Mar 14th 2010 5:18PM It doesnt remove the snare effect from showing up on your target, it just sets the snare to 0%.
Mar 14th 2010 4:22PM The difference between a good frost mage and an average one usually comes down to cooldown management. Knowing when to use Icy Veins and when to use Cold Snap is essential to get the most out of the spec. One tip is you should always try and use Cold Snap immediately after casting a Deep Freeze. This way you can hope to get Fingers of Frost so you can cast it again without having to wait for that painfully long cooldown.
Nov 11th 2008 5:35PM Looks nice.
Mar 14th 2008 2:44PM I hate gnomes so much, but Millhouse Manastorm has to be a hero to mages everywhere.
Mar 6th 2008 9:33PM Except that a water elemental suffers from the same line of sight issues a mage does.
Mar 5th 2008 7:32PM Ive always liked Kael. Normally I cant stand Elves, and he's one of the only reasons you see me rolling a Blood Elf at all. It's kind of sad to see that Kael doesnt end up being redeemed in the end.
The one thing I really hope to see in WotLK is a new Blood Elf leader coming and stepping forward. The Blood Elves are the only faction whose leader is unrepentantly evil, let alone the fact that he's now dead. Hopefully we see the current regent Lor'themar step up and do something in Northrend. It is kind of encouraging to see the leader of the Blood Knights get a bigger role in 2.4, maybe she can step up now that Kael is gone.
Nov 3rd 2007 7:24PM I'll admit, the mage forums are often filled with some of the biggest whiners WoW has. That doesnt discount the fact that there are some serious issues with the mage class that many mages feel get overlooked by the devs. For every nice change we get, like the removal of the damage coefficiant, we get a nerf completely out of left field like the hypothermia increase.
I for one hope that forum posts like this at least get developers thinking about the issues that many players have with the mage class.
Oct 13th 2007 1:32PM From the viewpoint of a mage, the only way this change is balanced at all is if our spells no longer get slowed down by being shot from a ranged weapon. Hunters outdamage us at long range, they outdamage us at melee, really, the only place a mage had a shot was in the deadzone, which was a hard enough task to accomplish. I guess I can say good-bye to ever using a spell with any cast time on a hunter again.
Oct 5th 2007 12:37PM Undercity is usually the Horde city I always choose to port back to. I just find everything so convenient, and it's the one city where I never find myself getting lost.
Alliance, I love the look and feel of Ironforge. Climbing the mountain to get there, and seeing the huge statue. They also have my favorite guards in the game, narrowly beating out Silvermoon.
My all time favorite city, which noone else has mentioned, has to be Tranquillien. I love the atmosphere there. The town means business, and I always get the feeling like everyone there is fighting for their life. Just looking out from the city and seeing all the undead at the bottom of the hill, it was the first time I felt like I was involved in something epic.
Aug 30th 2007 8:02PM @11 The reason for not training the fire spells is the gold involved. Why spend the gold to gain a high level Fireball when you never end up using it. Ive trained scorch up for the times I meet a mob immune to frost damage, but other than that, there's no use.
This is an interesting issue. I can fully understand people wanting to optimize their talents in order to get the most out of their class and help out their raid. That said though, I hate the cookie cutter aspect that it brings out. Any guild or group who told me how to spec my character wouldnt be worth my time.