Sep 23rd 2009 7:15AM The more dots thing came from the rumor that if you put a lot of dots on her during her flying phase she wouldn't cast "deep breath". Deep breath was without a doubt her most feared ability so a lot of raidleaders yelled, more dots, more dots!
Personally i have never been convinced about the truth of the more dots theory. Because no matter how well we dotted her we always managed to get a few deep breaths. And somehow it doesn't sound very logical... more dots to avoid a boss ability? Blizzard themselves never say anything about boss specifics and so the rumor has persisted.
May 1st 2009 6:40PM Making a mistake without knowing about it does not mean you can't be tried and found guilty.
May 1st 2009 6:38AM I think if this was a real world Blizzards case would not stand up in court.
Blizzard supplied the item to the player. When you give an item to a player you are implicitely saying its oke to use it. Because thats what items are for.
If they wanted to punish someone they should have punished the Blizzard employee responisible for giving the item. Not the player who, possibly in his ignorance, used it.
Dec 11th 2008 6:24AM It's not sad if a hunter beats a mage on dps. Hunters and mages are both pure dps classes and when there are two people dpsing one will usually be higher than the other. So the sad thing is not that the hunter beats the mage, the sad thing, if anything, is that the hunter consistantly beats the mage. As blizzard says is the case atm.
Oct 16th 2008 6:45AM I seen quite a few people pointing to the option of splitting between BM and MM.
Oct 15th 2008 7:00AM Lots of useful comments but a bit of a rush piece. Not as well written as i am used to seeing from bkr.
Oct 1st 2008 6:00AM What people find enjoyable instances varies greatly. For instance i consider BRD to be one of the most enjoyable and well made instances that are available. Another instance i greatly enjoyed and which isn't mentioned at all is Uldaman. It doesn't have a lot of trash it has quite a few bosses. And i think the design of the boss encounters is very well done. Progression wise it sits neatly between SM Cath and ZF. And has some nice priest drops.
Mar 7th 2008 7:13AM There are a number of reasons why tanks might want to tank pugs. And no, tanking a pug does not make you a bad tank, infact more like the oposite.
1) Tanks might do it for the challenge. It can be more rewarding to make a team out of five random ppl than it is in a guildrun.
2) Tanks might do it to meet new ppl or to recruit for their guilds. I find that as a tank its much easier to see who is and who isn't a good player.
3) Tanks might do it because they are in small social or family guild which dont have enough guildmembers to run 5mans all the time.
So although i dont argue with the general trend its not as black and white as "good tanks dont pug".
Oct 27th 2007 4:48AM I think the issue here is more grayish of nature. Anyone who has played WoW for some time will experience the totally horrible shitty groups who couldn’t tie their shoelaces if they put their mind to it. And with some luck also the opposite, groups in which everything seems to go so effortlessly that it might get boring. Now what makes a group good or bad? Well it has to do with a lot of things, things like: knowing how to play your character, gear, level, experience AND spec.
A deficiency in any of these doesn’t need to spell disaster. It also matters which players lacks what. For instance if it’s a key player like a tank or a healer lacking something it has more impact then if a DPS lacks something. A good tank/healer combo can still make a group with three crappy DPS’ers a success. While the opposite is a lot less likely to happen. So I think its only natural when people are a little more critical of their tanks and healers.
And finally when judging if someone is up for the job, you never have the full picture. However things can add up. Of which spec is an aspect, though not by itsself a crucial aspect.