Mar 3rd 2009 11:54PM This is one of the best articles I've read on wowinsider. Nice work.
Dec 3rd 2008 1:48AM Protip: Mike Schramm uses either google image search or a stock photo service much in the same way he uses misinformed rumour and information reported on other WoW websites to beef up his columns. Keep up the work, Mike!
Jun 9th 2008 12:29AM It would be nice if wowinsider had an ignore blogger feature. Instead I end up reading half of these inane posts by Holisky before realizing I've made a wrong turn.
Apr 21st 2008 2:49AM I come to this site rather frequently, I'm not entirely sure why. I find the add-on blog rather useful, and the occasional macro tips (good post on mouseovers today) are also helpful. Another reason I come is for the comments on what are obviously going to be train-wreck posts.
I've never posted before but I'm starting to find this site irritating in a lot of ways. Posts like this which showcase both a lack of playing skill (why are we watching 1400 rated 3v3s?) and an excess of personal aggrandizement (oh right, because they write for this website) really turn me off.
I don't know if the website is intentionally designed to be a personal blog type of place; to me it seems that the intention is to offer a more journalistic approach. But, if it IS going to be more personal, why not have people who a) have a better-than-average knowledge of the game or (at least) b) people who have a better-than-average knowledge of one particular aspect of the game posting about THAT aspect of the game.
It is pretty clear that Adam Holisky is not an expert in the PVP realm of the game, and it is irritating as a reader of this site to end up reading this and other similar columns of his which intend either to showcase himself (in which case, big mistake) or to waste the time of his readers when he could perhaps give us something useful.
Anyway, I don't tend to complain a lot, I've just found that this website is becoming a lot less useful than it has been to me in the past and posts like this are a really perfect example of that.
Oct 4th 2007 3:53PM I assume the devs thinking is something like this. For PVE the subtlety tree is currently nigh on useless, except perhaps in non-heroic five mans. (Of course some good players can get by with the spec, but those same players could double or triple their damage output with a more popular build).
So they think that subtlety needs some way of making it viable in PVE. A key problem with the build is that a number of the talents tend toward increasing initial burst damage, which is why it is so attractive to level solo with (huge crit ambushes are, in addition, fun). But when raiding or even in a 5man, the huge crit ambush that you built your spec around is usually going to instantly pull aggro and get you killed or your tank angry, or both.
So they implement a threat reduction ability to counteract this particular problem. Unforunately, the central problem with the subtlety tree isn't its initial aggro generation (though this IS a problem too) it is the lack of sustained damage.
I guess they are starting to improve the tree, but this seems like a change that should have been implemented after they made the tree more raid viable, as it really doesn't matter until they do so because no one will really be raiding in any serious way with a subtlety build (with, again, those rare exceptions that somehow manage to pull it off).
That's my 5 cents anyway.
Jul 26th 2007 12:16AM gimme