing, I would be able to help friends with any earlier quests, and there's no spoiling the surprise, because I just see something old rather than them getting pulled into a phase they have not created yet.

Ditch the noob and it all goes back to normal, no harm no foul.
If they implemented this change, I'd love to see all of old world reflect the work we put in to making it better.

Armory updated to include stats and achievements {WoW}

Nov 26th 2008 1:14PM They just broke the referencing. If you fix the name in the address bar it will work fine. Use a string converter like the one here http://www.blooberry.com/indexdot/html/topics/urlencoding.htm to find the correct URL code for the special character you need.

New loot added to Zul'Aman timed event {WoW}

Jan 17th 2008 3:59PM "Though it has equal parts +Healing and +Damage, it's solid Stamina and Intelligence make it a possible upgrade for dps casters not yet farming the 25-man zones"
./boggle Spell damage doesn't come any other way! and for any caster who thinks Haste is a good idea (some don't) that is a very nice upgrade even from the kara cloak.
(I am of course discounting single-school +dmg, as it is more rare and limited to specific purpose items.)

WoW, certain routers causing network problems {WoW}

Jan 17th 2008 3:26PM I think you may be talking about a different problem. Do you have issues where you'll start to log in, and it will freeze up and DC, or you'll get in far enough but everyone shows as "unknown" ? If so, that for me proved to be a problem with my network card drivers, and when I updated the very old drivers, it was fine from then till now. If you logging in doesn't reset the router, or DC anyone else in the house, it probably isn't this same problem.

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 16th 2007 5:24AM alliance

Me, you and Chesty Larue {WoW}

Sep 11th 2007 7:50PM OK, so the rogue-utility nerfing is getting more than a little annoying. There was a time when the system was open enough that rogues could get away with all sorts of crp, and to me it was really those things that made the class the most fun. Back when you could sap the single closest mob and ninja a chest, now you cant open any chest while in combat (sapping puts you in combat even though you're still stealthed and nothing is attacking you.) Back when you could tag quest obectives like the deeds in scholomance by being sneaky, now there are more and more measures in place that force a rogue to do it the "normal" way. (WTF is up with entering combat breaking the mounting cast anyway?) It's like the couple of rogue quests and the door in shattered halls are just poor attempts to through us a bone and keep us quiet. If all this fellow was doing was pulling the mobs, jumping down to the chest, vanishing, then looting before they get back, then grats to him (or whoever came up with it.) That is good old bona fide roguery. So many of those fun things don't work anymore that I honestly have stopped trying, and never noticed the chests in mechanaar.

Sometimes good times are still to be had, but i fear they may be becoming extinct. On one run in Shadow labyrinth, the felguard patrols had spawned back in, and the group had to get pass them. The one that paths through the doorway was stuck though, and wouldn't path away, so I vanish-pulled it out of the way, and the group could run through un-molested. (I sneak past, ranged pull the mob and take off further into the instance. Once the mob is far enough away, the group runs through the doorway and gets off to the side into a corner. Then I vanish, the mob runs back to his post, and we all continue on happy as can be.) I think rogues should be able to do that kind of thing, and not have it be considered exploiting. Yes, every time rogues manage by stealth what others must fight for, someone may cry foul, but so what? If we can't actually do anything cool with our trickery, there may as well be no difference between a rogue and a DPS warrior. ('cept for haste stacking and PPM procs, but wait, aren't those getting nerfed to hell in 2.2?) Bleh.