Jan 8th 2010 12:50PM I was hacked awhile back, I ended up with a keylogger that my antivirus couldn't catch until the next update. I have no idea how it got on my system, and outside of the wow forums , I don't enter my password anywhere. Ironically, I was waiting on an authenticator when it happened.
Even keeping automatic scans running every night, I still got hacked. I have a firewall, I download all the latest updates, and I keep my computer reasonably secure. But if there's a hole in your armor, they can still get through.
I've seen several members of my guild get hacked, and we've since made it mandatory for all officers to have authenticators. Since gold farmers are caught fairly steadily, the most efficient way for these people to get gold is to trawl for accounts by any means they can. Add onto this there's little risk of being legally prosecuted like there is for credit card fraud , which means that if someone steals something from your computer, your wow account information is probably the safest thing to steal.
Jan 8th 2010 3:59AM Giving both equal ground, the battle begins, Eregos is forced to crawl through Skadi's Gauntlet.
The adds are dealt with, and Skadi's attacks are regular and predicable. Both summon adds, but Eregos has an ace up his sleeve, void shift.
Whenever skadi whirlwinds, Eregos shifts out summoning his bubbles, and causing massive damage to the vrykul. The fight is short and sweet, and lodi, dodi, we loves the skadi.
Dec 28th 2009 11:35PM Another thing, that I see all too often as a guild leader, is be careful when you bring up issues.
All too often, people tend to throw out suggestions for change when there's a small firestorm going around and something big happened (usually drama of some sort). Even a very well thought out, reasonable suggestion can be missed if the guild leader is dealing with some other major issue. All too often I see people get upset and make more of a mess because I missed what they said in the middle of a firestorm. The ones I deal with and make long term policy on are those who wait for a good time to talk.
If your guild leader replies "I'm talking with eight other people right now, this is probably a bad time" trust them.
Sep 8th 2009 8:12PM The lore for DKs isn't complicated... it doesn't have to go beyond, "Arthas killed some people from past the greymane wall, and some goblins" and voila, you have worgen and goblin DKs.
Aug 24th 2009 3:57PM As far as checks and balances, that's more on the end of choosing a guild you like. A good solid guild should have checks and balances already in place.
Guild heirloom items and guild bound recipes are great, a wonderful idea. (Although, binding raid loot to the guild is a horrid idea). Some incentives to stay are needed, but nobody should be completely tied to a guild so much leaving would cripple their characters. It should just sting a bit.
The one thing I wish for is a one day delay on guild quitting. During which you could change your mind. Rage quits are one of the biggest problems out there, although giving some incentive to sting those who do is a good idea.
Aug 21st 2009 4:38PM Undead hunters arn't that bad a match, especially considering humans are getting it too (and they exist in lore) of course, to rp one properly, you should get a dead rotting bear, undead boar or a plaugehound. :)
Apr 29th 2009 10:48AM Part of the reasoning for the nerfs was in normal mode of ulduar, some bosses (notably razorscale) were overtuned. It was extremely difficult to beat many of the bosses if you were actually wearing naxx 10 man gear in 10 man ulduar, thus, the nerf. Basically, the 10 man guilds had to get 25 man gear to do the 10 man!
So, they nerfed the content so those guilds could handle the encounters. Other nerfs are because of bugs, and will be tuned up later, that isn't so big a deal.
But honestly, Ignis has been nerfed, but most of the other bosses are actually being buffed in hard mode, which honestly, as far as difficulty goes, is what really matters.
Apr 23rd 2009 10:28AM Also, see the epic thread this is from:
Zarhym likes crablegs apparently....
Apr 13th 2009 2:33PM My partner actually shares my account info. But, the situation is a bit unique.
I'm the gm, she's an officer, and we run the guild together. So whenever something requires gm access she can help with it. She's also taken over the gm position when I've had to go on extended hiatus.
In general, especially with people you know ingame, account sharing is a bad idea. This is a fairly unique case, where the people sharing the account weild pretty much equal power, and to be honest, the people I select as officers I'd generally trust with general gm powers (short of gdisband).
Apr 8th 2009 11:44AM I'd say guild recruitment is absolutely worthless. At least on my server, where the population is relatively small.
Main reason is most people who are looking for guilds, are already in existing guilds. Most of the higher level people, even if they arn't raiding, join one of the large "we invite anyone" guilds that are basically glorified lfg channels with several hundred members.
When you join a guild, you automatically leave the guild recruitment channel. So most people just leave trade. If people didn't leave the guild recruitment channel, and had to manually turn it off? It would be far more practical.