Nov 17th 2008 4:45AM Guessing the poster is old-school, where in D&D AC refers to Armor Class (thus armor in WoW)
Jun 25th 2008 6:29AM If you have the money, SP's are ridiculously easy to gear up for Karazhan, and even 25-man raids. SP's scale extremely poorly with gear though, so what began strongly will fade out in late T5-T6 content.
As you pointed out, FSW/SS with a few odd pieces here and there are good enoguh, easily, for T5 content. Hell, I have seen people without ANY T5 gear which easily reach 1200 spell damage, I think almost 1300 is possible with the new badge/arena gear.
You should seriously include the new PvP neck, which for a well geared SP would mean better DPS than SSO. Even for a mid damage SP (around 1k) it would be about qual with SSO.
I saw a comment about FSW/SS vs T4-T5. I, and many others, have not swapped to T5 for the reason that off-set are much better damage (e.g. solarian legs, VR helm), although, since three T5 drops every kill, whereas these have 10%, T5 is actually easier to get in many cases.
HP do actually matter in T5-T6 content, when you would like about 10k buffed HP. Thus having some pieces where you trade some damage for HP might be necessary.
On another note, I saw some people discussing using SwD, where you regain HP from VE. Shadowpriests, like Eliah wrote, are extremely aggro sensitive. Even without VE I can pull aggro on most fights if I'd go full out DPS'ing. This especially applies on T4 level, whete SP's are usually better geared than other people. Fights like Lurker, Solarian etc. are the only time you can go full out.
Dec 6th 2007 5:40AM I think you are right about that. The real difficulty should be in the bosses themselves, and maybe a few packs of trash. I'd rather they increase the difficulty of the bosses, or stop nerfing them, and remove some of the trash. It should not take 1-2 h's for a good group to get from one boss to another.
Dec 6th 2007 4:57AM I think it is only people wanting to get the best weapons out there, and once they have that, queues will be smaller. Maybe the long queues is blizzards respons to all PvE'ers (myself included) complaints about S1-3 weapons being somewhat overpowered. The queues are just being the equivalence to a shitty long raid :P
Oct 30th 2007 5:03AM Although nice reading, I do not really get your point at times. It seems like you level you characters to 70, but as you really ahve no time for the end-game, you start a new character and level it up etc. I follow you this far, what I do not get is why you want some high level guy to drag you through all the instances and help you so you can level up faster, just to reach 70 as fast as possible again and not be able to experience the end-game. I would recommend, since you are starting on a new realm, to try to start it out as if you were fresh to WoW, thus trying to find groups for the intances (of course you will hvae to run with noobs taking longer time), if you usually play alliance, try out horde and run hteir lo level dungeons.
For me, at least, I find it as interesting running low level instances as heroic whatever, the only thing I like more is raiding when I have the time. So what I pretty much do is to run my alt (horde) on another server when I do not raid. Then I pretty much only raid on my main, mixed up with a heroic now and then. I find this to be the most fun way for me to play WoW, as I do not have to do dailys and a lot of other repetitive stuff every day, but rather experience, for me, novel things like new classes, talents etc.
Oct 4th 2007 4:01AM I am not a hunter, but I think it is quite lame to say "Karazhan is a 10-person instance where your guild goes to beat thirteen bosses and have loot drop that nobody in your raid can use." There are a couple of items that cannot be replaced for a very very long time, at least that is the case for priests. E.g. Nathrezim Mindblade for a priest wont probably be replaced until you run BT, which is a long way to go from Kara. Thus, I think it is unfair to new people not having had the opportunity to run Kara to say that is drops trash.
Jul 31st 2007 9:53AM @16 I complete agree with you that the survivability of the 28/33 build is the best for priest survivability. I have not however the same confidencec in PwS as you do. I dont remember figures, but I recon it can absorb 1300ish at level 70, which is like 1 hit, 1/2 crit, or less. I think PwS was amazingly viable at lower levels (and PvP priests in general) but the poor scaling of it just makes it subpar at higher levels, at least in my own experience.
Jul 31st 2007 9:35AM @10 think you summed up everything nicely, except the part about priests haveing better survivability than druids. My opinion is that priests are the easiest kill of all classes, unless you have a deep dicipline spec, then you might survive 5 hits instead of 3. The power word shield priests have is really ridiculous when not fighting PvE.
Jul 31st 2007 9:31AM I am actually surprised that there are 4/8 priests, my experience is that I get targeted directly, and there is not that much that the group can do to help you.
It is interesting to notice that the classes levelling the fastest in my opinion (warlock, hunter and rogue), and most overpowered in 1vs1 and 2vs2 (hunter warlocks) arent viable in 5vs5. I have heard some commentse about the "dead zone" and people being able to hind behind pillars+ hard to kite in the arena make hunters bad. I however dont see why a warlock cannot be viable with all the fears and DoTs (can be dispelled of course...).
Also, druids are by many thoguht to be the "best" class by many thanks to their incredible versatility, and are still not viable in the arena 5vs5.
The top two classes aren't that surprising I think, since they have th highest survivability, which I think comment 3 rounded up well. Those two classes together have amazing survivability.
Anyway, just my 2....
Jul 30th 2007 8:31AM Edit: @19
I of course meant symbol of hope for the mana regen, not inspiring presence...