Mar 17th 2010 5:17PM Monty Python nothing, that was Disney is what that was.
Mar 20th 2009 5:55PM This article fails on multiple levels.
1) All specs need full suits of gear to drop in Naxx. Thus those 24 pieces of plate have to be there. Period.
2) You left out drop rate entirely.
There is no problem with loot. There is a problem with class design. You can't solve it via loot tables.
Jan 8th 2009 6:12PM Your math is wrong. The overall factions are 2:1 in their gain (every 2 points to a subfaction gives 1 to the overall) so you would have to be exalted with two factions (or an equivalent amount of points spread across all 4) to be exalted with the overall faction, not revered with two.
Jul 28th 2008 2:24PM LUME the Mad did it, not Lum the Mad (brokentoys.org). Do your part to keep handle confusion at a minimum!
May 22nd 2008 9:07PM People - *there very likely was no leak*. The clients were downloadable for anyone who could figure out the path to download them. Via HTTP. *From Blizzard*.
The path was something completely obvious like www.worldofwarcraft.com/wotlk/beta/ too. It was a screw up on Blizzard's part, and the best/worst part of it, is they will either have to put out entirely new clients for their testers, or be resigned to all their future patches being datamined as well, because the people who got those clients downloaded will be able to patch them.
Jan 7th 2008 8:29PM As far as full specs go, it also isn't hugely unusual to see 0/0/61 frost mages and 0/0/61 resto druids.
Jan 4th 2008 6:23PM My wife goes for the blood elf boys. Also the voice actor for Van Cleef, and for the end dude in Mana-Tombs.
Sep 21st 2007 3:16PM The only time Alliance turtles is when the Horde does something to cause it. The two main methods:
#1: Wipes the alliance at Galv before Snowfall Graveyard has been captured. That sends everyone back to rez at Stormpike. Guess what? You just created a turtle. Good job, Horde.
#2: Takes Snowfall Graveyard and defends Iceblood. Same effect as #1. Once again, nice job.
Sep 14th 2007 8:16PM @14 - If you re-read my post, I am not 'leaving out' heroic strike. My point is it should never be the first ability you point a new tank towards. Heroic strike should only really be used if you have spare rage. If you don't, you need the rage from the white hit more than you need the threat from HS. As I said, spam it if you're in a boss fight, you typically have rage to spend there. But it should not be listed, as it is in this article, as the #1 fundamental tanking skill. Except in unusual cases, that remains shield slam and shield block/revenge.
Sep 14th 2007 2:14PM I don't really think heroic strike is the first ability you should be mentioning for threat building. Yes, spam it in infinite rage boss fights when you can't use that rage on anything else, but otherwise heroic strike should be way down the priority list.
- shield slam
- shield block
- sunder armor (devastate)
Those are all priorities over heroic strike for rage use. So are (improved) thunderclap or demoralizing shout if those have expired on the target. Remember, in any fight that doesn't supply you with infinite rage, using heroic strike costs you extra because you're not getting the rage for that white hit you otherwise would have had.
Also, the reason you're seeing lackluster results from devastate is your crazy fast 1.4 speed weapon. A slower weapon will deliver more threat with devastate, at the cost of slowing down your heroic strike output, in fights where you can spam HS. It is a tradeoff.
Also a little tip - don't bloodrage until after you pull. You get extra threat for rage-gaining abilities.